
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
When the ancient Calamity re-awakens, who can save the world? Nobody! (That’s you, you’re Nobody.) Master the art of transformation to become a Slug, Ghost, Dragon, and more in this new take on Action RPGs from the creators of Guacamelee!
Complete quests to discover and swap between 15+ varied and distinct Forms. Mix and match abilities in unexpected ways to unlock and complete even MORE challenging quests. Explore a vast overworld - on your own or with a friend online - while clearing shape-shifting dungeons in an effort to stop The Calamity and save the world!
Transform into MANY FORMS: Unlock 15+ distinct Forms, from Rat to Rogue to Robot, each with its own unique gameplay mechanics.
Mix & Match ABILITIES: Combine over 80 Form abilities to create powerful customized builds. Play as an Egg that can leave a trail of slime and shoot fireballs!!! We can't stop you!
Unconventional QUESTS: Help the strange inhabitants of this world deal with their troubles. Each Form also has its own set of quests, which you can complete in creative ways.
Evolving Dungeons: As you become stronger, procedurally generated dungeons increase in difficulty and complexity to keep you on your toes.
Local & Online Co-op: Invite a friend to play through all, or part, of your adventure together!
Endless Fun: Tackle an infinite, ever-changing endgame dungeon to unlock a new form, and build a glorious statue to celebrate your skills!
New Game+: Put your Forms and abilities to the test against leveled-up enemies and dungeons with remixed difficulty modifiers.
Awesome Soundtrack: New original music by acclaimed composer Jim Guthrie.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 91% | — | $3.2M |
| $7.49−70% | 7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No mouse + keyboard controls should be considered a federal crime or a divine sin. Also even ignoring that when changing the movement to wasd from direction controls some buttons still account direction controls even though you changed them to wasd. Soooo yeah this sucks if you dont have a controller dont even try
You can have erotic relations with a horse
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $24.99 |
| 3.6Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 32ratings | 92% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The base game is great fun. I loved it a lot. The DLC aren't good, but not terrible. The NG+ can get ♥♥♥♥♥♥. It's the same as the base game, but they make the dungeons super unfun. The first dungeon you come across has enemies that insta kill with a single shot, and they are ranged. You don't have any range, especially because you can't use anything but your base skill. You can't use your special skills, because the dungeon also blocks mana. Then the dungeon has enemies behind tables you can't hit, but they can shoot multiple shots out each. They aren't supposed to spawn there, but they do and you could kill them with your special skills, but like I said, you can't. Then you get to the next floor of the dungeon, and now the ranged guys have an attack that blends into the floor and you can't see it until you get hit. Fine in the base game, as you can take a few hits. But not when they insta kill you after you spent forever, very slowly progressing your way past the first floor. Could I do it? Yeah. Am I going to? ♥♥♥♥ no. And that's the first dungeon at that, what hell are the rest of them going to be? I play games to have fun, and that is purposefully unfun. Locking two of the achievements for beating the final boss in NG+ mode is rubbing salt in the wound.
Did you say theymade a coach coop game on PC ??? Great idea, the story is fun, the graphics are also fun and the gameplay is simple but has some depth to it still with the mobs ressistances. I would say it is a great introduction to people who are not used to ARPGs but people who are more hardcore gamers won't have enough depth in the game as there is virtully no engame (NG+). But if you wanna have fun for 10/20h with a friend in the same room it's cool.
It's an alright game, but to be honest it's a bit boring for me. But probably the worst thing is that in the first hour of play, at least twice stealthy 'heyy, maybe buy a dlc?' popped up at me and I just do not appreciate that. (stealthy - quest takes you somewhere, you try and enter, and it takes you to buy stuff) Art is fine, storyline is **shrug**, combat is kinda interesting. Nothing that would grip me and get me to finish it.
An OK game. On one hand, the idea of changing shape and having multiple classes is interesting. On the other hand, once you've fetched the skills you need, you'll only use one or two classes at best. The game is very repetitive. Each (generated) dungeon feels more of the same. I really didn't enjoy finding out in game there was a DLC. At first, when speaking with someone in a given area, I thought the game had crashed or something because it opened an overlay window on the store page of the DLC. I've got bored of it in a few hours when I bought it many years ago. The only reason I've picked-it up again is because I'm trying to go through my backlog.
Примерно год или полтора назад, я пытался в нее поиграть. Но из-за того, что там душные квесты - бросил. А Сейчас. Решил это перебороть и пройти полностью. В целом, что могу сказать. Игра интересна своей механикой. Сюжет игры... нууу... с натянутой 3.5/5. Герои, навыки, монстры, подземелья получились интересные. Но, чего-то все-таки не хватило, для ТОЧНО интересной игры. Про задания, как написал ранее, это отдельная история. Чтобы открыть все задания - пройди сюжет. Хочешь еще задания - открой персонажей. Открыл персонажей - выполни на них задания. Не знаю, откуда была информация об среднем времени прохождении игры... Видимо от спидранеров или просто я немного глупый Х). Т.к. На сюжет и задания, я потратил ~30часов (может больше). При том, что я играл ранее. Да. Но начал я заново ее прохождение. Ну или, возможно я медленно соображал в момента. Чего не отрицаю 😅
画风可爱逗趣,刷子玩法很上头,联机玩很ok,特别适合躺在床上用steamdeck或者switch玩
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按肩键(RB)更换人物时没法移动,也没有时间减速,只能站着挨打,体验不算好。希望能增加按肩键(RB)有时间减速的功能。又或者自己选定想要切换的那么两三个人物,统一按一个键更换人物。 When switching characters using the shoulder button (RB), you can't move, and there's no time slowdown, so you can only stand there and take hits. The experience isn't very good. I hope a feature can be added to slow down time when pressing the shoulder button (RB). Alternatively, allow selecting two or three characters you want to switch to in advance and switch characters using a single button.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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