
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.1Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, even after 50 hours, it just felt like I was forcing myself to chug through, hoping things would get better. Most of the features feel very surface-level. I've barely touched the camp management system even after 50 hours of gameplay. Sieges are extremely basic and seem to serve no purpose other than advancing the story—and even then, it's just YOUUUU- a one-man army cheesing the objectives (and a dragon that has like a multi-day cooldown???????). Your companions and the Greymane clan serve zero purpose in sieges. I would at least hope it'd be similar to Shadow of War, where your orc generals actually show up to siege and you have your own troops. In CD there's none of that—no influence systems, and the camp stays practically the same throughout the game, serving only as a convenient "hub." (I'm almost certain PA originally meant to expand on this much more, but investor pressure to ship forced them to axe pretty much any further enhancements.) I came from playing BDO for many years, and it's painfully obvious this was meant to be an MMO before decisions changed during development. Even as a single-player prequel to BDO, it's obvious—you can tell from the map, the towns, and the names, along with NPCs being lifted straight from BDO. Alustin and Shakatu are perfect examples. Even how the mobs are spaced and set up follows the classic BDO mob-pack framework—clearing a castle feels more like running a rotation at a grind spot than anything else. Your character is just a mesh of various BDO classes—Ranger, Warrior, Ninja, etc.—all rolled into one, but a terrible imitation of them in every way. The controls are also pretty terrible, and it took a long time to get used to them. I think the reason is that the combat system is meant to have active guards and i-frames, but in CD there's none of that—so you're almost guaranteed to get hit no matter what, and there's no damage reduction in place to soften it. BDO, for example, is an insanely mechanically demanding game, yet the combat feels far more fluid and skillful because you have actives, passives, and guards. BDO understands it's not a matter of if you get hit, but when. CD is missing much of that, which makes most fights feel terrible and harder than they should be. Which is crazy considering this is the same developer that made BDO—it's like they forgot all the best things about BDO's combat and, instead of just doing it again with minor improvements, decided, "Hey, let's try something new for literally no reason whatsoever." Which is why I'm so confused that so many people are raving about this game like it's the second coming of Christ. It's basically a generic MMO busywork-quest simulator for 60% of the game, and the other 40% is a story that's painfully dull with equally dull characters. Even the Greymane companions have zero depth and feel incredibly forced. And that's on top of the plethora of visual bugs, artifacting, and hazing that make the game incredibly hard to even play—or even look at. Despite the pretty textures, it feels as though PA has taken a step back from even BDO in terms of textures, graphics, and performance—and that's despite BDO being ten times the size in terms of complex features. In BDO you can literally run an entire worker empire, specialize in specific life-skills, and spend your whole time playing doing just one thing. CD has maybe 0.2% of that in terms of depth. I think if this game had another 2-3 years of development, it easily could have dwarfed anything. So overall—TL;DR: not worth investing in. Don't be like me and play past the 2-hour mark, then grind out 50 hours thinking there'll be more. Literally, what you see is what you get. It's a giant one-inch-deep puddle.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst MX #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full of nothing...
нууу, определенно да. Такого количества обновлений... я еще не видел не в одной игре) разработчики Молодцы. Сюжет ведет очень жестко.
Bad combat, bad story, bad camera
스토리가 너무 구림
I really tried to like this game but it's a complete mess. You can't have combat that requires precision with janky character movement and controls that don't work correctly. Now I've played past the 2 hour mark and can't refund. Amazing.
Об этой игре уже много положительного написали сорокалетние подпивасы, которые нашли во что можно побегать после Вартандера, и так же много негативного написали умные люди в очках. Особо добавить нечего. Просто скажу основное: Игра красивая, но только если у вас мощный комп - без реконструкции лучей это режущий глаза кал. В игре есть сюжет... И ладно, что он простенький, но он сделан просто отвратно. Самый угар: нужно попасть в подвал к какому-то там лидеру ополчения, на входе стоит охранник. Ты говоришь: "Впусти", он: "Нет", ты: "*врёшь, чтобы войти*", он: "Я тебе всё равно не верю". Отходишь от охранника на 2 метра и подслушиваешь разговор двух бомжей. Возвращаешься к охраннику и врёшь, используя услышанное от бомжей. Охранник: "Так, я тебе уже немного верю, но всё равно нет". Игра снова просит отойти, но уже на 5 метров, к ещё двум бомжам. Снова подслушал, снова вернулся к охраннику, добавил ещё инфы к вранью. Охранник: "Я тебе уже почти верю, но всё равно не пущу..." И что вы думаете? Игра просит отойти на 10 метров и подслушать разговор ещё 2 бомжей... Подслушал, вернулся, снова наврал. Охранник: "ООО, так бы сразу и сказал, блин, проходи, братишка". Боже, это такой п*****, пока я прохожу такие задания, у меня такое чувство, будто мозг разжижается... В игре есть прокачка... Опыт дают за каждый поход в туалет, просто засыпая тебя очками навыков. И куда ты их тратишь? На открытие нового удара, которым ты не будешь пользоваться, потому что на тебя каждые 5 минут выбегает 100 болванчиков. Ты просто устаёшь что-то комбинить и в тупую закликиваешь их ЛКМом. Или ты можешь улучшить оружие, чтобы получить +2 к урону, но болванчикам п*х, они стабильно умирают с 3 ударов, а вот босс - да, умрёт не с 150 ударов, а может с 145. В общем, прокачка навыков и снаряги имба, всем рекомендую... Ну и т. д. Заходя в RPG с обрыганными квестами и всратой прокачкой, задаёшься вопросом: а н***** в это вообще играть? Я просто ненавижу эту игру и уе*****, которые писали, что игра "раскрывается спустя там 10, 20 часов"... Ни*** не раскрывается, всё такой же УНЫЛЕЙШИЙ кал. И мне теперь придётся просто тупеть и деградировать в этом дерьме только потому, что я отдал 2500 грн за это, и моя жадность не позволит мне смириться. Я отыграю каждую копеечку, лицо в дерьме будет до самых ушей...
Игра интересная и она может затянуть, только если ты сам готов исследовать ее. Но главный бич этой игры - графика. Графон достойный, но только днем, и то где то с 9 утра и до 19-20 вечера, далее это мыло и шакальство. Пресет Кинематографический никак не исправляет ситуацию с шумом, тут не вывозит сам движок. К сожалению, что бы насладиться этой игрой по полной нужна минимум 5060Ti, играя в нативе и на максимальном освещении. 4к она не стоит
Still boring and disjointed after 20 hours.
I'm a bit sad to make this review negative, but I cannot recommend it in good faith with its current ailments. I'd wait for now, but be on a look out. In a way, this is not alike any other game I played. The high points are very impressive. But at the same time It is mind bogglingly fascinating how idiotic and incompetent it can get during its low points. While you can get used to the obtuse control scheme, the combat which is the bread and butter of the game just ends up being tragic, at minimum the ranged section just needs scrapping and a complete overhaul. The lack of precision and heavy emphasis on a controller friendly interface makes you fight the layout more than the games various npc's. There is also very little restraint practiced by the developers, combat is very flashy yes.. but not every single grunt kill needs a slow motion finisher accompanied with a deafening thud and a lightshow. Not to mention even the main quests sometimes feel like they were written and designed for some long gone defunct MMO with minimum effort back in 2005. With a dialogue tree straight out of a nightmare and a constant indecisiveness whether the main protagonist is supposed to be talking or to be silent. Instead throwing 50 different features at the wall hoping some will stick the people in charge need some time for their game to mature and realize they are not making an MMO anymore. But there is also a big potential, as there was already a surprisingly fast steady supply of patches and various quality of life improvements. With the team being fast on their feet and seemingly listening to various gripes their community had for the game so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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