
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is still stuttering even on medium graphics quality, but turning on Nividia DLSS seems to make it better but not fix it. There's odd input lag when trying to stasis or kinesis items, immediately aiming and trying to stasis does not work, requires you to spam the button multiple times in order to work. Kinesis is also terrible in this game, very hit or miss. Often times you want to grab a arm blade and it grabs the entire body or bicep instead, shooting the limb also sucks since there's a delay in it actually flying and hitting the enemy as opposed to the older games where its immediate, grabbing stuff in general is also really slow, limbs and items use to snap towards you quickly where in this game it slowly floats to you, making close quarters kinesis grabs very risky. Flamethrower and Ripper in this game are very good compared to OG DS1 and even DS2 but the changes to the Contact Beam are terrible. Overall great graphical changes, questionable weapon changes, terrible implementation of stasis and kinesis
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El espacio muerto esta como, re muerto
Stará dobrá klasika v lepším grafickém kabátku :o)
Acertaram em cheio nesse remake, os gráficos estão bons e o jogo continua tenso como o primeiro.
Kjekt
Cheap CEC peace of ♥♥♥♥
Peak remake. Capcom should take notes. Yes even RE4 isn't up to snuff
This is the gold standard for remakes. Tweaks it *just* enough to make it feel like a modern game with nice, tight controls and visuals, but very little beyond that. The spirit of the original game is preserved with love here. Combat is challenging and satisfying, the Ishimura is as haunted and freaky as she's ever been and it's the kind of game best played at night on lower brightness with all the lights off. Biggest difference is that Isaac talks, and I admit I do kinda miss when he was a silent protag, but it lines up more with 2 because he talked plenty in that game. And it's the original voice actor plus they wrote Isaac pretty consistently with his personality in 2, so it balances out for me. Newcomers to the series can't go wrong with this one and veterans I don't doubt will find plenty to appreciate. If you like to play horror games around Halloween time, this one's a must for when it's time to carve up some pumpkins.
Terrible console port. The graphics are straight from the original Xbox, game is clunky, slow, with the same enemies over and over again. "Ohhh, the lights go out, sooo spooky!" Controls were glitching constantly, menu locked up when attempting to reassign buttons. Just a mess.
Broken trash that will not get past the opening cut scene without crashing, typical EA ♥♥♥♥♥.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.