
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Достойное продолжение первой части. 8 рун из 10.
There are few good modern immersive sims out there and this is one of them. The world of Dishonored is a fusion of Gothic and Steam/WhaleOilpunk? and they do a lot to make it feel believable and lived in. You will find a lot of journal entries that you may read to learn more about its world and people which makes the "immersive" part really good. Unfortunately the main story itself is not really that interesting compared to the first one, there are some characters that I feel should have played a larger part in the story but for some reason just vanish and were never seen again. Like with most immersive sims there is a lot of freedom in how you want to approach the mission, you can be really stealthy or just run and gun. Such actions will affect not only the outcome of the story but certain elements in the levels as well. The powers vary depending on who you choose to play as, I played as Emily and her powers seem to revolve around stealth. It will take some getting used to them if you're expecting similar powers to Corvo but they offer some creative solutions to a pacifist stealth approach compared to the more violent route. This took me about 27 hours to finish (I mostly play on offline mode so the playtime won't show here). The levels, while all amazing, can get kind of long. The areas aren't that huge but due to my playstyle of looting and trying to find all the secrets it can drag on a bit without using guides. Not to mention knocking out people and hiding the bodies, that also takes a while. I would say this is worth getting on a sale if you're looking for a highly replayable immersive sim to play. There isn't really anything like Dishonored out there so it's worth giving a shot.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.1M | 50.1K | 93% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.1M | 64.5K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.8K | 87% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dishonored 2 brings better combat abilities, weapons, and more satisfying non-lethal approaches to conflict. However it also has a far more shallow story, that really struggled to engage me, it is raw and grim just like 1 was, but with so much less tension to make each good change feel earned and impactful. Despite this issue, Dishonored 2 is still a great game, and is visually one of the most gorgeous of any I have played. That is one of the highlights I would say shines brightest, the visual style is firmly understood here, and is shown with a confidence that immerses and inspires. Mission 7 is an example of just how impressive the design, gameplay, concept and execution is in the game, and it gives the narrative a much needed weight. This however feels disconnected from the rest of it, leaving so much more to be desired. I would possibly rank it amongst the best designed levels in any game I have played, it is truly outstanding. Even with these undoubtable highs, the game loses so much of the depth and perceived impact of each choice you make. So much of what made Dishonored 1 special was its boldness to show you the outcome of your actions, either good or bad, it shaped how the narrative formed and gave it a complex (if also slightly shallow) moral compass. Dishonored 2 takes this problem and exacerbates it, by making these impacts isolated to interactions and details that could have existed regardless of your choice. I would still absolutely recommend this game, yet the albeit great stealth and combat design take the spotlight in the game. Leaving the story to feel like an afterthought, and fracture into unsatisfying conclusions. Rating: 8.5
me gustan los puzles
Can't believe i waited this long to play it!
buda bok gibi ananı sikim cembaba
стелс без вбивств тема :)
If you liked the first-one, you'll like this one. Level design and powers are improved (especially for non-lethal playthroughs), while the story and atmosphere is weaker.
A little more gritty and didn’t have the same feel as the first one in terms of uniqueness, but a good game nonetheless.
Хорошая игра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.