
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keep your money the devs have abandoned this game years ago for palworld I want a refund.
I played again after a few years and it changed a lot, but didnt get better (I started when the game launched). I m actually sad to see the lack of progression after 5 years. I liked the premise of the first version of the game (I spent 200h+ on it, restarted several times with different friends, it was jank fun). There was inspiration. But it faded. There has been a lot of changes but no real improvment. Devs still have not decided what to do with this game. It still feels like a draft. Just different from 5 years ago but with almost the same quality. It wants to do everything and succeeds at nothing. I dont recommend to buy this game, at any price. This game will never launch into a real game. The devs are lost in the sauce. There is no captain on this ship. Leave the vessel. Abort... Some details --- The Balance is poor - Crafting is almost not needed in this game. You can farm and trade to buy almost everything. And more than 80% of what is craftable is not needed/ fun to play. - The progression is sluggish: I didnt need to change my weapon and armor for 30h+, I found them in the first zone. - The "content" (like quests (?) because there is no story) is gatekept behind EXP levels: after 45h+ I havent unlocked the quests of the 3rd biome (out of 6). But I can kill any mob in the 6th biome. - To level up you need to fight a lot. But killing monsters twice your level doesnt give 2% of progression for the next level. It s what made me stop playing. I didnt want to lose my time for no real change in gameplay. The experience is painful - The UX is still too basic: for example, they still havent created a button to auto-fill chests, so that in one-click all your minerals from your backpack goes into the mineral chest. They havent created chests that provides their resources for the crafting stations around. It s basic stuff nowadays. - The performance are still poor: the image still stutters (like 5 years ago) while I have a better computer than before and at the lowest settings. - The game is buggy like it used to be: automating is still an uncertain experience (sawblades disappear while farming, mobs dies while they are healed, wheat doesnt get attracted succesfully, etc.) - The "WIP" (work in progress) experience: description is missing on more than 50% of the items (at least), some new tools have no details on what they do, some materials have no details on where to be found, etc. What s the point of adding new stuff if it s always half-baked?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool game, I love the skill trees and stuff, but the game is super laggy and feels abandoned, and also lacks a sense of direction. Please bring back old craptopia.
色んな要素を詰め込んだ結果、中途半端でなにものにもなれていない虚無
To you idiots that think its abandoned, look at the update history before commenting next time, some games end up with mixed reviews because people are lazy to do a few more clicks.
放棄されたゲーム
未完成品。 同社のパルワールドがほぼ似たゲーム性なのでそちらがおすすめ。
This game died the minute the first palworld trailer came out. The fact that its still being sold is digusting.
Игра в отличная, есть много механик что бы убить время. Русский язык можно прикрутить через мод, смотрите мод Additional Languages for Craftopia https://steamcommunity.com/sharedfiles/filedetails/?id=2704964982 Смотрите в описании что да как, стараюсь обновлять день в день русскую локализацию...
なんと6周年にしてついに1.0正式リリースということでね。 このゲームは一応楽しめるけどわざわざこのゲームをおすすめする理由はありません。 楽しめる点としては自由度の高いクラフトや冒険辺りですが、発売当時ならともかく現代では別のゲームを遊んだほうが楽しめるでしょう。 媒体違うけどティアキンをやろう! この6年間何してたのという疑問しか出てきませんし、[url=store.steampowered.com/news/app/1307550/view/675130991105278621] これからの『クラフトピア』:「1.0正式版」について [/url]を読んでも注目を集めるようなコンテンツは今後出てこないのだろうなという感想しか出てきません。 発表当時はなんか色々作れて自動化もできるクラフトゲーという印象で、作り込みが甘い部分もありましたがそれも含めて今後に期待していました。 しかし既存のアイテムを追加するようなものばかりで目を引くようなコンテンツはありませんでした。 運営がそれで十分だと思っていたなら私が欲張りなだけって話ではあるのですが…。 2年くらいして[strike] 後発の問題作が発表されて [/strike]からはロードマップすら出なくなりました。 そして先程の記事を読む限り今後は「動作の安定化」を目指しているとのことなので新しいコンテンツは出てこないのでしょう。 余談ですが、後発のやつとは開発チームが違う([url=store.steampowered.com/news/app/1307550/view/7409056619624581784] クラフトピアの開発方針について [/url])ということで、開発が進まないのは人が減ったとかで開発力が落ちたりしたからなのかなぁと思ったり。 まぁあんな会社だものね。 お粗末。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.8M | 488.6K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 550K | 94% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $128.3K | 556 | 93% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 40.3K | 92% | $14.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 10.3K | 89% | $49.99 |