
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shall we gather for whisky and cigars tonight?
peak game
This game was a great stealth game but I'm not fan of this genre and I play most of them because their stories, vibes.... I liked dishonored 1 and this game was good but it made me several times to use guides (I'm not the kind of person who puts in a lot of effort at games.) and one another thing that the game recommend me to don't kill enemies so why I should upgrade my gears, it's a paradox but after all most of things I enjoyed was playing as Emily :D, I loved it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.2M | 56K | 90% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.1M | 50.1K | 93% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.1M | 64.5K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.8K | 87% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si
我愿称为“唯一第一人称潜行的好游戏”,可惜游戏的原班人马已经天各一方了,不然还能玩到一些其他佳作可惜
ilk oyunun yanından bile geçemez ne hızlı oynanışı var ne güzel hikayesi var ve aşırı bug dolu abi bune ya
wonderful gameplay, and its nice to witness the woman emily is growing up and shaping out to be
Игра намного лучше первой части. Они взяли всё, что было плохо в первой части, хотя там почти не было изъянов, и улучшили их. Паркур улучшили, мувмент улучшили. Сюжет как и был более-менее, так и остался, типа, ну более-менее. Боссы, ну ключевые объекты остались также охеренными. Появилось ещё больше способов, как убить эти объекты или как пройти уровень в целом. Новые враги, локации, особенно замок Джиндыша — это вообще для 2016-го, не знаешь, как это назвать, пик технологии, ♥♥♥♥♥. Короче, игру советую, лучше первой части, интереснее первой части, как по мне. Перепрошёл уже много раз. Ну, правда, изначально на пиратке, но это ♥♥♥♥♥. Короче, советую всем, класс
非常好的游戏,艺术风格独树一帜,,基调统一,时隔十年依旧不过时,关卡设计非常优秀,每关都能给人新鲜感,每一次非致命击倒都能给人成就感,地图构建非常出色,每一处场景都让人印象深刻,再加上箱庭式的玩法,即便没有实时地图,我这种路痴也能找到路,剧情方面,游戏虽然不鼓励玩家战斗爽,但留人一命的理由很充分,或罪不至死,或生不如死,每次任务通过不杀人,想办法恢复秩序来解锁最好结果给人带来的正反馈要比单纯的杀戮强得多。 注意事项: 1,游戏有繁体中文,但游戏文本量比较大,同时充斥着大量外国人名,地名,而且翻译水平不高,建议打简体中文补丁游玩。 2,新显卡玩的时候一定要关闭泛光,否则光源会闪红绿蓝的错误颜色。 3,这游戏有点“主机优先”的毛病,一些菜单的图标可被光标点击的区域比看上去小很多,键鼠玩家要习惯用游戏里的互动键代替鼠标左键操作菜单。 4,就像上文我说的,游戏是没有实时地图和罗盘一类的东西的,而且比起战斗爽,游戏更推荐潜行与击晕。
Je crois qu'il n'y a tout simplement rien à jeter dans ce jeu. Même l'interface est discrète et bien pensée. J'ai été immergé du début à la fin. Ce que j'ai le plus apprécié, c'est la liberté qu'il offre. Chaque mission peut être abordée comme on le souhaite : en infiltration, en utilisant les pouvoirs de manière créative ou en fonçant dans le tas. En dehors des cinématiques importantes, le jeu nous laisse constamment le contrôle. Il ne casse presque jamais le rythme. Le level design est, à mes yeux, l'un des meilleurs que j'ai vus dans un jeu vidéo. Certains niveaux sont de véritables chefs-d'œuvre. Le Manoir mécanique est bluffant. La mission où l'on alterne entre deux époques est, elle aussi, inoubliable. Chaque zone récompense la curiosité. Il y a toujours plusieurs chemins, des passages cachés et une vraie liberté d'approche. La direction artistique est tout aussi remarquable. Son style graphique est unique et donne immédiatement une identité au jeu. Enfin, la rejouabilité est exceptionnelle. J'ai terminé le jeu deux fois : une première sans tuer la moindre personne, puis une seconde en semant un carnage total. Le fait de pouvoir jouer Emily ou Corvo, chacun avec ses propres pouvoirs, renouvelle encore l'expérience. Je cherche encore un véritable défaut à Dishonored 2 et, honnêtement, je n'en ai toujours pas trouvé. C'est aussi l'un des rares jeux où, des années plus tard, je me souviens encore précisément de ce que j'ai fait dans chaque niveau. Chaque mission est marquante. La liberté qu'elle offre fait que l'on crée ses propres souvenirs. Pour moi, c'est tout simplement l'un des meilleurs immersive sims jamais créés, juste derrière Deus Ex.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.