
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #19, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo muito bom aquele rpg bem classico de turnos
うゆ
Otimo jogo!!! Valeu muito a pena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
勇者斗恶龙依旧是那个国民级经典日式rpg的味道,依旧好玩.
rushed slop
今回も破壊と窃盗とお人よしの旅に出ます。 オリジナルはプレイしたことが無いので比較はできませんが、映像はとても良く出来ていると思います。ただPCへの負担が重いようで何度かクラッシュしています。ソフトの問題なのかPCハードの問題かはまだ不明ですが、仕様は悪くないので熱暴走の可能性も。いずれにしろクラッシュはいただけません。運営はチェックをするべきだと思います。 物語は初心者にも簡単に進められます。手間はあるのですがややこしさや冒険疲れを感じるような感じはありません。いまいち物語の内容がつかみきれていないのでこれから中盤と終盤に向けて再度確認しながら進めようと思います。 他のドラクエやFFなどと比べても理不尽さは無く初心者でも簡単に攻略が可能だと思います。 ※まだ途中なので再度登校します。
Is like any other Dragon Quest adventure it is seemingly beautiful with its unique locations and other aesthetics that make it truly a fun experience. But the thing that I draw the line with is how easy the combat is. There's a point in the game where it just starts handing You win after win.
A very fun revisit to DQ7 the last time I played it was back on the PS1. Each new island that you explore is like a chapter in a fantasy book as you try to save the world from darkness. This can get a little bit repeditive but I didn't mind it as much as some people do. I found that taking my time playing the game helped a lot to break up the repeditiveness quite a bit.
謎の謎解きが求められる場所があり。 意味が分からないままで攻略サイトを見てもよくわからない。クソゲー。ゴミ。 ミニゲームについて、インプットに対してアウトプットが不明。総当たりで対応するしかない。開発者はわかるかもしれないがプレイヤーはわからないのが分からないのであろう。ゴミ、クソ。 試行するにに時間がかかるゴミ。1回10分以上。余程の暇人でもなければ放置するレベル。しかも強制のミニゲームである。 開発者はデバッグモードとかで簡単に試しているのかもしれないが、プレイヤーは1試行に10分くらいかかる。ゴミ。クソ。面白くいない。 所詮はプレイヤーの気持ちが分からない設計者の満足によるクソゲーであることが分かった。もしくは、それすらもも分からない官僚過ぎてきな構造のゲームなのか。ともかく、設計書通りのゲームであり、設計書はプレイヤーの気持ちに寄り添ってないor 上流工程では分からなかった細かな気遣いは無視した作りなゲームである。つまり、自社開発であれば改良できた点を無視したゲームである。 技術力が低すぎる会社のゲームはこの程度であろうとことが分かる作品であった。 さらには、マルチディスプレイ、HDRに非対応であるとのことで恐れ入った。ディスプレイの選択もできないうえ、HDRの設定もない。発注の際にマルチディスプレイもHDRも頭になかったのであろう。無論、レイトレーシングもDLSSも対応してないので、技術に置いて行かれいる、ルーメンにも非対応の化石のようなゲームである。
A great Dragon Quest experience with some weaknesses in the job and skill system. Overall, the game offers a classic Dragon Quest experience and gets a lot of things right. Fans of the series will likely feel right at home. However, the job and skill system is a bit disappointing. Unlike many other games in the series, the characters don't really have their own unique abilities that give them a distinct identity in battle. Instead, each character is essentially defined by two jobs with fixed skills. This makes the characters feel less unique and significantly reduces the individuality and variety you can have in combat. Aside from that, it's a really enjoyable game and a great classic Dragon Quest experience. If you're a fan of the series, you'll definitely get that classic Dragon Quest feeling here. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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