
Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command an army, customize battlefields, and challenge your friends, in this richly detailed return to retro turn-based combat!
When war breaks out in the Kingdom of Cherrystone, the young Queen Mercia must flee her home. Pursued by her foes, the only way to save her kingdom is to travel to new lands in search of allies. But who will she meet along the way, and what sinister challenges will she face?

A vibrant cast of 12+ characters! - Commanders are at the heart of Wargroove - each with their own distinct personalities and motivations.
Four warring factions! - Take up arms with the Cherrystone Kingdom, Heavensong Empire, Felheim Legion, and Floran Tribes.
Campaign Mode! - Follow the story of a fresh-faced and inexperienced young Queen on a quest against unworldly forces. Told through animated pixel art cut-scenes and dynamic battles.

Unique ultimate moves! - Commanders can use a special move called a ‘Groove’, activated only when their Groove meter is filled to 100%.
Dynamic Gameplay! - Every Groove is unique to each Commander and changes up the battlefield in an entirely different way.

Craft custom maps, cutscenes and campaigns! - Make the game your own using in-game editors.
Advanced editing tools! - The possibilities are endless; from creating your own story-driven missions with sub-quests, plot twists, ambushes, and hidden secrets, to easily changing the rules of the game without any mods or external tools.
Share your creations online! - Share your own maps and campaigns or download content built by other players!

Send your units to victory in both local and online multiplayer skirmish battles, with competitive and co-op play, as well as complete rule customisation.
Learn more about each character you encounter through a trial of boisterous bouts in Arcade mode, where you’ll fight 5 different opponents in quick succession.
Outwit the enemy in Puzzle mode, using all of the strategic skills in your arsenal. Take on a series of tricky challenges where the goal is to win in just ONE turn.
Earn stars to unlock special content. You might even stumble across some hidden game features - old school style!
A full free expansion is available for Wargroove! Team up and lead the Outlaw faction to strategic victory, with new criminal Commanders in Wargroove: Double Trouble! Designed with co-op play in mind, this expansion adds a new story campaign that introduces Outlaw Commanders; the mighty Wulfar, troublemaker twins Errol and Orla, as well as the maleficent Vesper.
Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
3 New Roguish Commanders
2 New Units - Thieves & Riflemen
New Arcade missions
Competitive online Quick Play maps
Public and Private Multiplayer Lobbies
Custom maps now playable online
New Volcano map theme and more updates to the custom Editor tools
Outlaw music tracks, composed by Phonetic Hero
And much more!

Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 82% | — | $2.4M |
| $19.99 | 956ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very pretty visually but the game really offers little else. Each campaign mission is really just you fighting hordes of enemies because the opposing commander always has way more resources than you, they always get the stronger units first and you just get the thing that specifically counters them and does little else, so even though the game is constantly introducing new units, every scenario ends up feeling the same. Adding up to that repetitive nature, there's only two tracks during any given encounter, one plays on your turn, the other on the enemies regardless of the faction they're from. Last and certainly least commanders and their grooves, despite being the titular mechanics of the game don't feel impactful at all, and since they don't have any passive bonuses, they really only change things up every few turns with some very boring mechanics. The game may very well take a 180° turn later in and become a masterpiece but I wouldn't know because close to 5 hours it really just felt like a slow, tedious chore. 4/10, buy only if discounted.
It's not necessarily a bad game, but it certainly aims to be a spiritual successor to Advance Wars, which is its biggest flaw. Wargroove is way too simple to compete with such a series. Aside from commander powers, every faction's army is identical offering no variety whatsoever. The enemy AI is also underwhelming, which makes missions repetitive rather quickly. I can see people having fun with this title, because despite what I mentioned, it's clearly polished. However, there are far better tactical strategies out there that are more creative and well... "tactical".
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 271ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why is half of this game a tutorial and half scripted fights
a truly fine "Advance Wars" clone. very welcome to see on PC, and it really works nicely. however it's plagued by a disease like so, so many games these days: a sense of humor. or "humor". like many / most devs, these talented designers thought their writing was absolute gold, so injected their game full of it. problem is, it's not a comedy point-and-click adventure, it's a simple and straight-forward Advanced Wars tactical game. so when you want to be strategizing, first the characters want to banter for a while. a long while. be prepared to mash buttons before every attempt at a challenge map, for example ... even a retry on a skirmish gets you 10+ dialogue balloons you've got to skip through to get to the reason you're there. campaign dialogue seems mostly skippable by holding a button, but the scenario maps? no such luck. it's a bizarre problem you really do see again and again on indie games lately. they all have hilarious jokes, and the player's just GOT to experience all of them, even on retry. sigh! but the game itself's really nice. it's Advanced Wars, only fantasy. the art's solid and music just fine. a really very acceptable PC substitute for Adanced Wars 1 and 2 and I wish there we more games like it. if you're a fan of those titles, this is the one to get. my problem with the endless comedy bits notwithstanding. I'll get over it.
Le jeu qui a tenté de ramasser le flambeau d'Advance Wars là où Nintendo l'avait laissé tomber pendant des années. C'est le genre de titre qui provoque un grand "Oh oui !" à l'annonce, et un "Ah, en fait non" après quelques heures de jeu. Voici pourquoi le charme finit par rompre : Wargroove — Advance Wars au pays des déceptions ? Note : 12/20 — Une belle coquille, mais un moteur qui broute. Sur le papier, c'était le rêve : de la stratégie au tour par tour, du pixel-art magnifique, des dragons et des chiens de guerre. Mais dans la pratique, le jeu s'avère bien plus rigide et frustrant que son modèle des années 2000. Ce qui est "Oui" L'esthétique incroyable : Le pixel-art est d'une finesse rare. Les animations de combat sont un régal pour les yeux et l'interface est ultra-propre. C'est coloré, c'est vivant, c'est du grand art. Le contenu colossal : Entre la campagne, le mode arcade, l'éditeur de cartes (hyper complet) et le multijoueur, il y a de quoi faire pour rentabiliser son achat. Le feeling rétro : On retrouve instantanément les sensations de jeu d'autrefois, la musique entraînante et le côté "échecs" revisité. Ce qui est "Non" (Le mur de la frustration) L'équilibrage aux fraises : Contrairement à Advance Wars, certaines unités sont soit inutiles, soit trop puissantes. Mais le pire, c'est l'économie : une fois que tu commences à perdre un peu de terrain, il est quasiment impossible de remonter la pente. C'est l'effet "boule de neige" dans toute sa splendeur. Des missions interminables : Une partie peut durer une heure... pour se terminer sur une erreur bête à cause de l'IA. Devoir recommencer 45 minutes de jeu parce qu'un commandant s'est un peu trop avancé, c'est une torture psychologique dont on se passerait bien. L'IA qui triche : Ce n'est pas un secret, l'IA de Wargroove connaît la portée exacte de toutes tes unités et ne fait jamais d'erreur de placement. Elle ne joue pas "mieux" que toi, elle joue de manière mathématiquement parfaite, ce qui rend les victoires plus épuisantes que gratifiantes. Le manque de punch : Malgré les dragons et la magie, on finit par faire toujours la même tactique de "mur d'unités" pour avancer case par case. C'est lent, très lent. L'avis final : Wargroove est un jeu trop cérébral et pas assez ludique. Il a voulu être plus complexe qu'Advance Wars, mais il a oublié au passage le plaisir simple de la stratégie accessible. C'est un bel hommage, mais qui manque de la souplesse et du fun de l'original. C’est comme un beau jeu de plateau dont les règles sont tellement rigides qu'on finit par ranger la boîte avant la fin de la partie.
It's basically Advance Wars with a fantasy setting, unfortunately a significant downgrade in a number of ways. Rather than have characters who change the ways the units work, units are fully interchangeable and each character gets a single power tethered to a hero unit. making characters much less impactful than Advance Wars. As a direct result the gameplay is very bland, as the only mechanical difference between any faction/character is a single power occasionally activated on the hero unit, which is itself mechanically identical to any other hero unit except through use of the power. Other downgrades include AI that entirely ignores fog of war instead of using spotters and an entire roster of characters less likable than AW's. It's better than nothing, but this one falls short of its inspirations.
Review Primarily for Character and Narrative Gamers: Score: 6.0 Overview: This game is not at all what I thought it was. Keep in mind, while I love Intelligent System Works, specifically for Fire Emblem, I've never taken interest in the Advance Wars games as they seemed pure strategy without the RPG or narrative content I prioritize in a strategy game. This game is apparently the same type of game. I was a bit mislead into believing it was an SRPG and story/character focused, and it definitely is not based on what I've played. Characters & Narrative: Honestly, this game fell really flat for me. Very basic dialogue and minimal story/character development from what I experienced. The character design is interesting, but this is a lighthearted strategy game about units and completing missions for stars, not a character centric storyline where you care about the units you use. That may change by the end, but based on the very minimal writing as a framing for the next battle rather than to direct a meaningful story, I doubt by much. Gameplay: Very simple combat gameplay in a more nuanced form of a rock paper scissors formula, but without stats or experience things interesting. You get leader abilities later to my understanding, which should make it more strategic, but my issue is the lack of the RPG elements making this pretty repetitive and boring very quickly. Closing: If you were drawn to this thinking you would get an SRPG and deeply character driven game, as so many reviews say "great story", the reality is you will get a barebones minimum experience with units with only archetypal character and limited interconnected development or attachment to the cast. This is a game to play for the gameplay elements and features, not for the story or characters. To that end, my review only really applies to people whom like myself had been misinformed and led to believe this was something more by a community that uses "good story" and "great characters" a little too broadly and easily, leaving the rest of us to engage in some serious trial and error as we look for games that appeal to a narrative and character driven attachment to enjoy a game, and not just serviceable characters that act as a vehicle for the next combat sequence.
Рекомендую абсолютно всем. Игра очень увлекательная, по крайней мере, одиночная игра (думаю, в мультиплеерных схватках с друзьями тоже неплохо играется). Сюжет неплох, так что хочется окунуться в этот удивительный мир. Мне практически каждый из командиров понравился как визуально, так и способностями. Геймплейно это просто пошаговая стратегия с покупкой боевых единиц из специальных зданий, разбросанных по карте, плюс здания, которые пополняют вашу казну для найма войск. Тут главный принцип — камень, ножницы, бумага, а также нужно учитывать, что у отрядов есть критический урон, но он работает только в определённых условиях. Чтобы понять, в каких именно или что нужно сделать, читайте про сам отряд. В игре очень много письменной информации, лора и так далее. Стоит ли эта игра своих денег? Абсолютно точно, и, кстати, после прохождения основной одиночной кампании тут есть кооперативная кампания, плюс внутри игры есть целый артбук, страницы которого можно открывать за звёзды, что классно, поэтому даже после основного контента есть что поделать/чем заняться в этой игре
Вампирша секс.
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