
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.6Kreviews | 86% | — | $38.1M |
| $39.99 | 1.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Another strange game from remedy. Compared to alan wake, the studio's gameplay turned out much better, the action is dynamic and beautiful, and the progression is not boring. The plot is pretty average tho. The problem is that the game screams: "Look at me, how mysterious I am, what a cool and unique style I have" (the style is really memorable and this is definitely a good aspect). But at the same time, the story itself and the characters are pretty boring. There is no atmosphere of fear or mystery either. The game is definitely good, but I expected a little more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.7K | 93% | $19.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $37.8M | 52.9K | 87% | $29.99 | |
| $37.5M | 98.5K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972.5K | 1.8K | 77% | $24.99 | |
| $24.5M | 31.1K | 92% | $39.99 | |
| $98.8K | 467 | 89% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $1.2K | 9 | 78% | $5.59 | |
| — | 0 | — | — |
Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Caralho, que jogão! 10/10
[h1]6.8/10[/h1] [u][h2]Control[/h2][/u] [b] <Best of TPS/shooty-shooty-bang> [/b] +++++ [b]Destructible Environments[/b]: Northlight engine is exquisite. Vast amount of physics objects, destructible foundations, dynamic light sources is staggering. And with the level design focusing on it, this is easily the best part of the game. All with good performance on PC. Couldn't say the same if they've used Unreal. ++++ [b]The Oldest House[/b]: The most important character in the game is the environment itself. The game goes hard on its level design, being inspired by brutalism and surrealism without sacrificing believability. Usually non-eucladian structures like these are used as a excuse to not care about consistency yet in this metroidvania-like game, the map and levels stuck in my head from start to finish. +++ [b]Combat and Difficulty[/b]: The game was a power fantasy (it's not hard) without being boring throughout the playthrough. I especially liked the "expeditions", testing the combat's limit. This couldn't happen with a healthy dose of different enemy types. All of the strengths of this game hinges on gameplay and abilities being fun, and it is. + [b]<THE BOARD>[/b]: <It is obligatory/cool as ♥♥♥♥>. - [b]Too much lore[/b]: Most of the notes you'll find are about the minutiae of Federal Bureau of Control. There are some fun ideas in there but when they find a paranormal activity, they make it a point to at least have 3 different pages about it with the same information. If you like SCP, you'll feel right at home. I just wish they edited down to like -30%. -- [b]Slow Plot[/b]: The entire plot can be summed as the protaganist coming the terms with being the director. But that's it, i can't tell you what are the turning points in her journey because nothing that happens in the game connects as a larger story. We also had a story about our origin which doesn't go anywhere. -- [b]Jesse and most of the cast[/b]: Related to the plot, i didn't connect with any of the characters in the story, human ones anyway. Jesse feels like a nothing character and the game focusing so much on story so this hurts extra bad. This suprises me because every character in max payne was memorable and written in a manner Remedy couldn't replicate since. --- [b]AAA design staples[/b]: This game didn't need filler sidequests, pointless crafting, timed missions or item rankings. But it does have them. Whenever i come across these it feels like designers are treating me like a pavlovian dog. Sucks out the joy. [u]Other Thoughts[/u] *DLCs are not that good. If the main game is a 6, they are 5. *Try using dx11 if you are having pop up issues like i did. It fixed for me.
Control's Ultimate Edition combat is repetitive, yet very enjoyable; the story is a mess, yet somehow manages to keep you want to learn more; the graphic engine needs plenty of work, yet the visuals are fantastic. Fascinating masterpiece and disappointing. A game that feels short yet somehow also feels like it overstayed its welcome overall, Control Ultimate Edition is an incredible experience that amazed me with its atmosphere and gameplay, while still having some disappointing aspects.
强烈推荐!独特的新怪谈世界观,念动力战斗手感爽快,整体游戏体验极佳。缺点是地图与任务指引比较模糊,需要自己多探索。实测Mac mini M4游玩流畅,优化表现超出预期,Mac平台值得一试。
ЧЁ ЗА БАГАНАЯ ♥♥♥♥♥
(Will write a review later.)
整體來說很喜歡這個世界觀,好奇那些普通人特工薪水是多少?工作內容死亡率超高耶,真心覺得佩服他們勇於冒險的心。 遊戲中有很多任務外的隱藏地區、隱藏謎題和可打破的牆壁,非常有趣,不得不說關於時鐘的隱藏任務不看網路答案根本過不了,看了網路講如何推敲出答案也還是覺得太難了,真的有人可不靠攻略自己解開嗎?? DLC構成區收集全收集品成就明明都拿齊了,steam的那個成就計數就是一直少1個,浪費超多小時比對網路攻略裡的所有收集品確認再確認,氣一個關遊戲,就跳出得到成就了,真是可惡,不過最終拿到全成就還是很開心。
Lindississimo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.