
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.1Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
马赛克沙漠
I've spent too much time ranting to my friends about how bad this game is, and how frustratingly close it gets to being good and just falling flat on its face. I'm frankly tired of talking about it, and I think that summarizes how I feel after completing this game. There's just so much that was almost done well but seems to fundamentally misunderstand game design, or the aspects of other games that are being imitated. So many parts of the game feel hastily cobbled-together, half-assed to pad the game time, as if just creating a huge game was the goal, and creating a good experience was an afterthought. It's weird how poorly strung together the quests are, how the introduction quests are duplicated for every area of the game, how a lot of the equipment is completely identical in stats and devoid of mechanical complexity... it's a really long list of weird decisions. I can see why some players might enjoy this, but with the budget and scope behind a game like this I'm hoping I at least get something novel, or a heartfelt attempt at making something, but Crimson Desert is not that. It's just so much filler. It's sad that the most novel thing about Crimson Desert is just the sheer volume of it. I doubt any amount of patches are going to fix this game. I kept thinking it was going to tie itself together somehow, but as I kept playing it became increasingly clear that the best thing I was going to get out of finishing this game was how much better the next RPG will feel in contrast. The experience itself isn't worth completing, never mind paying money for this game, and frankly I think that's a shame. I hope Pearl Abyss re-evaluates their approach to making single-player games, and creates something better in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst MX #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let it be known that there are elements of this game that sit with me positively. But in terms of an open world RPG, this is a game that shuns the actual role-playing aspect in so many ways in favor of gameplay, but the gameplay itself hurts much of the time to even deal with. Bits of this game that feel like Zelda, then RDR2, then they take from Assassin's Creed, and it sort of just feels like a game you've played before at a certain point with mechanics that span as wide as an ocean but as deep as a puddle, if only because you have no real reason to engage in really any of them. What reason do I have to build up my camp, increasing relationships with shopkeepers to get contracts to my camp, upkeep relationships with any character at all, do side quests other than occasionally gameplay reasons? (or because the game will literally force you do progress in a certain way by locking you out of progression until you do a specific thing, but narratively it is never explained why) Can I talk about the narrative? God awful. Camp gets attacked, find one billion of your comrades who survived, watch the game try to establish a personality for each one of them for the one cutscene they get any real time, and of course fails to follow up on really any narrative on any one character. I can't stress this enough, there is almost zero character writing, development, really anything in this game. You build a fantasy world full of tribes, nations, witches, bandits, political intrigue, and you fail to give it ANY interesting characters? To give it the one thing that makes the world move and feel alive and interesting, actual characters that have stakes and change dynamically? I don't care to upgrade a tech tree, I don't care about my camp and the Greymanes, I don't care to defend Hernand, or really have feelings about anything by the hundred hour mark because I really do not know these characters in any real sense of the word! They could all have blown up and I'd actually be relieved I didn't have to hear Yann again! This is antithetical to RPG design, even Starfield did this ♥♥♥♥ better and that was a load of ♥♥♥♥ because of the procedural generation and questionable writing already! But fine, I'll go back to gameplay. This has been said before but Kliff controls like you're trying to maneuver a 2 ton tungsten cube through a laser maze at times. Many of the mechanics are obtuse and used to solve puzzles in ways that are only occasionally clever, other times downright annoying because they repeat and are made to go unlock gear (which I will ABSOLUTELY get to momentarily). Whoever thought that we need to repeat looking at paintings on mountains so we can spin wheels with the same paintings in the right orientation needs to be fired, that isn't fun that's just forcing me to leave the "dungeon" to go explore the vague location you threw it on the map, which would be fine if it was only once and the gear was any good, but it ISN'T! Wanna know something about the gear in this game? It all functions basically the same, with little difference between any of the armor and weapons outside of the augments they come with, which can also be switched out. Why do this? For what purpose, so people can have vanity? That gets rid of the whole purpose of searching for any of this ♥♥♥♥ in your game! Even Breath of the Wild/Tears of the Kingdom gave unique, non-interchangeable abilities to the armor you found, and famously people wanted better loot out of the latter! Why make the player have to choose how they approach a situation strategically though, right? Just find the armor you like, upgrade it to high hell, get the augments you need, then spam the attack button and sometimes force palm to win! But if all the gear is functionally the same, what is there to even work for and find? Lore? Maybe if you gave me a single character to even care about, but no! There's nothing I care to work towards! I don't want to catch 100 outlaws, do 200 quests to give Jim like two iron ore, there's hardly any interesting side quests at all! Once you hit postgame there's zero motivation to do anything because there's no reason to, not even for writing or honest exploration! This game desperately needs a gameplay and story overhaul, but you might think well maybe mods can help. Stop right there, nope, they update the game every few days with some ♥♥♥♥♥♥♥♥ that fixes a few bugs and occasionally adds more to or overhauls one mechanic of the game that people aren't even touching because of the previously mentioned issues with the game and it breaks all the mods every time. Imagine that development power was put into making an actually decently written quest with the setpieces that this game actually does do well! If you want a proper open world RPG, I promise you this game and its fanbase are overselling it. It isn't the worst thing, but we cannot pretend like this is some kind of legendary game or whatever. This is no Skyrim, no RDR2, no Zelda. This is comparable to an Ubisoft game, like a modern Ubisoft game where they stuff a game full of fluff and forget to add the things that made the games they used to make special in the first place. Go get Baldur's Gate 3, or Elden Ring, or Expedition 33, or even idk ♥♥♥♥♥♥♥ Palworld because at least you can have dumb fun in that last one. I feel empty with this one. And yeah side note this game absolutely plagiarized Tears of the Kingdom with the Abyss and it's somehow done the concept worse than the empty sky islands Zelda had. I can forgive Palworld because it took on Nintendo in an interesting way but this is genuinely like copying the exact idea and doing it worse. This is the Mr. Pibb of open world RPGs and it isn't even cheaper, utter ♥♥♥♥♥♥♥♥♥♥.
이렇게 계속 뜯어고칠거면 애초에 제대로 만들어서 냈어야지. 끝도없이 반복되는 패치, 버전 바뀔때마다 늘어나는 튕김.. 스토리는 싸구려 양산형 모바일게임만 만들던 애들이 쓴 수준에, 그저 "개발 구현하는데만" 집중하면 게임이 어떻게 되는지를 보여준 좋은 사례. 1회차 클리어하고 나면 다시 플레이할 이유도 없어진다. 다른 GOTY급 게임에서 본 장점들은 모두 긁어와서 따라 만들어 놨는데, 이 게임만의 장점은 거의 없다. 딱 하나,"보이는 오브젝트를 다 부술수 있다" 정도. 단순히 개발만 열심히 해서 만든 게임. 그 외에 장점은 전무함.
God Level
I am so bored. I don't really know what is going on, or care to know. I don't understand the factions nor do they seem to matter. The combat is insanely easy but at the same time clunky. The building is blah. The dialog is bizarre. I am trying so hard to like it but there is nothing keeping me playing. I lost money on this one for sure. It reminds me of Net Ease's Once Human. Throw everything at the wall and see what sticks sort of play. However, Once Human was actually fun. Nothing is fun in Crimson Desert. I actually groaned when one of my greymanes asked me to go do some stupid quest for them.
So the game runs like crap and that just shouldn't be happening in a 70 dollar game. I cant get over 60fps on high settings without using dlss and when dlss is turned on ive noticed lighting issues and its just way to annoy for me so im refunding.
好评,其他的中文狗屎评论并不具备参考性。
Ass story and long for nothing and must progress to actually “explore seriously”. Boring combat where you just need to hold m1 most of the time against ♥♥♥♥ soldiers. Infinite wars that are draining your soul. Bugs and more bugs! ♥♥♥♥♥♥ up lightning system. Was fighting a sudden boss in the open world and the game created a fake arena where I can’t leave unless I choose to give up? Wtf and I can go more but I’m just too exhausted to even write something about this ♥♥♥♥♥♥♥ game
not fun, feels more like a chore than a game. graphics are horrendous tbh even on a good rig. ~60-75fps on 1920x1080 with ray reconstruction + dlss4.5 on..... barely 20-30 fps on 4k. without ray reconstruction the indoor lighting looks so bad. environment looks decent some of the time, npcs look like aliens all of the time, story is so boring. literally fast forward simulator and assassin's creed type follow and fetch missions everywhere in the main story line. they said to progress to at least chapter 4 before exploring. it was like pulling teeth getting through that, and the actual writing and especially voice acting are probably the worst part about this game. idk how this got so many acclaimed reviews from youtubers/reddit, it's truly an awful game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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