
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.6Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2543 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me this is a good example of a cozy game. Walking around, delivering stuff, building things, throwing a grenade from time to time - a perfect way to relax after a long day.
La historia es bastante buena, y a la playlist de Kojima tampoco le puedo poner muchos "peros". Si lo tuviese que calificar teniendo en cuenta sólo esos apartados sería un sólido 8.5. Sin embargo esto es un juego, y la parte jugable no está para nada a la misma altura. Tiene fallos de diseño bastante duros, la mayoría de tutoriales y menús están hechos para espantar a la gente. Olvídate de la variedad de misiones, el 90% del tiempo vas a hacer una sola cosa: entregar paquetes, y esto obviamente provoca que se haga repetitivo al poco tiempo (desde el capítulo 3 o 4 vas a querer dropearlo). Como si de una tortura planeada por el mismísimo Kojima se tratase, no puedes poner música ni cuando vas a pie ni cuando te subes a los vehículos. Hablando de ellos los puedes coger poquísimas veces porque son muy situacionales y aparte de ese factor se controlan fatal. Y si quieres simplemente pasar todo esto por alto e ir en modo speedrun a lo principal, hay un par de puntos en la historia en los que no te dicen que hacer para seguir la trama principal (gracias por hacerme perder el tiempo Kojima)... Me ha costado algo menos de 10 euros, y aún así se me hace muy pero que muy difícil de recomendar... Se me ocurren un buen puñado de juegos con una historia del mismo corte cinematográfico y con mundos igual de interesantes que son infinitamente más divertidos de jugar. Por eso, evaluándolo como juego, no le daría más de un 6.5 o 7.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 14.1K | 61% | $29.99 | |
| $10.7M | 21.2K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3M | 15.4K | 95% | $69.99 | |
| $138.8M | 143.9K | 96% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $47.7M | 56.7K | 93% | $49.99 |
Every market we collect.
Latest in each market: best RU #32, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
Can't finish this game even with my will of steel
绝不是无聊的快递员模拟器,而是人与人之间建立联系的“单机”游戏 我将花费余生来研究其中的内核 即便仅论其中送快递的体验也是时刻保持新鲜感,超长的流程总是能给人惊喜 最让我称道的则是其科幻又神奇的故事背景 音乐也是时刻在线 三言两语无法道完,快去玩啊!!!
5 minutes of (boring) gameplay during the first hour of the movie. And the movie isn’t even good. I’ll pass.
Took me way longer than I expected to finish this. More than once it felt like a second job, and I had to spend an entire weekend convincing myself to boot it up and finally see it through. This game has enough downtime to make you question whether you’re wasting your life… which is probably exactly what Kojima wanted. Gameplay: 7/10. Story: 9/10. Somehow I finished it feeling exhausted… and glad I did. Keep on keeping on.
Love u kojima sir . this game is a banger . I absolutely loved it
Boş oyun, ara sahneler bu kadar gereksiz,uzun olmasa ve saçma sapan bir hikayesi olmasa belki katlanabilirdim. Belki güzel bir hikayesi vardır ancak sarmadı, ayrıca nedir bu amerika olayı, başka hikaye mi bulamadınız. Bu kadar baymasına şaşırdım
卧槽你们他妈都干嘛呢,把bb早点还给他啊!!一帮神经病再给你们丢两颗核弹,小岛秀夫一生难以愈合的童年阴影,能玩完的人可以说是很贱了,艾米丽你别念了!!!像在慢悠悠的嚼稀屎一定会咽下去但是又反反复复咽不下去。不要玩会变得不幸。开了十倍速狂奔!!!我杀了你们所有人!!!好的尝试开枪自杀真的逗笑我了,音乐也挺好听的然后滚!!! 二编:最后一章的剧情顶级美味,poor sam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.