
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 8 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.9Kreviews | 88% | — | $8.4M |
| $20.99−30% | 13.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bro this is old game, and for the money like for 5 dollars whole bundle is definetly worth it but old games do come with old issues, I get 300fps on this games yeah too many than you need for offline game
2010 e pertence à sétima geração e é mais divertido que muitos que lançam 2026... Esses estilos de jogos de campanha se perderam ao longo dos anos, é muita preocupação com gráfico e pouca com a qualidade do gameplay...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.4Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 544ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wrote a negative review for Darksiders 3 in which I explained that I could easily recommend Darksiders 1 and 2, but I had yet to write anything for Darksiders 1 and 2. I'm just doing this here to offset my negative review for Darksiders 3, in large part because I want to one day see a Darksiders 4. Edit: I should have noted, while I am generally in favor of Darksiders 3, I am not a fan of its combat; it is largely the combat that ruined the experience for me, which I explained in that review. I also think that if you like 1 and 2 then you should definitely play 3. You may as well play Darksiders: Genesis, too.
[h1]Preliminary Audit of Unauthorized Apocalypse[/h1] The Charred Council hereby initiates a formal performance review regarding [b]Employee: War[/b], following the premature liquidation of the Third Kingdom. This diagnostic evaluation addresses allegations of unauthorized operational deployment and the subsequent disruption of the Balance. While the planetary ecosystem has suffered catastrophic asset depreciation, [b]Employee claims management manipulation[/b] and has requested a comprehensive workflow audit. The following data compiles our official observations of your field conduct during this unsanctioned fiscal cycle. [h1]Mechanical Logistics of Field Deployment[/h1] Operational activity consists of [b]real-time conflict management[/b] utilizing a proprietary broadsword supplemented by secondary regulatory armaments acquired during field progression. Employee navigates compartmentalized sectors by cross-referencing environmental navigation puzzles with [b]aggressive workforce reductions of local demonic and angelic entities[/b]. Progression pathways require the systematic extraction of vital essences from fallen targets to expand personal capacity metrics and procure tactical modifications from an independent contractor. Mobility parameters dictate a combination of terrestrial dashing, vertical platform manipulation, and the occasional utilization of an [b]equestrian transport asset named Ruin[/b]. The structural architecture dictates that access to subsequent operational zones remains strictly gated until localized regional supervisors are permanently decommissioned. Territory navigation requires a diverse utilization of specialized utility equipment, including kinetic impact gauntlets and a temporal manipulation mechanism. [h1]Outstanding Metrics of Executive Execution[/h1] Employee demonstrated exceptional compliance with the classic traditions of [b]aggressive exploration[/b], successfully mirroring the structural dungeon integrity found within historical archives like The Legend of Zelda franchise. The visual aesthetic directed by Joe Madureira provides an incredibly robust corporate branding, maintaining sharp anatomical definition and striking comic-book proportions that have [b]resisted structural aging[/b] across multiple hardware generations. Field reports indicate that the [b]tactile feedback of asset termination remains remarkably high[/b], offering heavy, impactful combat cadences that reward precise timing and decisive execution. The integration of diverse sub-mechanics, including sudden transitions into aerial projectile logistics, provided an agile operational flexibility that prevented monotony during extended shifts. Resource management loops function with optimal efficiency, as the conversion of [b]harvested souls into physical and magical upgrades[/b] creates a continuous incentive for thorough environmental clearance. The narrative delivery regarding your quest for exoneration provides a compelling framework, elevated by [b]authoritative vocal performances[/b] that match the grim solemnity of our cosmic mandate. Furthermore, the technical stability observed during the Warmastered optimization protocols successfully guarantees a fluid execution rate of sixty processing cycles per second on modern terminals. [h1]Identified Bottlenecks and Structural Liabilities[/h1] Operational momentum suffers a severe stagnation during the [b]final quarters of deployment[/b], specifically within the Black Throne sector where the repetitive execution of spatial-reorientation portal puzzles introduces exhausting bureaucratic delay. While the close-quarter combat mechanics function adequately, the lock-on targeting protocols occasionally exhibit [b]erratic tracking behavior when managing high-density workforce groups[/b] in confined spaces. The logistical mandate requiring the collection of scattered Armageddon Blade fragments prior to the final corporate restructuring feels artificially prolonged, presenting itself as tedious administrative busywork rather than meaningful field progression. Furthermore, despite the high quality of execution, the overall methodology relies heavily on pre-existing industry blueprints, occasionally [b]lacking a distinct corporate identity[/b] by visibly borrowing procedural elements from God of War. [h1]Final Evaluation of Accountable Conduct[/h1] Your calculated intervention successfully stabilized a catastrophic systemic failure and restored a semblance of administrative control to the ruined Earth. By systematically eliminating the rogue Chosen executives, you proved that your operational capabilities remain fundamentally intact despite the immense bureaucratic interference. [b]This intervention effectively sets the baseline parameters for the entire franchise[/b], establishing a robust framework that future operational cycles will continue to exploit. The Council notes that the current acquisition cost for this specific Warmastered package represents a [b]highly efficient allocation of resources[/b], particularly given the inclusion of foundational visual upgrades at no additional premium. [h1]Grade[/h1] Final Rating: 81.0/100 Employee: War receives this commendation because his operational execution delivers a thoroughly [b]robust, highly dependable action-adventure framework[/b] that confidently masters established industry standards, even if it occasionally lacks the pioneering innovation required for absolute executive promotion.
Ну такое, не зашла игра на скучничах-унылычах сбор частей меча армагеддона отбил желание играть дальше. до прошел на ютубе. кат-сцены крутые в игре но геимлпей супер растянутый до ужаса
老游戏了补个票
На момент 2026 игра довольно скучная. Если сравнивать, к примеру, с MGR:R, Darksiders очень медленная, ГГ передвигается также медленно, рывок останавливает его в конце, что за бред? Врагов мало, атакуют они пассивно, не чувствуется размаха. Сюжет подаётся очень маленькими кусочками и не успевает сформироваться в интересную картинку, как тебе вновь нужно бежать в другую точку пол часа. Музыка не цепляет и её мало.
Худшее говно во вселенной. Невыносимая блевотня. Здесь душно так, что русская банька покажется вершиной альпийских гор. Мозаика из самодельных фекальных деталек, а не самостоятельная игра, ♥♥♥♥♥. Все эти мразотные головоломки и кликерная двухкнопочная боёвка с еле подвижным дубом на гг. Геймдизайн - внебрачный выкидыш метроидваний и Шрэка 2. Боссы - лоботомированные беженцы из LEGO игр. Сюжет уровня пойди-принеси-пососи с убогими пафосными ебаками в главных ролях feat. постоянная бубнёжная интонация Войны, словно у него карандаш в заднице застрял. Я растягивал прохождение как мог, ибо каждый раз заходя в это я чувствовал себя как на работе. На вахте по добыче угля, раз уж на то пошло. ♥♥♥♥♥, КАКАЯ ЖЕ ЭТО ВСЁ ♥♥♥♥♥♥, Я НЕ МОГУ ААААААААААААААААААААААААААААААААААААААААААА
I cant recommend this game enough, its a masterpiece, I found this because I wanted to play god of war on pc. If you like brutal deaths with finishers and a great story, this game is for you
I'm probably at halfway point and I'm enjoying it quite a lot. I'm not really a fan of the art style, specially the character design that seems like it was drawned by a 14 year old sense of what is cool, but the world design is pretty good, as are the dungeons and puzzles clearly heavily inspired by Zelda and Metroidvania. Story has been very meh, that's mostly the reason why my progress has been so slow. When I'm not playing I dont really feel the urge to return, however when I finally do play, I usually do long session because the gameplay is very solid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 12.5K | 76% | $39.99 | |
| $13.8M | 20.8K | 79% | $29.99 | |
| — | 8.6K | 89% | — | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $41.5M | 20.4K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 98.4K | 94% | $4.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.5M | 22.2K | 93% | $19.99 |