
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you want a cozy base building game, this is a 10/10 game
一個專門拿來測試想法跟bug的遊戲 還是別想著他會變正式版了
弃子
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 23.6K | 90% | $19.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 10.9K | 86% | $29.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 11.1K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 488.9K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $130K | 563 | 93% | $11.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Underrated game even though it has many bugs. But I had a lot of fun playing it, recommended.
故意降低农业系统的收益,不能收获种子以实现再生产,毫无意义的修改
love this game but no one to play this with. Sad.
各種自動化メインなサバイバルクラフトゲー かと思えばやや原神などのようなバトルもあり。いろんなゲームのいいところ取ろうとして全体的に60点くらいになってる パルワールドの方が忙しいのだろう、バグの改修やストーリーの実装、新エリアへのダンジョンとかの実装が全然。 自動化のシステム組むのが好きな人向けだけど一応オススメ押す
abandon project... palworld take over their attention... will never support this dev team and studio again. will only buy sht form em if someone gift me or on sale on very high discount. dev like to abandon their previous project and i suspect palworld will be the same... tht the problem if u make game purely on hype train... whn hype died down so does ure income, hence, abandonment.
正直な話をするととても面白い。 スキルを振り分けたり、建築をしたり、モノを育てたり…とにかく色々なチャレンジができる。 マップを歩くのも楽しい。 しかし残念なところもある。 マルチプレイだと必ず重くなるし、セーブデータが消えたことが何度もある。 オススメしたいが出来ない…そんなゲームです。
挺有想法,给传统网游做成单机了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.