
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game. Campaign is long and has several branching paths for several factions. (Some missions are just a rehash of the same mission from other campaign just this time playing as a different faction sort of). Still Different faction allow you to use different buildings and specific units. The cut-scenes between the missions are gold comedy. Game doesnt take itself too seriously and the whole setting fits this extremely well. As for the gameplay, its interesting merge of strategy game, tower defense and city builder. Maps are plentiful from small to large, letting you to build whatever and wherever you want. Traditional factions are a bit limited due to food requirements of your army and population, where undead campaign will let you go crazy with thousand of units as undead doesnt need to eat and production is dirt cheap. Now, youre getting a ton of content for your buck here, the campaign itself is crazy long, yet youre still getting endless mode and several challenge maps, each with several combinations of different challenge scenarios/conditions. Totally worth the buy.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Обожаю игры от неизвестной студии и при этом разраба который реально развивает игру и общается с аудиторией DIPLOMACY IS NOT AN OPTION или же "Агрессивные переговоры" - Падме Амидала Покупая не делал гигантских надежд на то что мне понравится, но оказался сильно не прав. Игра с виду простая ну она и внутри простая механик не то чтобы много НО ВОТ СТАТЬ МАСТЕРОМ хохохо тут ты убьешь уйму часов ибо наконец пройдя уровень и увидев +-100к убитых врагов ты сначала выдохнешь А ПОТОМ поймешь что количество врагов растет пропорционально уровню а еще растет и их вариации а вот количество ресурсов падает. В игре почти кажды уровень реиграбелен из-за того что карта заново создается. Оптимизация радует даже на тостере работает и не жалуется. Возможность интеграции с Twitch тоже радует ибо если вы популярити то геймплей будет в разы круче (и прибыльнее) а если у вас есть друг или группа друзей то создайте закрытый стрим выставите цены за рубль и играйте вам всем будет весело зуб даю. При этом всем игра реально трудная на высоких сложностях а рандомный спавн делает еще лучше в одной партии ты имеешь все что нужно в избытке а потом ты имеешь ровным счетом НИЧЕГО и ты должен выживать Юмор тоже присутствует кому-то покажется не смешным но мне вполне зашел. Геймплей даже на стадии постройки города уже заставляет думать а вам еще армию делать ибо не дай бог ты попытаешься строить без плана ты в 90% случаев устроишь логистический ад в котором ресурсы будут идти дольше чем письма у бюрократии на Святой Терре из Warhammer 40k а там уж поверьте она долгая. Способов защиты тоже много фланговые атаки тяжелых солдат, огромная мясная армия, огромный урон с кучей катапульт, блицкриг конями с быстрым разгромом всего! Также 4 фракции с КООРДИНАЛЬНО разными стилями игры допустим если за короля у тебя вполне сбалансированные солдаты для всего то теже повстанцы координально другой геймплей где солдаты это кривозубые крестьяне которые умирают как мухи Если не покупать игру ради закрытия на 100 то хотябы купить ее чтобы поддержать студию ибо она реально хорошая, я могу сказать такое про очень узкий круг студий или вообще только про нее. Я впервые вижу такое активное общение с аудиторией и поощрение создания контента. К игре однозначно рекомендую, студии искренне желаю удачи в реализации всего что они придумают и надеюсь что рано или поздно завезут мультиплеер, расширят карту и больше машин для обороны
作为一般的、RTS并不精通的玩家,对于这款游戏的游玩体验只能说是差劲来形容。以下是从我个人游玩经历出发的纯主观评测。 1.城墙性价比极低但又不能不建。与建造城墙要求的成百上千材料相比,城墙的防御力即便是科技研发加了三级依旧很纸糊。甚至于会出现野外随机刷新了几个敌人,如果不及时处理拿着刀就把你城墙砍了完全不符合常识。到后期围城我甚至得建三层城墙,这导致需要耗费大量资源,又不得不爆人口;加人口又得爆食物;加食物又得扩大活动面积;扩大活动面积又要增加城墙,形成死循环。 2.攻城单位攻城性能低下。一级攻城车在没有科技加点的情况下,遇见敌方野外塔楼都需要打几十下才能打掉。而且落点范围小,经常打歪。后期造出顶级攻城车打对面的要塞,也需要爆十几架才能够速拆,这个性能也实在太低了点。 3.患病和尸体系统意义不明。不埋葬的尸体就会变成尸鬼这个设计也挺逆天。野外探路的侦察兵被敌方给打死了过了几天变成尸鬼回来挠墙增加我方操作量。 4.无侦察兵种。我玩的反抗军,有很多战役需要找图上某个点,但是前期又没有骑兵,只能选个最低级的兵种侦查,还容易被打死。 5.建筑工有范围设计局限玩法。一个建筑局管一定范围内的基建,超过范围会显示无法建造。导致后期需要采集野外资源的时候,还得把建筑局平铺过去。遇见野外基地的时候,也没有办法平地造塔楼上攻城车。 6.仓库不共享存储且存储量下。一个仓库能够收纳的资源有上限。在野外收集资源的时候,必须在资源点附近拍仓库,不然小人就会十万八千里绕路。但是在资源点比较密集的时候,拍三个同级仓库都不够放的这容量也太小了吧? 7.科研没有路径设计。几分钟让我点一次,有的时候忙着微操就会忘记导致时间上的浪。 8.战斗单位操作繁琐。首先编队和行动顺序没有新手教学,还是看幕间提示发现。其次,似乎没有"攻击最近敌人,攻击完后返回原位"的指令(难道是我没发现?)经常出现不点防守,近战脱离牧师和弓箭手的范围追着对面打。点防守则第一排在打架,第二排看戏。总之玩的很难受。 9.来袭方向提示暧昧。不明确的提示导致有时候防错路直接重开。 10.攻城车自动攻击能关吗?二级抛石车放塔楼800里外砸到对面,导致还没建好防御就把敌人全引来了 11.难度设置不合理。正常难度反抗军第一场战役都一点打不了了。最后还只得切倒二难度,结果倒二难度打到后面也很难。我在那边思考人生,是我太菜了吧…… 其余想到再补充吧。 个人很喜欢这个游戏的美术风格以及剧情设置。但是玩得其实挺难受的,不太推荐平时不怎么玩 RTS 的人入坑,感觉比起亿万僵尸并没有简单。
Я клянусь, если разрабы не выпустят 2 часть у них будут прострелены колени. Это топ игра
Honestly a great game. Its like age of empires, but simpiler and less chaotic. I like the story (though the cutscene pauses could be shorter, why am I waiting 10 seconds for a single frame), the combat is fun. The only real issue I have currently is that research doesn't have a constant reminder on screen. I went through two waves of attacks in my current save and haven't researched anything. It's really minor but impactful. Also, the boat building is a nice take on ship creation. It would be great if that could be implemented in full for water combat. Overall a good game, I got it for $17 NZD at -60% off, but I do believe it is worth the full price
Fun game! It feels like it's missing a certain something, but the core gameplay loop is good. The campaign missions feel very same-y. Endless mode is closer to what I thought the best version of the game was, but ultimately didn't have a goal besides survive the next wave. The foundation for greatness is there, it just needs a long term goal to work toward - I feel like I've seen it all in less than ten hours
I bought this game years ago and they still haven't fixed archers. Their arrows get blocked by your own walls and they all target more or less the same enemy, so they become useless past early game. Such a shame that Stronghold is a 20+ year old game and works better than this.
I appreciate the efforts of the devs to support the game all this time, the constant stream of updates has really improved the game over time.
我是在主线战役刚更新的时候入手的,当时这个游戏就打着“真实物理”的旗号得了不少差评,但现在随着几次大更新,官方的诚意也显现出来了,毕竟亿万僵尸作为本游戏的同类型前辈,在开发完主线战役后就提桶跑路了,留下一个半步入神但仍需打磨的精品,此游戏在最开始是模仿的亿万僵尸,但现在完全青出于蓝而胜于蓝,最近几次大更新都很惊艳,游玩体验也提高了不少,非常推荐。
没点数了家人们,点点赞吧,求求
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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