
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.6Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2543 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常不错的一款影视级游戏,音乐无敌中的无敌,玩的感觉非常棒,非常的满意!!!
peak
小岛秀夫是我爸爸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #32, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love a good walking simulator.
immaculate vibe
这是我第一次尝试慢下来,实话实说一开始打开的时候内心是纠结的,我一直有的急性子我不知答我是否能够跟随上他的节奏。 直到我送完第一单的实尸体到了开始真正的拓荒,每次经过山谷巧到好处的音乐不说逐渐是突然的将我陷入这个故事,那种富有轻快的压抑感,真实的让我感觉到了喘不上气的感觉。 再到后来逐渐的适应,经历了前几次bt的追杀的害怕恐惧,到后来在地图的各个地方发现了许多前人留下的绳索,梯子,那种心里的柔和的波动是不可言述的,一种与看不见的人,的朋友们的羁绊与情感。 或许我们在我们脆弱的生命的某个角落里也曾见过,不过是你没认出过你,你也不可能认出我。。。我曾走过你无数个小时建的桥,你可能也攀过我留下的梯子。。。 耳机里放的那首don't be too serious可能也是小岛秀夫想传达的吧,忙忙碌碌的生活,不必将一切都看得那么重,一直的负重前行也要停下来看看风景或者喝一口腰间的饮料。 不论是情感还是工作,都有压力和甚至是压抑,经历了这段的拓荒,我们这帮忙里偷闲能享受旷野的人怎么可能扛不下来份生活的重量,毕竟啊我们也曾满身的重物跨过那一片片的荒山与断崖不是吗? so, please calm down and ... don't be too serious
有集换式卡牌怎么不见爆 这游戏坑人呢
非常的好玩
gameplay 7/10 - very niche. it's basically a mix of walking sim, parkour, and stealth which is more fun than just go rampage mode. the walking sim part actually makes sense, sometimes the game just lets you walk with the music, and that's all it needs. it also has small details that are easy to miss but if you notice them, there is a story behind those bit. story 11/10 - the side/filler stuff is very weak, but when the main story gets going, it's beyond peak. as for the dialogue, there is a thin line between non-sense and brilliance. some parts can feel really over the top, and if you rush or skip the details, it'll probably just sound like random Kojima stuff. but if you actually pay attention, most of it comes together by the end. reminds me a lot of MGS.
卧槽你们他妈都干嘛呢,把bb早点还给他啊!!一帮神经病再给你们丢两颗核弹,小岛秀夫一生难以愈合的童年阴影,能玩完的人可以说是很贱了,艾米丽你别念了!!!像在慢悠悠的嚼稀屎一定会咽下去但是又反反复复咽不下去。不要玩会变得不幸。开了十倍速狂奔!!!我杀了你们所有人!!!好的尝试开枪自杀真的逗笑我了,音乐也挺好听的然后滚!!! 二编:最后一章的剧情顶级美味,poor sam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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