
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.1Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story is watered down nonsense. The UI is atrocious. The inventory is worse then Atrocious. It feels like a chore.
Full of nothing...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst MX #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нууу, определенно да. Такого количества обновлений... я еще не видел не в одной игре) разработчики Молодцы. Сюжет ведет очень жестко.
This game made me realize just how important a well developed story is in a single player game. There might be a lot of unique mechanics and systems but it all feels completely disjointed and messy. I requested a refund once I realized this game wasn't going to get better like the paid personalities on YouTube said it would. It was extremely dumb on my end to even consider listening to someone saying, "It gets better after 10 hours". The only thing that happens after 2 hours is your steam refund window closes. Overcooked Steak gets less rubbery and tough the longer you chew it. Am I right guys? It just takes time to appreciate the fine wine from the sweet Crimson Desert fruit. Yessir. After Steam denied my request, I literally forced myself to continue playing in order to justify my $70 but ended up calling it quits. I was hopping the modding community could salvage this game but the vast majority of the mods stopped working after the latest updates according to the Nexus Mods community. I should have just bought another Steam Controller 2 for an extra $30 instead of this game. Whenever a game's tutorial phase is longer than the Steam Refund window, exceptions should be made for refunds. These developers knew exactly what they were doing.
Oh God, I wanted [i]Crimson Desert[/i] to be good. I wanted it to be good so bad. It had things in it that looked so cool leading up to launch. A tight combat system with interesting and varied moves, multiple characters with different styles of play and their own unique stories, an open world with cool ways to explore it, and tiny little secrets packed away behind every corner. It felt like it was really grasping at something great and special, but it just fumbled it. They really managed to snatch defeat from the jaws of victory with this one. And it started so nicely, which makes it even more annoying. You begin the game as Kliff, your generic warrior-leader type of the Greymanes faction. Right away, the Greymanes are attacked, with most slaughtered and the rest dispersed. Kliff is killed, brought to a tutorial area by floating geometry, and brought back to life. Bam, an easy core story to start the game. Your friends were killed or scattered everywhere, so there’s a narrative reason to rebuild the Greymanes and get revenge, and that also serves as a core gameplay motivator as well. But the wheels really fall off this thing so fast. You’re immediately thrown into a fairly generic fantasy town, which isn’t uncommon for games like [i]Crimson Desert[/i], but it’s how the game handles everything that makes this feel like a mess. In the town, you start getting introduced to individual factions and their quests, which also isn’t uncommon in these kinds of games, but [i]CD[/i] has some kind of fetish for them. Oh no, you can’t have just a few major political factions as the world’s big players. Every tiny, insignificant faction and family has its own section in your menu, has its own NPCs, has its own tiny stories, and has its own quests. This sets a really bad start for how messy and undisciplined the story and worldbuilding are. Yes, a medieval fantasy world [i]would[/i] probably have a quintillion different small allegiances and families, but that doesn’t make it enjoyable to navigate here. Side quests basically come down to small, petty nonsense, and aren’t interesting enough to make up for the fact that they don’t tie into the overarching story in any meaningful way. As someone who tries to engage with as much side content as possible when playing a game, there’s just too much bloat and fat around the side content in this game for it to be so boring and bland. That’s not even taking into consideration the side quests like bounties and just handing food over to random citizens, which were copied and pasted dozens of times throughout each region without ever being exciting. Even if they did all tie into the main story, the main story isn’t anything interesting either. Right after the game establishes its solid core motivation, the critical path soon devolves into its own separate mess of poorly written characters, allegiances, and bloated nonsense. I’m willing to concede that sometimes the critical path will get pushed to the side for a bit so you can indulge in other things, but this is too much. The main story is just poorly paced, barely connected filler, which is insane given that it's the [i]main story[/i]. Not even recent [i]Assassin’s Creed[/i] games have been this bad with setting up their main narratives, and those guys have been fumbling it for [i]years[/i] now. It doesn’t get any better when your other playable characters—Damiane and Oongka—join the party. Damiane just kind of shows up to join you because of bad things going down in her homeland, and while Oongka at least has some plot relevance, you don’t get him until it’s way too late in the game. Their joining order almost feels backward, since Damiane just doesn’t have much going on except things getting messed up in her homeland, but her issues never feel important enough in the moment to justify her being in your party. It genuinely feels like they added Damiane more because they wanted a pretty girl as a playable character than someone with actual plot relevance. The worst part of having 3 playable characters is how the leveling is handled. You enhance skills using Abyss Artifacts, which you can get by defeating enemies as a sort of experience system, or you find them throughout the world through various means. This system is inherently fine on paper, but the game isn't played on paper. Each character has a large skill tree, and outside of core color nodes that affect things like health and stamina, no upgrades are shared. If you spent a lot of time putting Abyss Artifacts into Damiane (because she’s easily the most fun to play), you’re out of luck when you want to play as Oongka. You can reset your entire skill tree for a character, but have fun doing that each time you need to swap stuff around between characters. It’s such an unintuitive, grindy mess that it feels more like it belongs in their MMO, [i]Black Desert[/i] than their single-player game. The core combat is definitely the best part of the game. Each character has multiple different combos and flashy attacks they can use, and those are genuinely fun to play around with. The bosses you go up against are mostly cool and exciting, with solid designs and attacks, and there’s always a [i]Breath of the Wild[/i]-esque silly trick you can pull out against a boss. For as many awful design choices [i]CD[/i] has, it does a great job nailing a solid combat system that lets you slaughter mooks en masse while saving beefier challenges for its special enemies. If the game had less fat surrounding the combat, the whole experience would have been [i]so[/i] much better. It might have even been good enough to make up for the bad story and characters, but alas, we have what we have. While the combat is mostly enjoyable throughout, it isn't strong enough to carry a game of this size all the way through, and more wheels fall off this thing when it comes to the exploration and puzzle gameplay sections. The world is beautiful and has plenty of interesting sights, but it’s just too large. [i]CD[/i] is yet [i]another[/i] open world game that is just too big for its own good. It’s even more frustrating because it’s clear a lot of the exploration and traversal mechanics were inspired by games like [i]Breath of the Wild[/i], and that game would have also benefited from making its world about 25% smaller. [i]CD[/i] just didn’t learn from the past mistakes made by already superior games in the genre, and instead steered into them, making itself worse than it really had to be. The puzzles themselves are their own issue. They’re not interesting, and none of them made me feel clever for solving them. With how a lot of them require Kliff to do things like climb on certain spots and use attacks, they were also needlessly clunky, and that wasn’t helped by things like Kliff having to slowly rotate statues he stabbed with his sword. It’s all just so unnecessarily padded out in a game that’s already too padded out for its own good. Most of the time, the rewards weren’t even good enough to justify how annoying the puzzles were to do. You would usually just get an Abyss Artifact, and with how many of those you need, a single one as a reward just isn’t cutting it. If you’re a player who genuinely cannot get enough of doing the same task over and over and over [i]and over[/i] again, then you’ll probably get your money’s worth from just the sheer amount of gameplay that [i]technically[/i] exists in [i]Crimson Desert[/i]. But if you’re someone who wants a game that’s more disciplined and makes better use of its mechanics with less repetition and tedium, or characters and a story that don’t suck, I would look elsewhere. Despite everything [i]Crimson Desert[/i] could proudly put down on a features list, it’s spread too thin to make the most out of any of them, and it proves again that the mythical Everything Game just isn’t here yet.
스토리가 너무 구림
Bad combat, bad story, bad camera
Кусок ссаной говнины даже не думайте покупать этот мусор!!! В игре плюсов нет от слова совсем -мир большой, но пустой -квесты всратые и не интересные, сюжет пустышка -боевка просто кликер какойто, не интересный и скучный -крафт максимально убогий -инвентарь всратый, взаимодействие с нпс (торговля и прочее) максимально убогое -куча бесполезного собираемого хлама, а полезный весь по сути однообразный -минусы этой игры запаришься перечислять Это не игра, а эксперимент. Напихали все что можно со всех игр, причем убого исполнили и получилась какашка. Максимально растянули время взаимодействия со всем, что очень бесит. Обучения и объяснений что и как нет от слова совсем- ютуб в помощь для разбора функционала этого мусора. В общем это подобие игры сама по себе один минус, крайне жаль потраченных денег и времени
I played the game for quite a while, and usually when I do that I leave a positive review, but the game just felt like one delivery quest after another. There was very little in the way of story; maybe they fixed that post-release--I have no idea.
Generic. I wanted to enjoy the game but nothing in it really pulls me. The combat is clunky even after 20 hours, the story is not compelling and half the time i don't understand or care what's happening. Following people is a horrible mechanic that i wish just wouldn't exist. The world is huge and full of mostly nothing. Nothing that feels significant anyway.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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