
Defend against waves of alien monsters in this unique roguelike action miner. Dig for resources, collect useful gadgets, and upgrade equipment to increase odds of survival – just hurry back before your dome is destroyed!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 30 → 11.86/day in the week after.
About
Defend against waves of alien monsters in this unique roguelike action mining game. Use the time between attacks to dig beneath the surface in search of valuable resources and relics – deliver them back to your dome to unlock powerful upgrades and useful new gadgets.
But it won’t be long until the relentless monsters return - do you risk delving deeper into the mine? Or return to base and prepare for imminent attack? The choice is yours, but make it quickly!

Use your drill and keeper equipment to quickly dig out tunnels and explore the depths beneath your dome. Each run has its own unique, procedurally generated map filled with resources and caves to discover, along with additional gadgets to obtain.

Protect your dome by operating its powerful weaponry to defend against waves of monster attacks. Upgrade, repair and repel a variety of enemy types that approach across air and ground, each with their own unique attack methods and movement patterns.

Spend resources to unlock useful upgrades. Improve dome defences, enhance the impact of your drill, or increase movement speed – choose carefully and strategize to increase odds of survival.

Customise your setup and find a playstyle that works for you by choosing from two unique keeper types, four different domes, and four primary gadgets. Pick a run modifier, adjust difficulty settings and discover dozens of secondary gadgets while you dig through the earth.

Explore the world of Dome Keeper with friends! Defend your dome together in four player co-op, or go versus in a battle to survive the longest or deliver the most resources.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
before buying you should be reasonably sure that the gameplay loop of mining for upgrades and fighting for survival on a timer is exactly your jam. otherwise you will probably dump this game really quick. luckily it is my jam (most days of the week at least) so i got some good fun out of [i]dome keeper[/i]. in addition to the usual upgrades, tools and various dome equipment there are different keepers with different abilities and play styles as well as different game modes with goals and challenges. but at the end of the day you're still doing the same thing over and over again. after 38 hours the game was 100% completed but i certainly didn't rush it. it was fun while it lasted but now i don't want to play it ever again, really. however that was before the co-op mode was added to the game but for that to work you need something called "friends"?! what actually impressed me was the developer's dedication. while i was playing i saw multiple small updates to make changes and fix bugs. once even on a sunday! and multiplayer support was added to the game somewhat recently. on an almost 4 years old game. hats off to you, sir! dlc note: the dlc are not needed to 100% the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 680.4/day in the week to Jul 16 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +17 more
| $17.99 |
| 118ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 挖矿 + 生存守塔 + 肉鸽 [/h1] 游戏的核心循环大概是 挖各种资源的矿产——带回基地强化基地或者自身——在基地里防守各种怪物的入侵 我基本是和小伙伴一起玩的,可以做到一个人专注守塔,另一个人一直呆在地底下挖矿,这种分工合作的感觉相当不错。如果有朋友联机的话,这个游戏会很好玩的(前提是足够信任那位守塔的伙伴不是手残哈哈哈) 我并没有很长时间的单人游玩的体验,但我从多人联机转变到单人游玩有很强的落差感,感觉游戏变无聊的很多。究其原因大概是时间节奏变得非常紧张,往往在下面随便挖一点矿就需要马上回来守家。来来去去在路上会花费大量的“无趣”的时间,难以沉浸在某个行为里面(也可能只是我喜欢这种沉浸的体验) [h3] 游戏比较偏向小品级,大概玩数个小时左右慢慢就会有腻的感觉 [/h3] 游戏内容并没有很丰富,没有足够丰富的怪物种类(或许有Boss战的话会变得更有趣),各个地图也没有什么明确的主题地形。游戏甚至没有局外养成,导致玩完一局之后得不到永久提升的满足感和成长感。 但挖矿 + 生存守塔 + 肉鸽的组合很新鲜,角色的能力设计和遗物的设计相当有趣。(DLC的角色设计非常有意思,角色的特征非常鲜明,一个可以召唤猫咪,一个可以飞檐走壁。个人觉得那个飞檐走壁的猴子忍者有点强度超标。如果玩腻了可以买个DLC尝尝鲜) 总体来讲算是一个值得体验的小品游戏
In multiplayer everyone has to delegate to having one person babysit the tower, & upgrading one person for mining while everyone else operates as feeble slave coal miners empowering the base & upgraded miner. The game really needs to change to a token system for multiplayer upgrades, as that would allow the group to buy a token that’d be shared for upgrades… instead we just have everyone fighting for resources which leads to either one person getting upgrades, or everyone getting nothing as it all goes to the tower. Also in multiplayer you have to pay for the second gun, & it is expensive enough that by the time you have it you are already decimating everything anyways. The game has no real variation in terms of what happens in the mines or on the surface & multiplayer exemplifies this as everyone essentially just does their chores while staring the games flaws in the face, there is often not even enough resources on the map to even reach full upgrades, & most of the fun stuff (modifiers) don’t include fun stuff like inverted gravity & can’t even be used in the main mode where you get medals, so you really just do chores for minor meta-upgrades to just have a slight advantage for your next chore fest. Really there just needs to be a revamp to upgrading, & more mining events need to be added like maybe cave ins, or ores getting occasionally doubled when mining, or rarer materials that yield more but are heavier or something, instead it is just the same loop adnauseum. Also some things just don’t make any sense, like why is the mortars increased angle upgrade so far along the tree when it has such trouble dealing with enemies? Why are the divers just guaranteed damage to the base (especially unfair with towers that struggle to hit airborne/moving targets).
Roguelike game mixed with tower defense. After losing, you can unlock new domes, gadgets, and other aspects like new worlds. [h1] Pros: [/h1] - Each run will be different and multiple difficulties are available. - Nice pixel art and good music for battles/exploration parts. [h2]Cons: [/h2] - Player can get unlucky if they are not able to find the correct resources such as iron for more expensive upgrades. There is a gadget to find iron, but you need to pick it or find it during a run. - When finding gadgets, player is offered 2 choices only and option to trade in for a resource. If you are unlucky, you may get a useless or average gadget which can cause you to lose a run. Giving 1 free reroll per run would make this feel less random. - Transporting resources at the start is extremely slow and drags down the momentum of the game. I wish this aspect comes with a higher default upgrade because I don't want to be spending time dragging 4 iron at first back and forth to the dome. - Winning on levels requires knowledge of gadgets and understanding which upgrades to prioritize. After player understands that, you follow a similar upgrade order unless you are doing a challenge run. [b] Conclusion: [/b] A roguelike with good ideas, but falls flat because of random aspects and tedium from moving resources back to the dome. Replay value is low for a roguelike because they are only 2 characters without DLC and each run feels fairly similar because player prioritizes the same upgrades for dome, resource gathering. etc. If you enjoy grinding for access to new upgrades, this game will be fun. However, I lost interest after doing several runs.
Thought it was pretty ok when it was single player but I've been really enjoying playing this with friends ever since co-op was added. thanks for that!
Awesome game and experience. Challenging and chill at the same time. No complaints just a fun time mining.
Bajas a la mina, te engañas con lo típico, pico un bloque más y subo.. acabas volviendo a la base con la lengua fuera, arrastrando dos piedras roñosas como si fueras a perder el autobús porque te están reventando la cúpula y así en bucle.
Das Spiel bietet einen Split-Screen Modus welcher aber offenbar kaputt ist. Der Schwierigkeitsgrad ist in keinster Weise ausbalanciert, Werte/Anzahl der Gegner scheinen sich zu verdoppeln, die Zeit ist trotzdem knapp und mehr ressourcen, welche sich beide Spieler plötzlich teilen sollen, gibt es auch nicht. (nur mit einer mod und nur am PC mit diversen Gefummel) Auch Solo kann das Spiel häufig hart und nervig werden. Ich möchte Spiele genießen und nicht einem Dauerstress ausgesetzt sein. Als das Spiel für uns noch neu war (ich und mein kleiner Sohn), da haben wir ineffizient einfach gespielt und natürlich immer direkt verloren. Wir lernten wie man es spielt. Dann will man auch mehr, dann fängt man an es richtig zu spielen. Aber es gibt einfach Grenzen, mein Sohn beherrscht es nicht jede wichtige Aktion auf die Sekunde genau umzusetzen und man darf sich auch gar keine Fehler leisten, bloß kein idling, keine falschen Entscheidungen, kein Trödeln. Man muss in dem Spiel von Anfang bis Ende funktionieren damit man nicht stirbt. Da man den Schwierigkeitsgrad aber nicht senken kann, bleibt uns jeglicher Fortschritt im Spiel verwahrt. Und der Splitscreen ist halt zusätzlich kaputt mit vielen glitches. Schade
感觉这个游戏和雨世界在游戏逻辑上一样存在一点点问题(也可能是我的问题。。。 在游玩过程中有时间限制,其实在挖矿过程中,对于资源管理和技能升级还都挺有趣的,但是涉及到时间限制,必须要赶回去,所以会有点不爽,我刚挖到爽点,一看快没时间了,需要赶紧回去,随着越挖越深就赶路越久。。。总之就是没那么爽。。。
От не знаю, що такого в іграх такого типу. Тупо свердлиш тунелі, збираєш ресурси для апгрейда зброї/купола/шахтаря, а на дворі вже третя година ночі…
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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