
Atmospheric FPS action, with puzzles, with spheres. Shoot, rotate, survive: unlock your path through a tight maze filled with spherical dangers. The Blank space is leaking out... Find a Mindgun.
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About
Deep in an abandonned bidirectional research facility, Red sends a distress call. Everybody has died. Device spheres are still active and the sentinels also. You have to find a MindGun. Save Red.
You interact with core elements by rotating them. The MindGun has been designed to handle the specific needs of the complex. Manage threats and devices by mastering this tool. Shoot, rotate, repulse.
Red thought he was alone: it is not the case anymore. Sneak is often the best first move before encountering situations that will be increasingly more difficult.
The whole area has been abandonned since obscure events: be aware of your surroundings.
People were about to discover leaks in multiple systems, including the propagation of dissonance. May the body's recollections say the origins of the malaise.
The place is a maze of steel and concrete. Spatial awarness will save you time and effort in both threats encounters and puzzle progress.
You don't know why you're here and it doesn't matter:
what's important is for Red to remember why you came.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
Reviews
Played the demo and wishlisted for its atmosphere, and I'm happy to say I really enjoyed the full game! First few deaths far away from a save might feel defeating, but Atlas Hands does a great job of slowly building your familiarity with the mechanics and the map before adding more challenge. It's a difficult game, and at times I was worried I was doing something wrong/missed something because of it, but it was worth it. A lot to figure out on you own in this one, and it's better for it. Solid A on the environmental design and music, too. If I had to describe it to someone: Metroid Prime + companion cubes from Portal (or, Metroid Prime, but instead of turning into a sphere, you use a gravity gun on spheres). Oh, and if you think you couldn't get jumpscared by a ball rolling on the ground, you might change your mind after this one.
Interestin' concept for a game. The Mindgun is our main weapon to move spheres around to navigate the environment. I like the atmosphere and graphic style but I didnt get too far. This is a puzzle game at heart and those are not my forte lol. Still I'll give it a thumb up as it doesn't break the bank. Gameplay Impressions: https://youtu.be/Yw8SGpM2Ud4
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Currently it's a no from me movement is absolutely broken right now. If they can fix that the game would be better. I made it to getting the gun but all passage ways are blocked. The game does run good on Steam Deck except for movement with lossless X2 you can hit 90+ fps. If they fix the movement issues I will change this to a recommended game if I ever figure out how to progress from my position in the game. Right now it's a 6/10. I'm not refunding it just in case it gets fixed. Update found a work around I can now recommend the game for now I'm sticking with a 6/10 score. If you are playing on the deck it's a must to change the joystick movement that is what is broken. Switch it to Dpad WASD movement and it works as intended.
I really couldn't get into this. Having to constantly drag a limited number of orbs back and forth to power different devices is tedious rather than fun. The game also does nothing to make up for this major flaw. There are other dark/atmospheric shooters out there that play much better than Atlas Hands.
Superbe jeu. Le décor, le son, l'atmosphère, sont magnifiques. Je recommande vivement !
A mix of survival horror and puzzle game, with a certain level of difficulty that keeps you awake, but not excessive. The gameplay is original, with puzzles based on the game's physics and rotating spheres. The atmosphere is truly incredible for what's the studio's first game! The scenery and sound effects are truly well-crafted and allow for a great immersion. The game is a bit oppressive with its survival horror elements, but even for me, who's not a fan of the genre, it was very well-balanced. Expect between 7 and a little over 10 hours to complete, depending on your ability to solve the puzzles, survive, and find your way. Can't wait to see more!! Highly recommend! --- Un mélange de survival-horror et de puzzle-game, avec une difficulté présente et qui tient éveillé, mais pas abusive. Le gameplay est original, avec des énigmes basées sur la physique du jeu et la rotation de spheres. L'ambiance est vraiment incroyable pour ce qui est le premier jeu du studio! Les décors, et les effets sonores sont vraiment travaillés et permettent une super immersion. Le jeu est un peu oppressant avec ses composantes survival-horror, mais même pour moi qui ne suis pas un fan du genre, c'était très bien dosé. Comptez entre 7 et un peu plus d'une dizaine d'heures pour aller jusqu'au bout, en fonction de votre capacité à résoudre les énigmes, à survivre, et à retrouver votre chemin. Hâte d'en voir plus!! Je recommande +++
пазл с элементами выживания. очень своеобразные идеи, которые не встречаются в других играх, что делает опыт довольно уникальным. по началу сложно из-за далеко расставленных точек сохранения, дальше сохранения встречаются гораздо чаще. есть демка, можно попробовать сначала.
Français / French : J'ai aimé l'ambiance sombre et parfois angoissante. Le jeu demande de la réflexion pour résoudre les énigmes et progresser, ce qui est clairement satisfaisant. Même si les jeux de shoot ce n'est pas mon truc, le contrôle que l'on a sur les ennemis permet de temporiser. On est plongé dans le jeu sans savoir réellement qui on est et pourquoi on est là et plus on avance, plus on en apprend. Mystère, ambiance prenante, énigmes et originalité, clairement je recommande. :D Anglais / English : I liked the dark and sometimes frightening atmosphere. The game requires some thought to solve the puzzles and progress, which is definitely satisfying. Even though shooter games aren't my thing, the control you have over the enemies helps you stall. You're immersed in the game without really knowing who you are or why you are there, and the further you progress, the more you learn. Mysteries, a captivating atmosphere, puzzles, and originality, I definitely recommend it. :D
Action is complete garbage, and its the only reason I have to give it thumbs down. You lock on target and then you rotate it with the mouse until you see its week spot. Its very interesting and unique on paper, but the way its implemented is just bad. Rotation is very floaty, which is already bad enough since it makes aiming a chore, but enemies can also rotate themselves to prevent you from hitting the weak spot. They usualy have two or three spots and they regenerate them very fast, so you only have limited time to hit them all. But at the beginning of the game you only have three bullets in your mag (you can expand it later) and reloading is very, VERY slow, plus you have to hold the reload button. Once the enemy gets close, there are two ways you can avoid damage: you can try to get behind the closest corner to break the line of sight, which is very hard to do because enemies are fast and they will follow you everywhere; or you can use your push ability to push them back, which is mostly useless because it only buys you like half a second before enemy gets close again, it very rarely prevents damage, you usually still have to hide behind corner, and it has pretty long cooldown. Running away is also barely an option due to local level design. So to sum it up, once you encounter an enemy, you have to shoot all the weak spots very fast in one go, which is very hard because of floaty aiming. If you miss even once, instead of desperately trying to get away and waiting for long af reload, it would be easier to just give up and load the save, but funnily enough there is no load option in the menu. And you know what? It was fine. Frustrating, but I could deal with it. Until in one of the updates the dev desided to make it even worse. Now enemies spit some sh*t at you that breaks your lock on target, so you cannot shoot them at all, and they can make some kind of shields to protect parts of their body. I havent found it in any of the changelogs, but Im absolutely positive it wasnt like this on release. This is the dumbest possible decision for this kind of combat system, it doesnt make it hardcore in a fun way, instead it makes combat random and even more frustrating. Im sorry to give it thumbs down, since I can see all the hard work and passion that were put in it. I dont mind exploration and puzzles, they are actually enjoyable, even with all the backtracking and "move the orb throughout the map" thing. I like how the game looks and sounds, and atmosphere is also great. Its a very unique game with lots of interesting ideas, but I cannot recomend it untill the action part is significantly rebalanced and improved.
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