
In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://scha00.github.io/thimbleweed-park-korean/ 한글패치 만들어봤어요.
A true masterpiece. Real pixel art, not AI sloppa. Great voice acting. The game plays to its strengths. Very rewarding casual experience. It's all about the vibe, the ambiance, taking it all in. Just enjoy the coffee and pie, my guy. After your third playthrough, it's fun to switch up the music. Strange Trails by Lord Huron or Meddle by Pink Floyd come to mind. Don't forget to enable Ransom's uncensored speech ability. The beeps are very annoying.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thimbleweed Park — это пиксельный point-and-click квест с необычным геймплеем, но слабоватым сюжетом. У игры хорошая атмосфера, приятный пиксельарт, неплохой юмор и персонажи, но для меня она показалась затянутой, а некоторые действия, которые нужно было сделать для продвижения по сюжету, показались неочевидными. На Steam Deck играется приятно. [quote]Заходите к нам в таверну [url=https://store.steampowered.com/curator/45913692/]The Wolf's Rest[/url] за рекомендациями хороших игр с интересными сюжетами и персонажами.[/quote]
姑且还是推荐吧,及格的佳作,但槽点也实实在在。 可能是亮点: [list] [*]怀旧叙事与黑色幽默:作为 Ron Gilbert的作品,充满90年代的Point-and-Click解谜风格 [*]交叉解密:5个角色之间切换,配合破解谜题,前期信息量和todolist会很丰富 [*]meta元素:除了常见的打破第四面墙自嘲,还有很多对八九十年代计算机文化的致敬,包括嘲讽游戏制作人自己。 [*]双峰镇:荒诞小镇,神秘尸体,诡异居民 [*]新复古主义像素美术:光影和透视很优秀,环境细节丰富 [/list] 可能是缺点 [list] [*]怀旧叙事与黑色幽默:全程的英文配音略显机械,配合嘲讽或者吐槽的语句看多了略显无聊 [*]交叉解密:实在是没有太大的必要,因为没有跟同伴对过信息同伴竟然知道我掌握的信息太诡异了 [*]meta元素:把一切矛盾和悬疑最终归结为“[spoiler] 这只是一段运行在电脑里的代码/程序 [/spoiler]”,这是我见过的一种最懒惰、最缺乏想象力的解构手段 [*]双峰镇:只符号化堆砌模仿到了环境,没有学会它的氛围。没有迷幻而不安的感受,只有一种滑稽群像戏的幽默感 [*]新复古主义像素美术:像素小人动作帧数和面部表现力十分刻板 [/list] 总之,它是某种像黄金时代致敬的解谜佳作,拥有不错的开局与氛围塑造,但是过于古典的解谜和突兀的meta结局,让他只能跻身于“值得一试的佳品”,远远达不到所谓的神作。 过誉了。
The game gave me five characters and inventories, a phone book full of numbers, a town full of places, and let me pick up stuff I didn't need. Figure it the f out: the game.
Love this game. I'm not going to write a full review, but i keep coming back to it; even after beating it long ago.
I played only a few old point-and-click adventure games, and I have only mild nostalgia for them. Thimbleweed Park was just not very fun. A great deal of tedium was created by the process of trial-and-error across a huge combination space of "try using this object with this other object". Actually, there are 8 other verbs besides "use", which further multiplies the combination space. Sometimes those combinations were intuitive, but too often they were not. I don't understand why the developer added so many (by which I mean dozens) of items in the game which have no use whatsoever. This bloated the possible combination space immensely. Multiplying the complexity further was the fact that there are 5 playable characters, with individual inventories, who can move independently around the map, but who don't all access to all the same areas, items, or actions. Items get scattered across all their inventories, as all of the characters end up scattered across the map. The overhead tedium of shuffling characters and items around was overwhelming. Thankfully, the game has an in-game "hint line" which helped me get un-stuck at the most frustrating parts, like: - An item was pickup-able without any indication or logical reason to pick it up - A locked area was suddenly unlocked off-screen by story progress - I was supposed to wait to observe an environmental animation which happened randomly with minutes in between - Forgetting a one-off line by a character which happened hours previous, with no permanent indicator that it was a clue and so on. Now, all this might be forgivable if the game had a compelling or coherent story, but Thimbleweed Park is deeply unserious and does not hold itself to any standard of narrative accountability. Plot threads are totally abandoned. There are no themes or provoking ideas. What Thimbleweed Park has instead is fourth wall breaks, inside jokes, and cultural references.
I'm a massive Twin Peaks and X-Files fan, and love a good '80s aesthetic. Point & Click adventure games are one of my favourite genres, and I adore the Monkey Island games and Ron Gilbert's humour. I also really enjoy pixel art graphics, as it gets me all nostalgic over gaming in the 90s. Based on this info, it would seem that Thimbleweed Park is absolutely perfect for me. I went into it with such conviction, and perhaps that was one of the issues in itself. But, I didn't really enjoy it. Just to clarify, I don't dislike it, I still think it's an okay game that I rate 7/10. But due to the absence of a neutral rating, and due to the massive discrepancy between expectations and actual enjoyment, I will be overly dramatic and give it a thumbs down. In essence, I found this to be a really annoying game. It's as if the producers came up with a handful of recurring jokes, and then decided to recycle them throughout the entire game. Like all the Tron 3000 machines, or certain characters that repeat -areno and -aboo every couple of words for the entire game. Or the mansion butler who is 'digging holes' the entire game. How is any of this supposed to be funny? Yes, there are some funny instances and jokes here and there, most of them poking fun at adventure games per se, or the way they are perceived by various groups of people. I actually loved these bits, and enjoyed the very suitable finale considering the overarching theme - and I know that many people didn't - but this didn't really make up for all the other faults. The characters, for instance - shallow and uninteresting, the opposite to what I would have expected from a Ron Gilbert game. The two federal agents, Ray and Reyes, are a bit of a Mulder and Scully duo, if the latter were devoid of any personality whatsoever. It's a little funny how they sort of forget about the dead body, and the murder becomes a bit of an afterthought as both of them have more personal reasons to explore other things in town, but again, that doesn't make up for it. And while Reyes does have a bit of charm about him, Rey is just unbearable. Ransome the Clown was well liked as far as I can see, but I didn't really get it. He swears a lot, and that's about it. It's amusing at first, but once it becomes obvious that it's all he has to show for, it becomes tiring. Delores, despite being introduced a bit later on, acts as the main character, at least in terms of plot importance. But again, despite her knack for computers and love for adventure games, she brings nothing interesting to the table. The only character that stands above the rest, and actually experiences some growth (a bit ironic, considering his situation) is Franklin. Who also brings forth some of the more interesting gameplay mechanics. Gameplay wise, things are pretty good. Most puzzles have a certain logic to them, and I was positively impressed by the majority of them. I played on Hard difficulty, and later on in the game, I felt that the puzzles became a little more obscure, perhaps also due to the entire map being open and many objects that you can pick up being red herrings. What mildly annoyed me in the moment was how certain characters that had nothing to do with a particular plot point had to fetch certain items and give these to characters that they hadn't even met beforehand. Zero logic, which in hindsight I can sort of semi forgive considering the reveal in the final act. But the point remains. I did love the way they inserted the contributions of Kickstarter backers via books and answering machine messages, and there's a looooot of content if one wants to engage with it just for laughs. Oftentime, better than the actual writing of the game. The graphics were okay, but didn't stand out to me in any way. About a month or so ago I was playing Kathy Rain, which went for a similar sort of pixel art style, but there it was many things: beautiful, haunting, emotional, funny. In Thimbleweed Park, it's none of those things. Nostalgic yeah, sure, but that's about it. So ultimately, I found the majority of the game to be lacking in atmosphere, chracter growth, funny dialogue and brilliant ideas. The constant breaking of the fourth wall to make jokes about adventure games was the element I thoroughly enjoyed, but I don't think that they should have created a game just around that. They could have created a game that does indeed marry Twin Peaks with X-Files, and then insert these puns, gags and references alongside the whole thing. Still a good-ish game, though.
*пипаные* кусочки пыли, когда-нибудь я соберу вас всех! А если серьезно, то у разработчиков получилось создать остроумное приключение на 15+ часов с хитрыми загадками, харизматичными персонажами и атмосферными локациями. Маст хэв для любителей пиксельных квестов)
Good game. Classic point and click like the good old days. Puzzles aren't too hard or easy and the hint line you can call in game is very well done.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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