
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.1Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
#TakeMyMoney! Eure Arbeit für die Community ist historisch. Vielen Dank.
Ai slop game. Terrible generated story, terrible combat, generated enemies. Stay away
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst MX #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am so bored. I don't really know what is going on, or care to know. I don't understand the factions nor do they seem to matter. The combat is insanely easy but at the same time clunky. The building is blah. The dialog is bizarre. I am trying so hard to like it but there is nothing keeping me playing. I lost money on this one for sure. It reminds me of Net Ease's Once Human. Throw everything at the wall and see what sticks sort of play. However, Once Human was actually fun. Nothing is fun in Crimson Desert. I actually groaned when one of my greymanes asked me to go do some stupid quest for them.
Wide as an ocean, deep as a puddle
Я устал играть в бета-тест. Спасибо.
God Level
I'm a bit sad to make this review negative, but I cannot recommend it in good faith with its current ailments. I'd wait for now, but be on a look out. In a way, this is not alike any other game I played. The high points are very impressive. But at the same time It is mind bogglingly fascinating how idiotic and incompetent it can get during its low points. While you can get used to the obtuse control scheme, the combat which is the bread and butter of the game just ends up being tragic, at minimum the ranged section just needs scrapping and a complete overhaul. The lack of precision and heavy emphasis on a controller friendly interface makes you fight the layout more than the games various npc's. There is also very little restraint practiced by the developers, combat is very flashy yes.. but not every single grunt kill needs a slow motion finisher accompanied with a deafening thud and a lightshow. Not to mention even the main quests sometimes feel like they were written and designed for some long gone defunct MMO with minimum effort back in 2005. With a dialogue tree straight out of a nightmare and a constant indecisiveness whether the main protagonist is supposed to be talking or to be silent. Instead throwing 50 different features at the wall hoping some will stick the people in charge need some time for their game to mature and realize they are not making an MMO anymore. But there is also a big potential, as there was already a surprisingly fast steady supply of patches and various quality of life improvements. With the team being fast on their feet and seemingly listening to various gripes their community had for the game so far.
马赛克沙漠
I've spent too much time ranting to my friends about how bad this game is, and how frustratingly close it gets to being good and just falling flat on its face. I'm frankly tired of talking about it, and I think that summarizes how I feel after completing this game. There's just so much that was almost done well but seems to fundamentally misunderstand game design, or the aspects of other games that are being imitated. So many parts of the game feel hastily cobbled-together, half-assed to pad the game time, as if just creating a huge game was the goal, and creating a good experience was an afterthought. It's weird how poorly strung together the quests are, how the introduction quests are duplicated for every area of the game, how a lot of the equipment is completely identical in stats and devoid of mechanical complexity... it's a really long list of weird decisions. I can see why some players might enjoy this, but with the budget and scope behind a game like this I'm hoping I at least get something novel, or a heartfelt attempt at making something, but Crimson Desert is not that. It's just so much filler. It's sad that the most novel thing about Crimson Desert is just the sheer volume of it. I doubt any amount of patches are going to fix this game. I kept thinking it was going to tie itself together somehow, but as I kept playing it became increasingly clear that the best thing I was going to get out of finishing this game was how much better the next RPG will feel in contrast. The experience itself isn't worth completing, never mind paying money for this game, and frankly I think that's a shame. I hope Pearl Abyss re-evaluates their approach to making single-player games, and creates something better in the future.
이렇게 계속 뜯어고칠거면 애초에 제대로 만들어서 냈어야지. 끝도없이 반복되는 패치, 버전 바뀔때마다 늘어나는 튕김.. 스토리는 싸구려 양산형 모바일게임만 만들던 애들이 쓴 수준에, 그저 "개발 구현하는데만" 집중하면 게임이 어떻게 되는지를 보여준 좋은 사례. 1회차 클리어하고 나면 다시 플레이할 이유도 없어진다. 다른 GOTY급 게임에서 본 장점들은 모두 긁어와서 따라 만들어 놨는데, 이 게임만의 장점은 거의 없다. 딱 하나,"보이는 오브젝트를 다 부술수 있다" 정도. 단순히 개발만 열심히 해서 만든 게임. 그 외에 장점은 전무함.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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