
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 8.9Kreviews | 91% | — | $2.4M |
| $14.99 | 34.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The puzzle logic makes perfect sense after you look up the answer and cry.
[i]本评测无意评判Meche这个角色是否是一种传统刻板的女角色塑造,这种是非题式的追问本身可能预设了一种过于扁平的性别叙事标准。真正值得追问的是:这部作品用什么样的兑换规则,决定了哪些形式的付出可以被叙事承认为'有意义的',而Meche的处境恰好暴露了这套规则的排他性——并非她这个人物塑造失败,而是这套规则的适用范围本身值得商榷。[/i] [quote]本人将在本篇评测中尽量避免二元判断的批评。很多酷儿朋友存在对于性别叙事的排斥,个人认为反对性别化的一个原因在于在当下的性别话语意识日益增加的环境中,文本阅读中的性别批评存在消解辩证看待人物的可能性,因此性别批评很容易变成对一个人物或作者非黑即白的意识形态和道德审判,使文本分析失去了原本可能存在的讨论空间。不管是"套用症状清单"还是"套用反歧视清单"都是同一种偷懒方式——都是拿一个外部模板去覆盖文本,而不是从文本内部的结构关系里推导判断。因此我们必须建立更丰富的维度去反思。[/quote] Grim Fandango最大的主题是死亡,其次是政治。游戏中的死亡从一开始就不是形而上学意义上的死亡,而是一套制度化的、明码标价的核算系统:善行兑换成套餐等级,套餐等级决定你要走陆路四年还是坐九号列车直达。这本质上是一种"美德资本化"——道德被换算成了可流通、可交易、可被中介(旅行社)经手抽成的商品。 在政治层面,这套"美德资本化"系统正是资本主义/科层制的换皮——它把宗教语言(罪与救赎)包装成了保险推销术语。连试图反抗这套系统的革命者和工蜂,本身也没能逃出"意识形态表演"的逻辑(附庸风雅的革命者、易被煽动的工蜂)——反抗本身也在这套经济里被明码标价、被表演、被消费。 [list]尽管多样立体的角色塑造是Grim Fandango的一大亮点,但是本作还是存在一些争议: [*]女性主义批评:这部作品有很多很立体的女性角色,但女主Meche的作用却是功能性的,她的独立行动让步于叙事功能,同时她作为"完美灵魂"这个设定本身就值得批判性审视。 [*]Amatonormaty批评:对于结尾性缘化/浪漫化关系的处理方式可能也会让一些无性恋谱系的酷儿朋友感到冒犯[spoiler](游戏跨度四年的旅程我们的主角Manny和Meche几乎两条独立线几乎没有情感铺垫最后怎么就亲上了sos) [/spoiler],这恰恰顺应了主流叙事的亲密范式霸权,习惯让一男一女在经历冒险后必然走向恋爱或婚姻,仿佛这是人生的最高奖赏和唯一终点。 [/list] 如果我们问,文本对自己的意识形态是否有反身性,那GF在这方面做的显然不错,这部游戏对阶级政治议题采用的是一种反讽的、不给任何立场颁发道德豁免权的写法——革命者本身也可能是虚伪的、易被煽动的、看人下菜碟的。 既然游戏在处理阶级问题时,会主动暴露"革命话语本身也可能是表演性的、势利的"——它让阶级立场本身成为被审视的对象,而不只是背景设定,那我们可以追问:游戏对"性别"这个议题,是否具备同等级别的反身性?它有没有用同样的笔法,去暴露"爱情叙事本身可能是把女性工具化的机制"这件事? 还是说,阶级议题被赋予了自我反思的能力,而性别关系(Meche与Manny)却被安放在一个"这就是理所当然的浪漫叙事框架,不需要被审视"的位置上? 区分"工具化"与"塑造"的核心不在于Meche是否为男主的成长服务(几乎所有配角,无论性别,某种程度上都服务于主角弧光),而在于她的自主行动逻辑是否在男主不在场的地方依然自洽地运作着。Meche有自己的独立行动逻辑,在后来的见面中她表示是Manny的问询让她误以为自己有罪,因此决定自己走四年之旅不给他人添麻烦,同时作为知道多米诺幕后阴谋的人,她也在尽力保护Manny不掉入多米诺的陷阱,这些行为都表明她并非是听命于主角、可被操控的。 但问题在于,故事让Meche的能动性被反派逆向征用、变成了圈套的一部分——她主动选择徒步四年赎罪,这本该是主体的能动性起点(一个自主的道德决定),但游戏最后揭示:这个决定从一开始就在反派的算计和监视之内,她"以为"是自己的选择,实际上一直是多米诺钓Manny上钩的诱饵。游戏把她的主体性叙事反手变成了男主中心情节的机关,而两人结局的接吻定情则进一步说明——她的四年独立经历,最终在叙事账本上唯一被兑现的价值,是"给男主的情感回报",而她本身在这四年里到底经历了什么心理变化,游戏完全没有兴趣呈现(或者呈现的不足)。 [spoiler] 其实Meche坐办公室时感觉态度明显比开头差了还抽上了烟,这个细微的转变还挺可爱的,再纯良的人也受不了资本家压迫啊! [/spoiler] 如果整部游戏的深层结构,是“一切付出最终都必须被兑换成某种可结算的回报”,那么“爱情”在这里就不是一种自由生成的情动,而是这套救与赎的经济学里唯一被允许的硬通货——赎罪的终点必须是浪漫的结合,这本身就是一种amatonormative的叙事税:无论你四年里经历了什么内在成长,最后都要用"是否修成正果"来平账。对无性吸引/无浪漫吸引倾向光谱上的玩家而言,这种设计会显得不舒服,恰恰是因为它把“浪漫结合”设定成了唯一有效的情感/道德结算方式,排除了其他形式的救赎(友谊、和解、自我接纳)作为“合法通货”的可能性。 GF对"官僚科层如何把道德兑换成可交易的商品"这件事,展现出了充分的讽刺和批判意识(保险套餐、腐败的德行认证、可被买卖的九号列车通行票),却完全没有意识到自己给爱情安排的叙事功能——“苦修的最终报酬”——正是同一套兑换逻辑在情感领域的翻版。 由此可见,作者对"哪些权力结构值得被反讽解构"是有选择性的,阶级可以被解构,性别/爱情却被自然化处理,最隐蔽的刻板化往往不在于某个角色的特质符合某种传统框架,而在于某个议题被排除在了文本的自我批判范围之外。 用体制化幽默包装社会批判也是LucasArts工作室的常用策略,这一点在猴岛小英雄中的殖民主义讽刺中也能看出,同样两部作品选定的文化背景也都相当白男中心(海盗/黑色电影),几乎是角色形象刻板化的灾区(这类作品中常见的从男孩到男人的成长,与庞大邪恶力量体制的斗争,以及无辜的被利用被伤害等待被英雄男主拯救或拯救男主的女主,在这些作品中女性的结构性功能历来就是"考验/奖励/牺牲品"三选一)。 因此我们必须反思的是,当一个当代作者选择使用这些高度类型化的叙事母体时,ta对母体自带的性别权力结构,展现出了多少自觉的抵抗,还是仅仅在表层(casting、台词、"独立女性"式的点缀)做了修补,而结构本身原封不动地继承了下来? 【这个问题剩下的留到猴岛评测写吧我觉得猴岛的例子更典型一点()】 Grim Fandango对"体制"的批判意识,止步于它能够辨认并嘲讽的那些体制(官僚、资本、教条化的革命话语),而对它自己所继承的、更隐蔽的"类型体制"(黑色电影/男性成长叙事对女性角色的功能性征用),却缺乏同等程度的自我意识——这是一种隐蔽的刻板化,并非简单的角色塑造问题,而是某种类型母体的权力结构,连作者本人都未必意识到自己正在被收编复制。 尽管存在一些问题,但GF仍是一部瑕不掩瑜的优秀作品,满分的灵魂乐,角色充满个性的配音,小人物身上的弧光,节奏紧凑的剧情,美丽哀伤的台词......都足以坐实1998年度AVG的名号。
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $14.99 |
| 1.3Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grim Fandango is one of the best videogames of all time, and despite its old age (originally released in 1998) it still holds up great thanks to its stylization, timeless voice acting, humour, and great characters all throughout. Synopsis The game is set in the Aztec-inspired land of the dead, the place were all reaped souls go to after they die, and where their soul must go through a four-year journey to reach the ninth underworld (which is the ‘eternal rest’). Those who lived virtuous lives have the luxury to skip this, as they have the luxury to board the number nine train and skip the long journey that the sinful souls must face to reach the ninth underworld. The story follows Manny Calavera, a travel agent for the Department of Death, whose job is to sell travel tickets to newly arrived souls in the Land of the Dead. This is where he meets Mercedes Colomar (‘Meche’) a virtuous soul who unfortunately doesn’t have a ticket for the number nine and escapes Manny’s office to travel through the dangers of the Land of the Dead alone. Due to his guilt, Manny sets out on a journey to find and rescue Meche, where an intricate corruption plot is uncovered. The game shines through its story, the gameplay is fun with great interactions with characters, and it rewards the player when he pays attention to the little details. The main problem with this game is that the puzzles often feel convoluted and strange, succumbing to absurd ‘adventure game logic’, but there is no shame in using a guide. Nevertheless, I think this is a game that everyone must play, as it is a timeless masterpiece by the now ‘dead’ studio LucasArts. The problem with the remaster (and why I must give it a negative review) Thanks to the remaster, this masterpiece is readily available to players on all platforms, but it features way too many problems for me to recommend it. During the span of my playthrough, I encountered many game breaking bugs which forced me to close my game or load my latest save file. This often made me lose lots of progress (I didn’t save often), and this could’ve easily been remedied by an autosave system or (if the devs wanted to preserve the original experience) by fixing the bugs (the game has been out for over 11 years). It got to a point where I lost about 2 hours of progress (from year 4 to year 3), which made quit and just watch the remaining hour of gameplay on a walkthrough on YouTube. If a game has this many bugs that cause the game to softlock and makes the player lose progress, I just simply cannot recommend it. Apart from that, Grim fandango is one of the best games I have ever played, I loved its story, characters, and humour in a way that few games have. I recommend Grim Fandango, but I cannot give the remastered a positive review due to its issues.
Man! What an absolute gem of a game that I don't know if I can really do justice through words. Amazing writing, characters and world building I had a blast playing through this, even if at times I did get lost and have to research how to progress. Overall I'm bummed it took me so long to give this game a shot but I'm so glad I did and you should too!!! Amazing work from Tim Schafer and Lucasarts thank you for such an amazing experience!
i feel about grim fandango the same way i feel about one of it's many inspirations, terry gilliam's brazil: this game/movie is wonderful, all-time classic, and so of it's era, not in the sense that it aged poorly but in the opposite sense: that if someone tried to make it today it would cost 450 million dollars, be released straight to xbox gamepass/netflix, and be one of the worst games/movies ever made. thank god it was made in the 90s you should stop looking at the steam page and just play the damn thing already. some of these puzzles are diabolical though what the ♥♥♥♥ tim
i can't think of a single person i know that i'd recommend this game to. it's not bad, but it's one of those games where you're using all of your attention span for something that doesn't leave you with anything in the end. the puzzles in this game oscillate between "why would i do that?" and "oh that's not really visually clear." manny, the main character, doesn't really have an archetype of problem solving or a coherent thought process. the game just expects you to jump to conclusions about outcomes. pretty annoying. for being an epic sort of story, every bit of moving the plot forward is a slog followed by some bright spots of funny dialogue with the side characters, but even that gets sort of tainted. whenever manny talks to someone there's usually the main branch of dialogue with the character, the stuff that develops the plot, and your funny chitchat. the problem is when you have a serious conversation with a character and then you're still left with the funny random options. the tone of a conversation gets all scrambled, and to be honest, there's too many options. conversations usually go on too long if you want to hear all the dialogue. (that sounds obvious and stupid, but i swear some of the dialogue is not good enough to make the cut) the story is fine overall. it's less of an adventure game and more of "manually cranking a movie out of a projector." all of the voice acting, music, and art, anything stylistic in the game, is top notch.
Yordu ya
[h2]One of, if not THE best point and click adventure game of all time![/h2] Grim Fandango, now remastered! Yay! This is how you make a great point and click adventure game. Fun cartoon aesthetic? Check! Fun story with plenty of humor? Check! Great voice acting? Check! Beautiful world to explore? Check! The remaster is fantastic, and replaying it was just as much fun as it was when I first played it as a teenager. Tim Schafer has directed some of the greatest point-and-click adventure games ever made, and Grim Fandango is right at the top of that list. [h2]10/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
yeah
wonderful game with a magnificent amount of charm, just remember to save often for softlocks / corrupted saves
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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