
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game years ago and they still haven't fixed archers. Their arrows get blocked by your own walls and they all target more or less the same enemy, so they become useless past early game. Such a shame that Stronghold is a 20+ year old game and works better than this.
Horrible design decisions. Boring and stupid story. Terrible AI. You have to micromanage every single troop movement, and towards the end it becomes painfully tedious.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent mechanics and economy management, but with all the mixed in ♥♥♥♥♥♥♥♥ like the corpse mechanics, unclear wave directions, lack of macro/autonomy and an obnoxious amount of micro-management this game suffers greatly. Just play stronghold crusader.
I really like this game, it’s honestly a lot of fun to play. The gameplay feels smooth, combat is enjoyable, and overall it keeps me engaged. The main thing for me is that I just want more content, more nations, more military variety, bigger maps. Still, I had a great time playing it, and I’m looking forward to seeing how it develops further.
✔ lots of units on screen ✘ false advertising - you don't spend time behind your walls defending - it's all about meticulous gathering resources on the map and pulling small groups of brainless enemies to slaughter - standard RTS stuff, which is exactly what I [i]did not want[/i] here ✘ bored me already on the first map because of this gameplay loop ✘ magic explosions are so completely overpowered that I didn't need soldiers at all for the waves - it probably changes later on but doesn't bode well for the balance I did not enjoy it and I wouldn't even play it if didn't entice me with all of the sieging. That was not the gameplay I experienced or expect to experience from a quick research.
Ищешь расслабляющую стратегию-градостроитель, чтобы с кайфом провести пару вечерков? Тогда тебе не сюда, не совершай ошибку, если ты и так неуравновешенный психопат. Эта игра окончательно добьёт тебя и твои и так нервные клетки. Это дикий симулятор выживания с элементами хоррора и бешеным менеджментом ресурсов, где жители от голода умирают чаще, чем от атак врагов. Но игра поистине крута [list] [*][u]Управление ресурсами [/u]на уровне операционного стола, на котором лежит тело, а ты закончил юрфак. Пока тебя будут атаковать с 4-ёх сторон ты должен не забывать правильно выставить катапульту, чтобы она не по своим камушки кидала, плюс следить за всеми ресурсами, чтобы поселение не умерло, плюс эти же ресурсы тебе нужны для обучения войск и строительства орудийных машин и стен. Ах да, не забывай следить за трупами своих солдат, ибо они ещё могут стать нежитью и уже уничтожать поселение изнутри, вот такой прикол. А если ещё и кладбище разрушат... Все, кто там лежит, а их может быть под двести, просто уничтожат твой великий город [*][u]Атака или оборона?[/u] Да, помимо того, что нужно как-то поддерживать город, не забывай, что надо постоянно разведывать территорию, ибо все, кто находится на карте, присоединятся к последней атаке и вот тогда будет не прикольно. Ну и плюс на карте можно собрать кучу ресурсов, которые помогут в развитии [*][u]Нетривиальный сюжет[/u], где ты играешь за лорда, с кризисом среднего возраста, который вместо участия в битвах пьёт вино и считает птиц за окном. История и подача стебётся над жанром, насколько это возможно. Хочешь ломание 4-ой стены, дичайше смешной язык и метал концерт в аду? Всё это тут есть. Очень клёво ощущается, обычно сюжет в таких играх не запоминается, а тут это сильная сторона однозначно [/list] Так что если хочешь необычный опыт в жанре градостроителей/защиты башен и у тебя крепкие нервы, то однозначно стоит пробовать. Только запасись глицином, валерьянкой, тенотеном и магнием 12 пупульта из 10
写给开发者的: 编队内没血的单位不容易选中,建议参考星际和魔兽的方法,每个单位及其血量都显示在屏幕下方的列表中,而不是同类叠加。不然我想把没血的往后撤,还要在大地图上选中他。
主线战役难度过大,6档难度第2档都非常难,算上地图上的杂兵,等于大部分关卡都需要玩家在同时面对2-3个敌人(而且敌人出生点还不固定)的同时从0开始探地图攀科技建经济,玩家根本分身乏术。AI也是缺乏优化,哪怕一步之遥的友军已经岌岌可危,只要不在索敌范围就不会攻击。友军有难他不动如山。
My entretenido, rejugable y con modo infinito, si te gustas los rts y ese rollo estilo they are billions te encantará
剧情的结局很对味,玩的是反抗军剧情,结局是副官窃取革命果实,人民再次揭竿而起,新的斗争开始了 玩法作为RTS该有的都有了,我最后一关发展到了3K人口 部队更是一大批,59天的4口接敌搞得游戏一卡一卡的了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $521K | 1.7K | 87% | $9.99 | |
| $28M | 51.4K | 85% | $29.99 | |
| $122.2K | 383 | 68% | $10.99 | |
| $13.9K | 40 | 90% | $8.99 | |
| $6.3K | 47 | 83% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.2M | 10.3K | 89% | $49.99 | |
| $11.2M | 14.6K | 90% | $24.99 |