
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.1Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Норм.
Николь старая, Айзек выучил алфавит
Peak remake. Capcom should take notes. Yes even RE4 isn't up to snuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
할인할때 사서 엔딩까지 봤는데 재밌게 했음 중간중간 어렵고 어두워서 막히는 구간도 있는데 하다보면 쉬워짐 우주공포 게임 좋아하면 할만함 다만 난이도는 보통으로 해봤는데 살짝 어려움 원가 주고 할만큼은 애매하지만 할인할때 사서 해보는거 강추
Amazing Remake of an Iconic Suvival Horror Title. The performance sadly keeps it down a bit as it can stutter after a longer game session. Isaac now talking is seemlessly intergrated, the gameplay is way smoother and the graphics beautiful. The progression is improved and theres more to explore. I really hope for a dead space 2 remake however it's unfortunately unlikely.
GOD
)
хмм где же моя жена почему она отправила мне видосик прикольдесный ваще
好玩!给童年补个票!期待2和3的重置!
Its a shame EA set a impossible goal for this game to hit so they can have an excuse to work on more live service slop. As for the game its self, its as perfect of a remake as you can get, simple as that, there is some things changed from the original, the characters specifically, its like playing dead space how i remember it so many years ago the lighting is insane, the tension is heavy and all the scares are great, there's not a lot more you can really ask for ( besides getting dead space 2 remake and returning achievements for the classic games) I recommend picking it up, then I HIGHLY recommend playing through the original series ( yes even 3, even though its the weakest in the series because of Corse EA trying to make it a cover shooter with pay to win mechanics, thankfully most of that was rectified in later updates... mostly ) there all cheep so definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.