
Drive your train through the zombie apocalypse, gather resources, rescue survivors, and upgrade your train strategically into a powerhouse of destruction. Defeat the boss and get to the end to win, or complete the survival challenge!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blast through the zombie apocalypse in this top-down action roguelite! Take control of a deadly train, aim your primary weapon, gather resources with drone support, rescue survivors, and upgrade your firepower strategically. Unlock new locomotives, powerful weapons, and terrifying bosses.
Choo Choo Survivor 2 blends horde survival and strategic upgrades in a unique experience inspired by games like Vampire Survivors and Dome Keeper, while carving out its own intense, locomotive-driven gameplay.
Your primary weapon is independent of the locomotive choice, so you can pick the perfect tool to crush or melt the zombie horde! Each locomotive comes with a unique auxiliary system, and you can add more during a run, allowing for a wide variety of powerful and strategic builds.

On each journey, you’ll encounter the optional Relic Keeper boss—defeat it to unlock an extra auxiliary system. Plus, visit the shop to buy an additional auxiliary system, stock up on resources, and hire survivors to strengthen your train!

The environment is fully destructible! Level buildings to reduce zombie spawns and clear your path to victory! Your main resources are gold, steel, and survivors, all crucial for upgrading your train. Gold can be found in crates and buildings like tombs, cabins, supermarkets, and police stations. Steel comes from metal objects such as cars, camper vans, and reinforced structures. Survivors are hidden in safe houses, and their numbers vary with each run, making every playthrough unpredictable and strategic.

Each run offers a fresh experience with procedurally generated tracks. Choose from one of three unique journeys at the start. Go slow and steady, gather resources, upgrade your train, and prepare for escalating waves of zombies. Defeat the boss and reach the journey’s end to claim victory!

Customize your experience with multiple color schemes! Choose your favorite in the Settings menu. Adjust resolution, rebind keys, and 5120×1440 ultra-wide monitors are supported. One handed play is supported through the Accessibility menu.

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just like the first one, it's fine. I like that there's more "skill" needed with the weapons, because you need to aim to shoot, and these are pretty different from each other. I also like that there's fewer but more significant upgrades during runs, as they change a lot. Sadly, everything else is just meh, you still end up with full build at the middle of the runs, the permanent upgrades are by pretty low % but very costly, and the unlocks are now by how many times you finish a run. Still fun I guess, but these decisions make it less interesting to play more than a few runs. Esp: Al igual que el primero, está bien. Me gusta que se requiera más "habilidad" con las armas al tener que apuntar para disparar obligatoriamente, y estas son bastante diferentes entre sí. También me gusta que haya menos mejoras pero más significativas durante las partidas, ya que cambian bastante. Lamentablemente, todo lo demás es meh, sigues terminando la build a mitad de las partidas, las mejoras permanentes son por porcentaje bastante bajos y muy costosas, y ahora los desbloqueos dependen de cuantas veces terminas la run. Sigue siendo entretenido supongo, pero estas decisiones hacen que sea menos interesante jugar más de un par partidas.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, Portuguese - Brazil, Japanese, Spanish - Latin America, Danish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Farm the exact same boring maps over and over and over again to make 2% gains per 20-30 minute run. Just no. Don't do it. Play with your nose hairs instead. 1/5 - Has some cool ideas, but the slog is not worth it.
[h1]Fun has departed without you, and they won't refund your ticket [/h1] An initially appealing game, but it quickly devolves into a mindless chore. I gave it good few hours, and I can't convince myself to another run - I've unlocked half the trains, I've tried most of the weapons, and at this point, there is absolutely nothing to the game, and it isn't stimulating enough on any level, even as a podcast game. It turned completely mindless, and even though it's dirt cheap, I cannot recommend it. [h2]On the rails, nobody will hear you snore[/h2] You might have fun for few hours, but after several runs, there is absolutely nothing to surprise you, and the core gameplay is absolutely bare bones. Unfortunately, I am not surprise that some consider the game a complete waste of time. It doesn't ask much of you - just buy stuff, use very limited amount of your brainpower to buy the right upgrades and you'll be winning every run. Unless you're playing on the highest difficulty, zombies rarely pose a problem after few runs and upgrades. [h2]Train with no conductor[/h2] In it's current form, the game is just too limited and does not provide anything unique or even that good to begin with - compared to other survivors games, this one is "special" in a way that you can only go back and forth... that's not quite an evolution. Everything else has been done so much better - there is barely any skill management. Unlocks are not exciting. You do very little. The enemies are very basic. Everything looks the same, everything explodes the same, everything dies the same. Final part of every run is terrible - your 'reward' is you having to sit in one place for 6 minutes, until a final boss appears. Nothing ever changes, you just sit there - and either you are strong enough (I always was) to breeze through any of the monsters, or you'll die from numbers attrition. That's it. At that point, the game has nothing else to give you, and those 6 minutes feel like half an hour. You don't have to sit in one place, but there is no point in returning to a previously emptied area, and they give you extra defenses, obviously intended to keep you defending that one place, until the boss arrives - and then you just kill the boss in the same way you've killed every previous one. [h2]Tickets are cheap, but should you even consider?[/h2] Just look at the trailer and judge for yourself if you want that - because the trailer very accurately shows you basically the entire game - that's it, and it's not changing, despite the incremental upgrades and some different weapons, which all basically do very similar things. I think there should be more situations, where you need to rely on other things than yourself, or just more bosses that actually aren't complete pushovers. Maybe a complete rework of the "on rails" concept that isn't as limiting. The theme is unique, and if the developer comes up with another one, I will look at it, but they really need to figure out a way to make the game more exciting.
[b] Segunda edición del [url=https://store.steampowered.com/app/2336200/Choo_Choo_Survivor/]Choo choo survivor[/url]. Al igual que el 1, es otro swarm en donde estas restringido ya que solo puedes ir palante o patrás modificando la marcha. En este escoges hasta el trayecto que quieres hacer.[/b] ⭐ [b]Valoración:[/b] [b]―[/b] 🌕🌕🌕🌑🌑 [b]―[/b] 📝 [b]Descripción:[/b] Llevas un tren que podrás ir modificando su arma base y su arma secundaria y tendrás que enfrentarte en un viaje de 4 fases a tu trayecto final mientras sobrevives a hordas de monstruos. Entre las fases (escenarios) tendrás que recoger supervivientes, ir mejorandote poco a poco y derrotanto mini bosses si lo ves factible, todo ello mientras solo puedes escoger ir hacia delante o hacia atrás y la velocidad a la que quieres ir. A diferencia del 1 aquí no hay combustible que te limite, sigue siendo un viaje mágico full W. ✔️ [b]Puntos fuertes:[/b] [b]― Combate[/b] – En linea recta y al estilo swam, matar antes de que te maten [b]― Customización [/b] – Aquí puedes escoger tu vagón (arma secundaria) y arma principal, además de la ruta de los 4 escenarios que prefieres y hasta el boss final al que enfrentarte. [b]― Diseño[/b] – Estilo retro muy curado como el 1 y puedes escoger paleta de colores. [b]― Dificultades[/b] – Tres dificultades para escoger segun te parezca. [b]― Duración[/b] – Unas 12h, parecido al primer choo choo. [b]― Logros[/b] – Todos son coherentes y sencillos, usar todas las locomotoras, matar X cantidad de bichos... [b]― Música[/b] - La música es lo mejor, además puedes meterle tu propia música. [b]― Runs[/b] – Los runs empiezan siendo de 20-30min y acaban siendo de 6min a no ser que hagas los de 35min que entonces son 15min aprox. ❌ Puntos débiles: [b]― Idioma [/b] - Aunque tienes traducción al español, hay algunas palabras mal traducidas, pero tampoco entorpece mucho. [b]― Lag[/b] – Tiene un lag un poco aberrante que el dev ha ido mejorando con cada hotfix, pero se te para la pantalla 1 segundo con cada asesinato de mini boss y cuando terminas el run, a mi se me hizo un tanto molesto. [b]― Menus[/b] – Aunque estés en la pantalla de selección de cosas (lo que sería el menú) el temporizador está en marcha y encima no es muy cómodo de seleccionar las cosas ya que si das a avanzar el tren, avanza el slider. 💡 [b]Recomendaciones:[/b] - [u][b]Merece su precio[/b][/u] [i](5,85eur)[/i], está dentro de lo que se está cobrando hoy en dia por los indies cortos, y comparado con el 1 hay mejoras sustanciales. - Céntrate en desbloquear locomotoras y en escoger "radio". Por cierto, sale una locomotora RENFE, muy fan.
Time for another train ride through the zombie apocalypse! Like the first game, this is a linear rail line horde shooter, but there are quite a few changes beyond that. A few points of details for this verses the first game: -Graphically, this is an improvement over the previous game as there is more detail on most things. However, at the same time, some of the design choices look to clash a bit with each other. It seems to not be sure if it wants to be a top down, 2d side scroller, or 3d isometric. The end result has the game losing some of the charm of first for me. -There is a lot more variety in the weapons this time, though it would appear at the cost of a difference in the trains, as there are no stats this time, so aside from appearance and single starter weapon (also the Horn if you press H!), they are very same-y. -While there was a bit of a grind to the last game, the time on missions were also shorter, resulting in the need to rerun the same maps over again. With the 2nd game, you often find yourself crawling along most of the time on a longer track. Unlike the first game though, there are no dedicated maps here. Instead, there are multiple sections of track that are randomly selected based on different types, such as through a mine or forest, with each type having a different amounts of survivors, resources and zombies depending on the type. While this is a great idea, there are currently not a lot of track types, so you often see a lot of repeats. To add to this, the different sections do not mesh well with each other, so there is a jarring change when you reach a new section. -Difficulty, even at the highest level, feels like it took a bit of a drop here. Given the ample resources provided and how strong most of the weapons are, it is fairly easy to max everything out, plus there it no fuel to watch, only help. -As there are no additional special abilities to activate during a run, there is little to interact with aside from applying upgrades and adjusting speed since you can also automate the mouse targeting, resulting in the game almost becoming an idler. In summary, despite negatives noted above, if you like trains and are looking for a simple horde shooter, this can be a fun game to enjoy if you have a few bucks to spare for the fairly low price point of it.
Not for me.
基本的な操作はAとDで列車を左右移動させてマウスで列車砲台で狙って撃つだけ。 砲台は設定でオートエイムや自動回転などに設定することができるので狙うのが苦手な人でも戦いやすい。 また砲台の他に列車自体にも自動で攻撃してくれる武装があるので速度を出して敵の群れに突撃なんて遊び方もできる。 集中力を使うようなゲームでもなく一周最長でも40分未満なので遊びやすい。
Rus: Довольно необычный рогалик, где вместо привычного героя мы управляем поездом, пытающимся выжить среди толп зомби. Обычный паровоз постепенно превращается в настоящую машину для убийства. Первые несколько забегов проходят бодро, особенно когда начинаешь открывать новые улучшения и оружие. Сама идея здесь тоже довольно простая: едем вперёд, отстреливаемся от зомби, собираем ресурсы, спасаем выживших и постепенно прокачиваем свой поезд. Можно собирать разные комбинации улучшений и оружия, поэтому поначалу интересно экспериментировать и смотреть, насколько сильно можно разогнать свою колымагу. Но спустя время игра начинает приедаться, поскольку большинство забегов проходит примерно по одному сценарию и разнообразия становится не так много. Сложность: Проходняк. Сложных достижений практически нет, но их количество и требования к убийствам, сбору ресурсов и прочим повторяющимся действиям могут немного задушить. Для 100% здесь упор больше на гринд убийств и прохождений до конца карты. Итог: неплохой представитель рогалика с довольно забавной концепцией. Первое время играется уверенно и даже затягивает, но со временем однообразие начинает брать своё. Для хантеров тоже неплохой вариант, если хочется относительно простую игру на 100%, а большое количество повторяющихся действий не пугает. Eng: a pretty unusual roguelike where, instead of controlling a typical hero, you’re in charge of a train trying to survive against hordes of zombies. What starts as an ordinary steam locomotive slowly turns into an absolute killing machine. The first few runs are pretty fun, especially once you start unlocking new upgrades and weapons. The idea is pretty straightforward: keep moving forward, shoot your way through hordes of zombies, collect resources, rescue survivors, and gradually upgrade your train. You can put together different combinations of weapons and upgrades, so experimenting with builds and seeing how far you can push your ride is pretty fun at first. However, the game starts to wear thin after a while, since most runs follow more or less the same formula and there isn't all that much variety. Difficulty: Pretty much a cakewalk. There are barely any difficult achievements, but the sheer number of them, along with requirements for kills, resource collection, and other repetitive tasks, can get a little tedious. For 100%, the main thing you'll be grinding is kills and completing runs all the way to the end of the map. Conclusion: A decent roguelike with a pretty fun concept. It's enjoyable and even somewhat addictive at first, but the repetition starts to take its toll after a while. Still a solid choice for achievement hunters if you're looking for a relatively easy 100% and don't mind grinding through a bunch of repetitive tasks.
Recommended A fun and thematic round-based blaster with light incremental upgrades that keep things engaging between runs. There are a few performance hiccups when ending a round or exiting the game, but nothing major. The accessibility options are fantastic, making it comfortable for one-handed play and preventing repetitive strain — a rare but welcome touch in this genre. I really enjoyed the first part, and this entry continues that solid foundation. My only minor gripe is that you can’t fully automate the main weapon, since it still requires manual input. Otherwise, it’s a cool and satisfying experience that’s easy to recommend.
Fun simple zombie train game. What's not to love Chugga Chugga w00t w00t !
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