
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dishonored was one of my favorite games growing up, and I was a little surprised with myself that I never picked up the sequel. The trailers looked good, I was excited enough when it was announced, but by the time it released, I just didn't hear enough about it to maintain my hype. I recently replayed the first one, and decided now was a good time to try the the sequel. Having played through a couple hours, I can say I'm pretty disappointed. I only had one technical issue, but it was common and repeatedly ruined any many attempts at stealth takedowns. Even when behind an enemy, the prompt to do a stealth takedown just wouldn't show up maybe a fifth of the time. This is wildly unacceptable for a stealth game like this, and so fundamental and basic that I don't have any idea how that could be considered acceptable on release, let alone a decade later. That said, it was the only technical issue I had. As for the writing and voice acting, that's where my real issues lie. I don't mind the two big changes (Corvo no longer being a silent protagonist, and Emily being the default option as main character). In fact, I was optimistic about this. Unfortunately, this writing sounds like an amateur wrote it. It's clunky and feels weirdly expository, like it's written for a child that didn't play the first game, or someone who isn't really paying attention half the time. It almost creeps me out how often Corvo and Emily refer to each other as "father" and "daughter". It's just so clunky and not how people talk. Not to mention that Emily referred to Corvo by name all throughout the first game, and likely wouldn't change that habit even if she did discover that he was her father. Even if they wanted to confirm that fan theory (which I think was unnecessary, best to leave it ambiguous or make the reveal happen in-game), they reveal it in the clunkiest and most unnatural way possible. The voice acting is terrible too, which does not help the inhuman dialogue. I don't think I blame the actors, the issue is wide spread enough that it was likely a directing problem. But the dialogue consistently feels like a first draft written by first time writers. Clunky, cringey, and entirely unimmersive. As for the plot, I can't believe how dumb the intro is. I'm sure more would have been revealed as the game went on, but having just finished Knife of Dunwall/Brigmore Witches, the decision to use Delilah as the main villain in a big open starter reveal was kind of baffling. It sorta spits in the face of Daud's solo story. If they wanted to use her, a reveal later on *might* have worked, but I think it shows a lack of faith in their ability to create a new threat. I feel like the entire appeal of the Daud/Delilah story was that she was a threat to the throne that Daud dealt with without Corvo or Emily knowing. Them learning about it feels like it undermines Daud's semi-redemption. The coup was also entirely unconvincing. Even with a man on the inside, you expect me to believe someone can just waltz into the capital, claim to be the former empress's sister with no evidence whatsoever, and then use illegal magic to attack the sitting royal family? It feels like a rough draft idea that they forgot to flesh out and make believable. I also rolled my eyes when Delilah arbitrarily is able to just remove Corvo's mark of the Outsider. It's such a cowardly and lazy way to force the player to start all over without the powers Corvo gained through the first game. It would have been more believable for him to have gotten rid of the powers himself once his job was done and Emily was safe. Even then, I would have respected it a lot more if they just accepted that the character should start with at least some power. A total reset to zero is way too common and is such a lame trope for video game sequels, and the backflips devs have to do to make you start off with nothing are always so obvious. I'm not saying I don't understand why they do it, or that it can't be done well, but this felt like a particularly egregious example. I barely noticed the reset to zero in games like Arkham City or Destroy All Humans 2, because the inciting incident logically results in a sort of reset all on its own. Here, they had to wrack their brain to come up with a reason for Corvo's reset, and the best they could come up with was "witches can just do that." It's a shame too, because I think there are neat ideas here. The idea of the Crown Killer and how someone could be making the Kaldwins look bad by killing their enemies is a super cool idea, and you could get some neat millage out of Corvo getting to see what it's like sitting in an ivory tower while an assassin undermines him for once. I like the idea of traveling outside of Dunwall and seeing a different side of the empire. I just can't bring myself to care enough and force myself through more of this game. Every time an important character opens their mouth, it erodes any joy the gameplay has instilled in me, and I find myself not caring about what I'm doing because the explanation of why I was doing it felt like it was written by a high schooler.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom
耻辱系列关卡和动作设计真的一流
Un juego que recuerdo con cariño siendo más joven y que mejora mucho a su antecesor, pero no negaré que su historia se siente algo sencilla, un poco copiada de los DLCs del primer juego y que se pudo haber hecho algo mejor. Eso no quita que sea un buen juego y que den grandes escenarios dificiles de olvidar.
Dobrý dílec, ale furt mě bavil spíše ten první.
the most even besterer stealth game i've ever played.
Very enjoyable
100% a worth while game, I've 200 hours and I'm still not bored of the game, hell i even got the tattoo, Personally I enjoy this one way more than 1, but that's due to personal experience, I've done over 30 playthroughs, 100%ed it once (currently have 1 more achievement to 100% it again), its VERY addicting, and very fun, the bugs are mostly funnier than hell, I've seen enemies fly into the sky, I've seen enemies clip through the ground, I've clipped through the ground, I've spent a solid 10-15 mins redoing a whole mission because a certain genius stood up in the cart when we came back from a mansion, yes there are a plethora of bugs, but playing normally you shouldn't really experience any of these, the story is amazing, the side story if you read all the books, the news, listen to enemies talking, it sheds such a beautiful world or a terrifying one depending how you play it, each area is changed by a good portion depending on if you are Low Chaos or High Chaos, theres secret routes through all the areas that even took me a solid 10 playthroughs to actually find
I still love this series.
,.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.8K | 87% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.2M | 56K | 90% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.1M | 50.1K | 93% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.1M | 64.5K | 86% | $39.99 |