
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the world falls into its slumber, Hypnospace becomes a bustling global village. These virtual streets aren't going to police themselves!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the corporatocracy sleeps, outlaws are out there committing terrible transgressions all across our beloved Hypnospace, and these virtual streets aren't going to police themselves!
Hypnospace Outlaw is a '90s internet simulator in which you scour Hypnospace's wide variety of weird and wonderful websites to hunt down wrongdoers, while also keeping an eye on your inbox, avoiding viruses and adware, and downloading a plethora of apps that may or may not be useful.
As part of your job as a Hypnospace Enforcer, you'll be watching out for copyright infringement, internet bullying and more, with reports and rewards coming direct from the Hypnospace Patrol Department to your inbox. In your spare time, you can customize your HypnOS desktop however you see fit, with a variety of downloads, wallpapers, screen savers and helper bots to keep you company.
So slip on your Hypnospace Headband™, and keep these key directives in mind:
Crawl through Cyberspace: Scour the darkest corners of the Web for scumbag users who violate Hypnospace law!
Dangers and delights: Download groovy GIFS and MIDI files, but watch out for adware, toolbars and hackers!
Treasure hunting: Do your job to earn Hypnocoins, or ignore your inbox and go hunting for hidden pages, downloads and secrets!
Relive your childhood: Equip obnoxious screensavers and skins for your desktop, and wiggle your mouse pointer around to make pages load faster!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 97% | — | $3.2M |
| $19.99 | 152ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
após o video do gemaplys, eu me senti obrigado a comprar essa obra prima
It's kind of hard to explain Hypnospace Outlaw. It is, at heart, a game built out of the now-antiquated concept of digging up old files on a hard drive by various search methods. It really does boil down to 'find thing, catalog appropriately, move on' and that's it. However, that game is wrapped in one of the most brilliantly conceived packages. Those who weren't around for the late 90s internet really did miss out on something special - most web pages were independently hosted and owned, CSS hadn't become very popular yet, blogs weren't a thing, everything had a bootstrapped amateur quality to it that resulted in everything from atrocious assaults on the senses to path breaking innovations in page design that are with us today. It was before the term 'meme' entered popular consciousness and things like hamster dance were still new. Most of it's gone, now, the last known archives of a lot of what is called 'Web 1.0' material now long gone. It can't come back, and the current ownership structure and technology of the internet ensures that it won't happen again, nor is this newer web any better at preserving things, as the internet seems to be in a kind of freefall decay as search engines fail, archives fail, and old services just die. So Hypnospace is a chance for the old ones to be a bit nostalgic and look back while the young ones get a chance to see a world that is forever gone, like photographs of dead mining towns whose names are lost. It was a time when people had web pages and built them by themselves, often poorly, sometimes entertainingly so, before the new millennium and the whole world and pop culture got stuck on fast forward forever.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 145ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conhecia antes da review do Gemaplys! Joguem, esse jogo é uma obra-prima!
One of the best puzzle games ever made, please just play it. R.I.P dreamsettler
The cancellation of the sequel makes me sad, as this game scratched an itch I didn't even know I had. I hope the developers know that I enjoyed the hell out of this game.
Let's break down Hypnospace Outlaw into three components. 1. Gameplay (or, what you should know) Despite being a video game, how Hypnospace actually plays often gets ignored or unexplained when all the attention goes to its design aesthetics, so let's tackle that briefly first for anyone who's not played the game but is curious. Hypnospace Outlaw is a puzzle game that takes place in 1999, in what is effectively an isolated small-scale version of the internet (you'll get the full details in the game). You play as one of its crowdsourced moderators, tasked to make sure things are running smoothly by cracking down assigned case reports - you do this by browsing the web as it were, locating and ban-hammering the offenses. These start out straightforward: find copyright-infringing images, check on a reported harassment, and other basic checks which effectively teach you how to navigate the system and how to use the various search and data check tools at your disposals. Soon the cases start getting trickier where you might only have a vague notion of what's going on and where, and it's this where the true puzzles begin to lie. It is, in effect, a detective game: investigate pages for initial signs, track down specific users for potential clues, learn the existence of hidden sub-sites and crack down the methods to access them. It's a test of your deduction and tracking skills, and the late-game investigations give you a real thrill of the chase as pieces begin to click together and you crack people's passwords to access the files they wish to keep hidden. With no time limit, you are in no rush - and that's good, because many of the game's internal webpages can be really in-depth in different ways, and you want to spend a good amount of time simply enjoying falling down the rabbit holes. As a pure game, it's one of the more enjoyable puzzle games I've played in years, giving you the right amount of nudging along to never make you feel like you're completely aimless and carefully teaching you all the tools and tricks you need to feel like a real wizard when you utilise them to their full extent. 2. The aesthetics (or, why you are here to begin with) Chances are the turn-of-millennium retro vibe is what has made you hear about Hypnospace Outlaw in the first instance; it was certainly the reason it popped up on my radar and the only thing I kept hearing about it before I dove in deeper. And it is true - the design *is* fantastic. How Hypnospace Outlaw looks and sounds is an exaggerated representation of web 1.0, in a manner that makes it feel a little more like pure fantasy rather than a faithful depiction of reality. It's all very over-the-top across all the senses: the surface-level tackiness of the web design with the glaring fonts and gifs running amok, the crusty video players and their Realmedia-realness, the plastic MIDI sounds of the music that bedroom musicians with no budget would upload, the lingo that people use. In that sense, Hypnospace Outlaw plays up to all the trendy nostalgia for this period and to all the imagined nostalgia of people who weren't there originally but have come to embrace it since. However, Hypnospace has clearly been made by people who not only were there and have positive memories of the period, but who *understand* what exactly it is about those design points that makes it so memorable and magical. That's why the exaggeration feels right: it emphasises certain aspects in a hyper-real way, but captures how it felt just right. The graphics have that old-school crust but in a beautifully intentional and designed manner that elevates it from a retraux retread to a love letter, the sounds capture the period perfectly and the soundtrack - both the in-game musicians' music and the actual game score - ranges from adorably terrible to some genuinely excellent ambient and electronica. 3. The heart (or, why you should care) What makes Hypnospace Outlaw such a great and memorable experience is neither how it operates nor how it looks (great as those are), but how its writing and design come together to capture what made the early internet so special: the people. Before social media, the main way people truly put themselves into the internet was through their personal websites. The keyword here being *personal*: the sites could range from crude graphic design hells to beautiful displays of HTML magic, but they always strove to capture the essence of their creator. This is what Hypnospace Outlaw emphasises in its version of the internet - behind each of its myriad of websites is a real person. Only a few have an 'about me' section on their site, but you don't need a bluntly laid-out biography to understand who these people are: their unique ways of writing and how they've designed their virtual homes make each one pop out as an individual. Most importantly, they're not alone: the denizens of Hypnospace form communities and relationships, take it upon themselves to find their own roles from helpful tips to graphic design that they then share with others, link their friends on their sites or directly leave messages to them (or the people who they perceived have wronged them) on their pages. The game's slowly unfolding story goes through a couple of time skips and whenever you return to the internet, you'll see how these have changed in your absence: relationships have blossomed or petered out, new trends have risen, new communities or movements have been created and real-life events have caused reactions. As a moderator whose duty it is to visit all these places while searching for your next mission objective or the clue to take you there, you get to know these people. You learn their histories and their roles in the communities, who they've befriended, what makes them tick - who they are behind the screens. By the end of the game I found myself thinking I'm part of the web village: checking up on specific people whose names I knew by heart to see how their personal story is going, thinking "*of course* x is doing y" as I loaded up their site, finding it somehow pleasing to see the local music reviewer's website evolve from scans of hand-written notes to a pretty web portal, sharing a pang of sadness as I learned more about what had happened to some of the established communities right before my character joined the service. Hypnospace Outlaw is a fantastically written game, and you only realise it organically through just how familiar you become with these fictional personalities by the time the later time skips take place. The game's final missions really hammer it down as they not only push you to investigate the whole breadth of the virtual world once more but to do so across the different time frames by way of archived captures: it's one of the most emotionally satisfying finales I've played in a while. Hypnospace Outlaw is an excellent detective puzzle game that makes you really care about the people whose lives you passively observe while carrying out your duties. The Y2K aesthetics are fantastic, but the game is so much more than just millennial nostalgia bait.
That's a nice drawing of Gumshoe Gooper your kid made. Unfortunately it violates our copyright policy, so I'll have to report it and ban you.
This game changed my life. I played it a year ago and it has been on my mind constantly. I don't even think it has any morals or significant takeaways and yet I feel so impacted. I love this game an immense amount!!!!! If you like pixel graphics, old internet nostalgia, and immersive worlds this game is perfect. HYPNOSPACE IS REALLY REALLY COOL🎵
I don't even know how to review this. There's no other game like Hypnospace Outlaw — the "gameplay" is basically exploring a late-’90s internet, and that's the whole point. Under the goofiness is a weird, human web of pages that—surprisingly—folds into an actual story by the end. It isn't mechanically immaculate and it won't wreck you emotionally like an "earth-shattering" drama, but for what it tries to be (what the designers INTENDED), it nails it. Someone called it "a baby's dream" on a page — that line hits: odd, fuzzy, uncanny, perfect for an internet you visit while you sleep. Feels almost wrong to give it a 10/10 when it won't haunt everyone forever, but my 10 means: it accomplishes its vision precisely and memorably. 10/10.
pqp muito bom te amo gemaplys por me apresentar isso meu deus q foda
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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