
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.1Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not get the appeal of this game
Gra przez pierwsze godziny jest naprawdę świetna i wciągająca, potrafi zachwycić skalą i wyglądem świata jak i systemem walki, no i na tym się kończą plusy tej gry. Najbardziej frustrującym dla mnie problemem było to jak skonstruowane są wszelakie łamigłówki, miałem wrażenie, że deweloperzy nie zostawili żadnych wskazówek i liczyli, że gracz się domyśli (bez naprowadzenia) co trzeba zrobić albo będzie po kolei próbował każdej z wielu mechanik gry żeby sprawdzić która działa. Fabuła jest nijaka, postacie są puste, główny bohater nie wykazuje dosłownie żadnych emocji. Poza fabułą są jeszcze oczywiście zadania poboczne które są okropnie powtarzalne i skonstruowane pod MMO. Gra naprawdę z początku wydawała się świetna, z czasem była coraz bardziej powtarzalna i frustrująca a fabuła dalej nie wciągała. Nie zliczę ile razy musiałem wejść na yt żeby obejrzeć jak coś się robi, co mi się nie zdarzało nawet przy residentach które się opierają na łamigłówkach. Szczerze do zakończenia fabuły aktualnie jedyne co mnie motywuje to cena którą zapłaciłem, i jest tak już od dobrych 40/50 godzin rozgrywki, na szczęście nie wiele tej fabuły zostało.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst MX #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, even after 50 hours, it just felt like I was forcing myself to chug through, hoping things would get better. Most of the features feel very surface-level. I've barely touched the camp management system even after 50 hours of gameplay. Sieges are extremely basic and seem to serve no purpose other than advancing the story—and even then, it's just YOUUUU- a one-man army cheesing the objectives (and a dragon that has like a multi-day cooldown???????). Your companions and the Greymane clan serve zero purpose in sieges. I would at least hope it'd be similar to Shadow of War, where your orc generals actually show up to siege and you have your own troops. In CD there's none of that—no influence systems, and the camp stays practically the same throughout the game, serving only as a convenient "hub." (I'm almost certain PA originally meant to expand on this much more, but investor pressure to ship forced them to axe pretty much any further enhancements.) I came from playing BDO for many years, and it's painfully obvious this was meant to be an MMO before decisions changed during development. Even as a single-player prequel to BDO, it's obvious—you can tell from the map, the towns, and the names, along with NPCs being lifted straight from BDO. Alustin and Shakatu are perfect examples. Even how the mobs are spaced and set up follows the classic BDO mob-pack framework—clearing a castle feels more like running a rotation at a grind spot than anything else. Your character is just a mesh of various BDO classes—Ranger, Warrior, Ninja, etc.—all rolled into one, but a terrible imitation of them in every way. The controls are also pretty terrible, and it took a long time to get used to them. I think the reason is that the combat system is meant to have active guards and i-frames, but in CD there's none of that—so you're almost guaranteed to get hit no matter what, and there's no damage reduction in place to soften it. BDO, for example, is an insanely mechanically demanding game, yet the combat feels far more fluid and skillful because you have actives, passives, and guards. BDO understands it's not a matter of if you get hit, but when. CD is missing much of that, which makes most fights feel terrible and harder than they should be. Which is crazy considering this is the same developer that made BDO—it's like they forgot all the best things about BDO's combat and, instead of just doing it again with minor improvements, decided, "Hey, let's try something new for literally no reason whatsoever." Which is why I'm so confused that so many people are raving about this game like it's the second coming of Christ. It's basically a generic MMO busywork-quest simulator for 60% of the game, and the other 40% is a story that's painfully dull with equally dull characters. Even the Greymane companions have zero depth and feel incredibly forced. And that's on top of the plethora of visual bugs, artifacting, and hazing that make the game incredibly hard to even play—or even look at. Despite the pretty textures, it feels as though PA has taken a step back from even BDO in terms of textures, graphics, and performance—and that's despite BDO being ten times the size in terms of complex features. In BDO you can literally run an entire worker empire, specialize in specific life-skills, and spend your whole time playing doing just one thing. CD has maybe 0.2% of that in terms of depth. I think if this game had another 2-3 years of development, it easily could have dwarfed anything. So overall—TL;DR: not worth investing in. Don't be like me and play past the 2-hour mark, then grind out 50 hours thinking there'll be more. Literally, what you see is what you get. It's a giant one-inch-deep puddle.
The story is watered down nonsense. The UI is atrocious. The inventory is worse then Atrocious. It feels like a chore.
At the time of writing this I have around 400hours. The game is great visually and the combat system is fun. HOWEVER - The story arc is lack luster and having completed it I'd say it reeks of chatGPT. It's a silly amalgamation of things ripped of from other franchises/stories. In particular, Fallout. The voice acting is most likely AI and even then they were still to lazy to give npcs in entirely different continents a different voice or even different speech patterns. The gear system lacks any kind of depth. Almost all of the items are similar to one another at max refine. So you'll find a bunch of cool looking gear all over the place but it means nothing because it's not any better then your other gear. The elemental balancing is awful. Fire is much stronger then any other element to both use and protect against. Making the other ones feel soft and pointless. The pacing of the game is bad. You don't even get to use your home camp of Pailune and reap the benefits of it until you've completed the game which makes it entirely pointless. The overall feeling I was left with having put 300-400 hours into the game was that the game had tons of potential but got rushed together and pushed out the door. Disappointing, could have been a masterpiece.
a lot of cutscenes and unskippable bullst make this a lame experience
I really tried to like this game but it's a complete mess. You can't have combat that requires precision with janky character movement and controls that don't work correctly. Now I've played past the 2 hour mark and can't refund. Amazing.
The game is less stable than moded Skyrim and constantly crash on opening menu, cut scenes, gameplay.
Ну вот и закончилось спустя почти 80 часов терпение и как будто уже ничего нового об этой нейропараше в целом сказать нельзя. Чисто купил посмотреть как выглядит современный геймдев, ну все то же самое можно и в унитазе посмотреть, разницы нет. Кратко - пятикратно переваренный кал, денег своих не стоит. По порядку (будут спойлеры, хотя что тут спойлерить не понятно, игра просто слоп): 1) перевод - просто нейрослоп, как пример тебя нпс буквально нах*й посылают, а в текстовом переводе тебе говорят мол не надо в меня врезаться. Да и в общем если вы хотя бы знаете ландан из ве кепитал, то заметите всю нейрослоповость перевода, англ тут не сложный 2) сюжет и квесты, объединю в одну категорию. Основной сюжет просто шоу для отсталых, хз что вообще в нем происходит, ни экспозиции, ни знакомства с персами - вот вас выгнали из Пайлуна, вот гг какого-то черта жив (и ни он ни кто-либо не задают вопросов почему), вот вам рандомные персы у серогривых с именами, хз кто это, игра не объяснит (можно идти читать внутреннюю энциклопедию, но это совсем если делать нех*й), вот вам линейные и душные квесты с поездками на лошадях и разгадкой головоломок. Квесты по сути все линейные, никакой вариативности в них нет, да и смысла особо тоже - гг с нулевой либо знаком со всеми персами, либо никто не задается вопросом кто такой гг вообще, да даже взять убогую осаду кальфрада - осаждаешь этот замок. вроде бы должно быть эпично, кульминация знакомства с механиками - по факту тебя на пару часов выпускают просто чистить спавнящихся чуть ли не бесконечно болванчиков...а финальный штурм замка вы забегаете в открытые ворота, с вами знакомится рандомный маркиз, который вас знает...и все, боссик и глава закончена. Что произошло, почему, как вообще штурм так кринжово прошел огромного замка, кто все эти люди - игре просто нас рать на все объяснения. Ну или для примера с Деменисом вся история связанная с этой же осадой - вот ты приходишь в Деменис по мейн квесту в поисках вороны - тут тебя бесконечно харасят какие-то толпы инквизиторов...и вот кто они? почему они враждебны? Разве так сложно было хоть какой-то сценой или разговором пояснить нормально что вообще происходит? По итогу часть сюжета в Деменисе здесь их просто игнорирует, а самое смешно что игнорит она их и в Кальфраде, где они вместе с мишками захватили замок. Защитники кала скажут, что дальше могут объяснить (очевидно они подсосы какого-то генерала, указанного на подписях локации, мол нельзя освободить до такого-то квеста с ним), но сколько до этого топать? Еще 70 часов? Да и взять хотя бы знакомство с второстепенными гг, которые становятся доступны (зачем вообще не понятно) - вот у вас лагерь? А, ну вот вам рандомная баба, с которой вы и словом не перекинулись, она теперь с вами потусуется, хз зачем, теперь вы можете за нее играть, поздравляем... В общем тут просто уже усталость от того, что в игре хз что вообще происходит. Долго тут не хочется говорить, буквально каждый квест в игре кал с диалогами, написанными либо самым кринжовым сценаристом, либо нейронкой. 3) Обилие механик. Ну вот серьезно, игра просто заваливает игрока механиками - вот тебе отражение света, удар по пальмире, какая-то бездна с ее проводами, разные вариации всего этого кала, что ты должен выучить по сюжету, куча мелочи по типу подслушивания - а используются эти механики бывает что раз в часов 5-10. Попав в бездну во время мейн квеста где надо ворону догнать я просто не мог час вкурить что в этой бездне надо делать т.к. натурально 70 часов до этого игра не касалась этой бездны ни по квестам, ни по мейн сюжету. Да и подсказок как будто часто нет что делать надо, чисто сам разбирайся какой рандомный кал придумали разрабы в очередной головоломке и какую механику тебе здесь надо применить. Ну и в большинстве квестов на эти механики натурально пох*й, просто потому что они, как описано, состоят из поездок на лошади, зачистки болванчиков и принеси-подайки, так что хз зачем все это в игру введено по итогу. Да и в целом каждая из этих механик работает как кусок кала, взять то же воровство, где стражники вас могут заметить сквозь стены и ТЕЛЕПОРТИРОВАТЬ в тюрьму. Просто мечта следака, тп в тюрьму для вора... 4) Эксплоринг мира. Кто-то на ютабчиках натурально лил в уши, что здесь мол интересный эксплоринг мира, рандомные руины или объекты интереса тебя всегда приведут к контенту... По итогу все это *обман*, нет здесь ничего интересного - практически все точки интереса либо пустые и ненужные деревни, либо занятые вражескими болванами аванпосты, которые надо чистить, лута с этого почти никакого ценного, так как весь лут запрятан в типовых пещерах за водопадами или за решетками в древних руинах, так что смысла по карте лазить особо нет, она большая, но фактически бессмысленная, это вам не принесет ни интересных квестов (часть из которых вообще открывается по мере прохождения мейн квеста и отмечается на карте, так что еще меньше смысла исследовать карту), ни лута особо, т.к. он раскидан ну очень широко и натурально часа в 2-3 можно одну шмотку выцепить если не пылесосить с интерактивной картой. Можно еще много чего говорить, но в игре из рук вон плохо сделано все. По отдельности и механики все эти хитрые для головоломок, и мир, и бог с ним квесты может и не совсем всрато сделано, но между собой это почти никак не стыкуется, а главное не цепляет игрока, в результате натурально приходится сидеть вспоминать чему игра учила текстом в маленьком окне в углу экрана 30 часов назад... ну или гуглить, по гуглу в целом видно, что когда начинаешь вводить задачу квеста он почти сразу подставляет запрос, видимо много кто гуглит что в этом кале делать надо. В общем за почти 80 часов игра вызвала только дикую усталость, когда по сюжету попросили подслушать разговор каких-то лунопопиков, а как подслушивать сиди вспоминай, потому что я не помню чтобы хоть раз до этого вообще в игре это было. По итогу просто не понятно почему у игры такой высокий рейтинг - она не заслужила его вообще ничем, она по факту не рпг, да даже игрой это назвать сложно, просто набор механик и нейрослоп текста.
This game made me realize just how important a well developed story is in a single player game. There might be a lot of unique mechanics and systems but it all feels completely disjointed and messy. I requested a refund once I realized this game wasn't going to get better like the paid personalities on YouTube said it would. It was extremely dumb on my end to even consider listening to someone saying, "It gets better after 10 hours". The only thing that happens after 2 hours is your steam refund window closes. Overcooked Steak gets less rubbery and tough the longer you chew it. Am I right guys? It just takes time to appreciate the fine wine from the sweet Crimson Desert fruit. Yessir. After Steam denied my request, I literally forced myself to continue playing in order to justify my $70 but ended up calling it quits. I was hopping the modding community could salvage this game but the vast majority of the mods stopped working after the latest updates according to the Nexus Mods community. I should have just bought another Steam Controller 2 for an extra $30 instead of this game. Whenever a game's tutorial phase is longer than the Steam Refund window, exceptions should be made for refunds. These developers knew exactly what they were doing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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