
A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.43/day in the week after.
About

Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive.
Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up.
With the latest update, Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up.
Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit.
Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers, and customize your kitchen and dining hall with the help of local artisans.
Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons!
From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 77% | — | $1.8M |
| $29.99 | 382ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先声明,看在美术的份上打了个好评。这游戏真正能给你新鲜感的,只有开头四五个小时。至于后面的二十个小时那是完全重复的一套流程。 刚开始进游戏确实觉得画面很可爱(事实上也是被画面骗进来的),食物画得精致,小人立绘也很不错。但是差不多玩到第6个小时,那种对画面的喜爱就变成了“我不想再打一遍这个地图去收集材料了.....”。地图就那么三四个场景来回换皮,非常的没意思,也就打boss的时候能够稍微有点激情。 经营玩法也是机械化流水线。做菜就是对着料理台勾选项,选完自动完成,没有任何烹饪过程可言。顾客要啥你就去地下城刷啥,但背包还是太少了,如果能够多升级几次就好了。而且食材只能够从地下城获取,有时候攻略地下城的时候也会想如果能有一个种田系统缓解下攻略地下城压力就好了,这样我就能天天开店了,但终归是没有种田系统,于是循环变成:下城→收集食材→做菜→开店卖完→再下城……中间没有任何变奏,除了给交钱还债和做无聊的跑腿任务。 至于剧情?我玩到现在,唯一的“剧情推进”是[spoiler] 还清了父母欠的三笔债。然后我以为终于结束欠债生活了,结果之后也是需要继续交钱,只是换个名目。[/spoiler] 我是在PC和Steam Deck上断断续续玩的,靠着deck能够躺着玩的惰性才撑到这个时长。老老实实坐电脑前,我玩了5小时就腻了。就这个体量,现在这价格,只能说制作组全员都该给美术磕一个,因为画风几乎是它唯一的遮羞布。总结就是,原价是及其不推荐的,打折了且游戏荒了可以考虑一下。
Fun little time killer you shouldn't play on an empty stomach. Or maybe you should play it while waiting for your next meal. Runs well on the steam deck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−50% |
| 127ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++ Interesting and novel relationship between dungeon-crawling and cooking. +++ Cutesy character design and artwork. --- Utterly, offensively tone-deaf storyline. --- Tediously over-extended game sections. --- Uneven difficulty spikes, especially around bosses. --- Shallow and unsatisfying upgrade system. --- Poorly optimised, with heavy particle effects causing significant slowdowns. Like an abusive relationship, this title performs the despicable feat of putting the player down while playing it off as harmless comedy. Perhaps this could've worked with a softer touch, but as things stand now, the player character is essentially a non-person who gets bossed around by everyone they encounter, and this vibe unfortunately kills most if not all enjoyment that can be had. The gameplay feels like work being imposed on the player, with sequences that have a tendency to overstay their welcome, and goalposts that feel like they get moved back with every milestone of progress. The backhanded comments and the thinly veiled insults never once relent, lasting all the way to the very end, and it's the kind of toxic environment that makes one want to hit retirement as soon as possible. And here, retirement quite simply comes in the form of a red X.
[h1] Análise informativa. [/h1] Cuisineer é um jogo que eu [b]amo[/b], mas, não posso simplesmente recomendar sem dar várias ressalvas, pois seus problemas são notáveis, e certamente de desagrado de muita gente, portanto, o teor dessa análise será informativo: salientando pontos positivos e negativos para que possa auxiliar a pessoa em sua decisão de compra tendo em mente se o produto é para ela ou não! [b] Sobre o jogo [/b] Primeiro de tudo, o jogo é lindo, a arte dele é maravilhosa, extremamente fofo, um jogo completamente aconchegante, cozy. A ambientação dele nesse aspecto é excepcional, claramente feito com muito carinho e amor pela equipe, as animações dos modelos muito fluídas e agradáveis, é satisfatório, há uma grande dedicação e valor nesses sentidos. O mundo e conceito bem criativos e trabalhados, tem grande harmonia com todo o jogo. A Gameplay se dividi em duas partes distintas: [list] [*]Explorar masmorras para derrotar os ingredientes e consequentemente os coletar (sim, você luta contra os ingredientes). [*]Gerenciar seu restaurante preparando comidas e servindo os clientes. [/list] — Porém, aqui que vem o principal potencial problema desse jogo para muitos: as mecânicas do jogo são extremamente rasas e simples, o que em jogos cozy pode não necessariamente ser ruim, mas, aqui facilmente passa a ser negativo para boa parte dos jogadores, tentarei explicar e listar tudo a seguir. Vamos começar pelo gerenciamento do restaurante, para um jogo de culinária, resumidamente não há nenhuma mecânica de culinária, no restaurante você basicamente instala fogões, que funcionam como uma bancada de craft, ao qual você clica em um botão, seleciona o prato e espera ele ficar pronto, 95% dos clientes pegam o prato no balcão sozinho, então nem se mexer para entregar é necessário, além de que a variação de clientes é praticamente nula, não mudando nada entre eles. O sistema de combate é muito simples, bater e esquivar, o que no caso, é ok. As masmorras são poucos interessantes, com inimigos ainda mais simples e repetitivos. Certo, é um jogo que a proposta claramente não é ser profundo e complexo, pelo contrário, simples, fofo e para relaxar, porém, você vai fazer essas duas únicas coisas repetitivas e rasas, que são muita pouca coisa a se fazer, sem mudar absolutamente nada pelo resto do jogo, que dura cerca de ≈34horas se for fazer a principal e secundárias. O jogo se torna simplesmente extremamente maçante e com um grinding de pouca progressão muito longo, algumas vezes me sentia de fato exercendo um trabalho no CLT. São extremamente raro os casos ao qual vou julgar o preço que os desenvolvedores avaliam sua obra em uma review sobre o jogo, mas, nesse caso é inegável que R$79,99 acaba saindo muito caro para um jogo com tão pouca profundidade em conteúdo, muito provavelmente por esse preço você vai encontrar muitas outras obras que vão lhe agradar ainda mais do que esse produto e ainda sobrar dinheiro para outras. Sim, eu pessoalmente adoro esse jogo, não atoa o joguei por 60 horas totais, ele é fofo, relaxante, agradável — além de se aproveitar sozinho, também é muito bom para se jogar enquanto assiste vídeos, ouve podcasts de fundo, conversa em call com amigos, etc. mas, seus defeitos são consideráveis, o tornando um jogo que não é recomendado para todos, acredito que ele é bom pra ser jogado por umas ≈6h, ≈8h ou no máximo ≈10h totais antes de se mostrar uma experiência cansativa a depender do tipo do jogador. Cuisineer de forma imparcial, é no máximo um jogo um pouco acima do ok, longe de ser ruim, mas, difícil de o considerar perto de um jogo muito bom.
トロコンまでは遊ぼうかと思ってますが 全体的にゲームバランスというかテンポ感がいまいちだと感じることがあります すぐに枯渇する素材類、ラッシュ時間以外は暇なお店、モンスターの強さバランス(これは救済がありますが) どういう効果か分からない属性、アップデートは1日1回で翌日受け取りな上に休日がある 武器属性も1日1回でランダムな上に都度料理を消費するので何度も試すわけには行かない コンセプトは良いのですが、何をするにもブレーキがかかってるようなシステムバランスにイライラすることが多いです
cuisineer has a lot of heart, and i enjoyed playing through the game! there was a surprising amount of stuff hidden away into the very end (like the league and some other spoilers) that i'm glad i kept going for, and overall i found the characters endearing, the restaurant aspect fun to decorate, and the art absolutely lovely. a lot of the criticism for this game remains true; i found it oddly paced and quite repetitive. i don't think i would've minded grinding to get the coins/supplies needed for upgrades if the roguelite aspect of the dungeons was expanded on a bit more, but it was repetitive due to the fact there really isn't that much variation in weapons or styles, even with the upgrades. i wish there were more ingredients too to make each of the dungeons worth going to independently, instead of making the ingredients mostly the same while the resources in each dungeon varied, meaning it was hard to stock up on food and upgrade materials in the same run. nothing groundbreaking, but a fun little game to get into if you can get past the initial jankyness. i really like the variety of things to decorate your restaurant/room with, and the fun little sidequests you followed along for.
It's a neat little game for what it does, there's a lot of love and care. It has a misophonia toggle, as well as a difficulty setting that doesn't affect achievements. I appreciate the accessibility this game has. The gameplay is great, with seasonal cravings and events that pull you into different areas, all on top of a solid isometric dungeon crawler/restaurant sim.
unpolished, a lot of QoL missing. get it on sale and only for those who don't know any better. immensely disappointed because i really really wanted to like this game. hope they won't screw up their next game.
♥♥♥♥ off Basil, you do NOT need 20 crabs
Cuisineer is a deeply flawed game I somehow enjoyed more than I expected. Let's explore the ups and downs of the game (+, +/-, -, ?): + The game looks fantastic. The dish pics alone are outstanding. Nice and soft style, and furry characters! + Pom is a good protagonist and it was fun rooting for her. But the side characters steal the show: every woman's dream wolf Alder is such a great guy (would hang out all the time), Zhenzhu's design (that bell and that belt combo, I cannot look away) and personality would make me a permanent customer to her (and her sister's) drink shop, Ankhiluun... I could go on for a while, but in short: great peeps! + The story is kinda Stardew, kinda Animal Crossing and some ♥♥♥♥♥♥♥ parents thrown into the mix. Note to self: need more info about the mom (for research purposes)... + The combat is simple yet effective. There's a nice flow to it*. + It's fun to decorate and run your own restaurant while also doing some exploring every other day or so. +/- The core of the game, cooking, is super simple. Maybe too simple as you almost never even serve customers or catch thieves. Still, it feels satisfying. +/- The OST is fine for the game, but nothing really stands out. +/- The dungeons are fun to explore, but there's not much you can do in any of the dungeons. Just collect stuff and fight**. +/- The game gets repetitive quite quickly, but the seasons change, there are events and the characters are fun to talk to. - The item system is a total farce. Even the final boss loot is weaker than what you first start the game. - **The game's difficulty system is all messed up. Normal mode is essentially ultra hard mode. This is a rare game where I actually prefer the easiest difficulty... --... because the bosses are way too difficult (especially the final boss), the enemies can easily gang up on you (as the game sloooows down) and you barely find any ingredients/loot (which you need a ♥♥♥♥♥♥♥♥ of). ? The game continues forever, but I think I'm done for good. ? I like the idea of this game, and maybe a sequel could fix things for the better (like adding bacon to almost any food). ? I'm very confused by the fact that I still liked my time with the game. Hmm... maybe it was all Zhenzhu... Cuisineer is a weird experience. It's flawed, its basic core elements are almost broken, but it's still a game I kinda liked. This one's probably at its best in small bites. I want a better sequel now, please. 6/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.1M | 24.4K | 81% | $19.99 | |
| $4M | 7.5K | 96% | $19.99 | |
| $357.6K | 1.1K | 69% | $15.99 | |
| $12.6K | 38 | 97% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 7.5K | 89% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 2.8K | 89% | $19.99 | |
| $1.8M | 5K | 85% | $9.99 |