
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 44.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Timeless classic. Amazing game that doesn't overstay it's welcome
i need DS4
Really good experience overall. The final twist was satisfying because the game drops hints about it throughout, so it feels earned when it finally happens. The graphics are great, though I do miss the old grungy look, and I wish they explored the psychological horror aspects a bit more. The weapon design is really fun, and the combat makes you feel constantly in danger, forcing you to figure things out quickly. My main complaint is probably the mini-boss. Its strategy is basically just running around in circles and shooting, which feels pretty meh compared to the other sections that experiment with different mechanics. Isaac is also a really likable and realistic protagonist. He knows what he's capable of and what he's not, which makes him feel genuinely human and somewhat relatable. Overall, solid game. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 – Absolute masterpiece of a remake. The graphic overhaul is insane, but what really gets me is how much love went into keeping the original’s soul intact. The Ishimura has never felt more terrifying or detailed. If you loved the 2008 classic, this is everything you could’ve hoped for. Also did you know that If you take the first letters of all the missions in the game, you get a secret message! It spells, "NICOLE IS DEAD"
GREAT GAME SCARY AS ♥♥♥♥
相当不错,所以下一部重制啥时候上
Buen Remake, Juegazooo!!!
I haven't played the original but this is pretty sick, I see why it took people so well. Most of the fun for me came from using the gravity and time manipulating modules to their most and messing around with the really great and varied arsenal of engineering tools. Not really super scary and I don't like games with so little visual variety, but I still liked it plenty for what it is. Thank you for buying me the game Shannon <3
Excellent remake with really welcome additions to expand the story (like isaac being more chatty) and some nice changes to overall gameplay and level design of some areas. Ran pretty smoothly, with very minor hiccups on some areas despite the poor performance reputation it got from release. It's a shame we probably won't see a dead space 2 remake any time soon if at all.
Twinkle, twinkle, little star, How I wonder what you are! Up above the world so high, Like a diamond in the sky. When the blazing sun is gone, When he nothing shines upon, Then you show your little light, Twinkle, twinkle, all the night. Then the traveller in the dark Thanks you for your tiny sparks; He could not see which way to go, If you did not twinkle so.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 30K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 44.4K | 83% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.6K | 95% | $24.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.9K | 85% | $19.99 |