
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember that game that ppl said was a glorified tech demo for Palword? Yeah this is that game. Seriously, don't buy it. Just go get Palworld. They're doing the bare minimum to keep this game up, which I don't get but whatever. just don't buy it
現状オススメできません。 EA開始日に購入しましたが、5周年記念の今、未だにメインクエストが存在しません(一度序盤の部分が実装されたが、途中で何故か削除されたまま数年経過した) メインクエストがないから、住人に信用されずサブクエスト出来ません 不定期にアプデが来てますが、どこに何が追加されたのか分からないので楽しめません そもそも、クエストで狩る敵や入手するべきアイテムがどこにあるか(どこで何からドロップするのか)さっぱり分かりません (Discordに行って情報を集めないと何も始まらないです) "ひたすら装備を鍛えてボスラッシュを極める"、"クラフトをひたすら自動化、効率化していく"というプレイなら楽しめるようですが、自分はとりあえずメインクエストやクラフトの目標といった、プレイの導線が確立されるまでは戻らないと思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
あとから出たパチモンワールドの方は正式版リリースするらしい 一方こちらは早期アクセス6年生ですよガハハ! 正式版になってから買うといいんじゃないですか?知らんけど
This game is really, REALLY fun, BUT, it has 2 major issues. I will start this review by saying that the only reason I played this game again is because I already had gotten all of its achievements on Xbox when it was available on game pass in like 2022, and it wasn't that hard to 100% back then, how hard could it be to 100% now? it was freaking HARD, it was not only a completely different game than what I remembered (thanks to seamless mode) but it was way more challenging combat wise. As for the positives of this game? it's a lovely game to get lost in, you'll have plenty of caves to loot, farms to build, a HUGE map to explore, strong enemies to face, combat builds to be made & experimentation with all kind of the weapon types it offers, this game has it all from resource automation, to literal petting/monster collecting, it's extremely easy to sink a bunch of hours on any of its 4 main aspects: Automation, Building, Exploration, & Combat, I only engaged with the later 2 the most, as automation and building are not quite my cup of tea, but the engagement I had with those 2 was phenomenal. The 2 major issues I briefly mentioned at the beginning are quite literally a deal breaker if you can't get past then, so here they are: #1: Optimization Yup, this game runs BAD, this is the first major issue and it will hit you in the face right away, not even with a high-end rig like mine's was I able to keep a stable 60fps with a decent render resolution, render distance or shadows activated, as soon as you try to aim for a medium kind of setting the game drops to low 40s and to be honest I preferred to just straight up run it on low to keep it locked to 60fps (Not always as it still continued to drop by the end game as I had accumulated a bunch of resources and needed to pile up chests to store then, lol), but yeah it runs bad and DON'T get me started on the crashes, sometimes I couldn't even play for 5mins straight without having it crash on me, time and time and time and time again, and again, if you play this game make sure to disable auto save and keep saving yourself manually every so often, because the auto save feature defaults to once ever 10mins and trust me it will crash by then, and then it'll crash again as soon as you open the game again for good measure, and it's not something you can control or predict this game has no trigger, it literally just crashes out of nowhere, without even nothing happening so be on the ready. #2: Palworld.. Palworld. This is the same developer that launched Palworld way back in 2024 and WOW, wouldn't you figure? they would definitely want to support the top #3 all time steam chart game rather than their failed 2020 attempt, right? Of course they will rather support their biggest game yet, so yeah, it's literally abandoned, not updates in months, and the only reason it has not been kicked out of early access by steam it's because they drop a patch every once in a while to fix some really dumb bugs or glitches like "a flower being darker in color than intended", so yeah, don't expect any meaningful updates in the future what you see now is what you get.. So yeah, choose wisely!
I bought this game in Janurary of 2021, and I absolutely loved this game Back in the early days of the game, the gear was still in chinese and you had to guess it's effects, maps were actually randomized, everything glitched and bugs were all over the place. And I loved every second of it. Made a few of my friends buy it, and ran multiple solo worlds from different computers, because apparently worlds are local. The team has released a lot of updates since, and the progress was looking good... And then palworld came out. I cannot put into words the levels of disappointment that he release of it has made me feel. How is it possible that the same studio, using the same assets, possibly the same engine, made a BIGGER WORLD, more ambitious, that runs SO WELL? How is it possible that craftopia STILL runs like a potato? I actually BOUGHT A NEW PC to play this game, because I thought my hardware was the bottleneck. Could you imagine spending 1500$ just to realize that the game is the issue? I wish it could work as well as palworld. I don't understand why they cannot make this game work properly. This was supposed to be my main game, and also hidden treasure. Unforutantely it has become a memory of the past, and a forgotten dream. I wanted to love this game... I truly did.
今から始めるゲームではありませんし他人に勧めることももうないでしょう もはや良い点も悪い点も挙げません パルワールドのための実験台にされて捨てられたゲームなので ストアページのPVに現バージョンでは削除された要素が残ったまま… ゲーム内のフレーバーテキストは大半が未完成、なんなら未だに未実装スキルがある 入れないダンジョン、何も考えていないレベル調整...etc. 6年かけてこのザマかと言わんばかりの要素が山積しています 開発チームが別とは謳っているものの後発のパルワールドが正式リリースになり未だにアーリーアクセスで未完成のままのクラフトピア...せめてコレは完成させてもらえなかったですかね 途中放棄になるぐらいならせめて週刊誌の打ち切りエンドぐらいには中身をまとめてほしかったですね
Abandoned for Palworld.
僕はキミを許さない。あれだけ期待させておいて…あれだけハードルを上げて…あれだけ広げておいて… 出てきたのはコレか…??6年たっていまだにアーリー。後続のパルはもう開けるぞ? ダメならダメでやり切ってほしかった…ここの開発は似ていようとなんだろうとすべてを詰め込んで作るスタイルなのが知っていた。パルはウケたから正式までもって行って一躍大成功。コレは?パル並みに出しておいて賛否でたら放置かい?初期のバグ修正すらできてない、コンテンツもない、やるやる言ってやったことは片手で数えられる。そりゃ稼げる方にシフトチェンジするのはいいが、露骨すぎて僕はココの開発は大嫌いだ。訴訟問題関係なくやり口が気に入らない。そんな開発に見捨てられた哀れなゲーム。開発に金が行くのが嫌なので買わないことをお勧めする。
早期アクセスという表現がそもそも不適当だと思う。100%(製品版)までの過程の作品だと思いがちだが、完成版を作る義務はないらしい。早期アクセスという言葉には完成品を見越した作品だという意味合いが含まれるように個人的には感じるが、現状ではそうではない模様。未完成品、試作品というのが適当なのだろうか。未完成品や試作品で我慢しろというのが、早期アクセスの意味なんだと思うと残念だ。
its a great game that will never be finished buy it on sale play it for what it is but it is abandoned and will not be fleshed out and for that reason i cant in good conscience recommend it even tho i personally enjoyed my time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.8M | 488.4K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 549.4K | 94% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $128.3K | 556 | 93% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 13K | 90% | $24.99 | |
| $11.2M | 9.4K | 94% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 10.3K | 89% | $49.99 |