
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.5Kreviews | 86% | — | $38.1M |
| $39.99 | 1.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
めちゃめちゃ面白かった 伝わる人にしか伝わらない言い方だけど、LOSTのダーマの内部をずっと探索してるような感じ 未知を楽しむというのが根底にある、という感じ なんで何年も積んでたんだろう…こんなに面白いなら言ってよ! 多分ここで多くの人が意味わからなくなってるんだろうなというポイントがあるから ネタバレで、クリティカルなネタバレはしないようにその部分を書こうかな 多分これでストーリーが解りにくいと感じない…はず 一切ネタバレが嫌な人はここから先は読まないで! 主人公の目的 主人公のジェシーは17年前に故郷オーディナリーで起きた「未知の超常災害」で連れ去られた弟のディランを助ける為にFBC(舞台となる施設)に来た 事件の引き金 幼少期のジェシーとディランが、町のゴミ捨て場で「スライドプロジェクター」という異常なアイテムを発見したことが始まり ◎スライドプロジェクターで別次元の扉を開けてしまった結果、ジェシーは「ポラリス」という好意的な高次元の精神生命体(共鳴体)とリンクし、頭の中で共生するようになる ここが一番解りにくいと思う 終盤までジェシーが謎の独り言を言って独り言で会話してるようにしか見えない 逆にここが解ってると解りにくい問題はほぼ解決だと思う 今舞台(FBC)で起きてる赤い超常現象はヒスという敵で、スライドプロジェクターから出てきた悪意の高次元精神体 まとめると 善意の高次元精神体は17年前に扉が開いた時からジェシーの中にいる 悪意の高次元精神体は何かが起きて今FBCをめちゃくちゃにしている ジェシーは弟のディランを探しにFBCにやってきた このくらいにしときます 楽しんで!
Increíble
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is unhinged in a good way. The visual effect is very quirky and different. Give it a try.
不错
Одна из лучших игр! И боевка, и графон, и даже сужет, все вызывает восторг. Покупал ее на выходе у "эпиков", но их магазин сдулся, а я решил еще раз побегать по "старейшему дому" и поработать "топ менеджером" в гос. учреждении! Всем советую! 10 из 10! P.S.: чуть не забыл "эпики" п,и,д,а,р,ы!
不擅长写测评,但是真心喜欢,想留点东西
Depois de 92.8 horas e contando em CONTROL Ultimate Edition, tô rejogando pela terceira vez e ainda fico de boca aberta com esse jogo. O mapa da Antiga Casa em si é bem confuso, mas basta parar e ler as placas nas paredes que você se acha tranquilamente. A física e a destruição de cenários continuam um absurdo de impressionante. Arremessar uma fotocopiadora em tempo real, ver o papelame voando e a sala inteira virando pedacinhos no meio do combate nunca perde a graça. As dinâmicas de movimento, o realismo e o peso da Arma de Serviço fazem qualquer outro jogo com telecinese parecer brincadeira. E a história? Nem vou me estender sobre o Remedyverse, mas a quantidade de referências, conexões e documentos espalhados pela Antiga Casa só prova o nível de genialidade da Remedy. Veredito de quem tá na terceira jogatina: 10/10. A Antiga Casa é impecável, Jesse Faden lendária e eu aqui completamente ansioso por Control Resonant.
Pros: + Mysterious and fascinating sci-fi and eldritch horror theme for the setting/lore (This, and the connection to Alan Wake, was the strongest aspect that kept me playing) + Great aesthetic design + Cool combat and map traversing abilities* Cons: - I wish there was a flashlight - Combat was very frustrating at default settings - Frustrating combat is made worse with the boss fights - The flying enemies that can dodge your attacks are a stand out as annoying to fight against - No reliable way to sustain or replenish health in combat - Interactions between characters leans towards the cringe - I experienced a couple of graphical glitches with my playthrough, causing artifacts and flickering Not Sure: ~ Lots of collectibles, which I like, but a lot of them is reading material and videos/voice recordings that over stay their welcome, which I felt was too abundant. ~ Character progression was rewarding, but was few and far between, and felt like it takes way too long to get the resources to progress. * My biggest issue with the game was with the combat as a whole. Admittedly, the third person shooter aspect, the Launch ability, and other individual elements are well made, but the the combat packaged as a whole was some very frustrating gameplay. It seems like the developers defaulted the game at the hardest difficult setting, and added an Assist Mode allowing you to adjust the difficulty. The "difficulty" generally feels unfair and unfun rather than challenging and stimulating, so I recommend playing with the Assist Mode settings to tailor your experience. However, turning on Assist Mode felt like an admission of defeat, and my gamer pride caused me to play through the game without it, which unfortunately probably made me like it less.
I like the cosmic horror, fast paced combat and really nice graphics. Runs nice and smooth. Solid game.
Boring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $37.8M | 52.9K | 87% | $29.99 | |
| $38.5M | 24.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972.5K | 1.8K | 77% | $24.99 | |
| $24.5M | 31.1K | 92% | $39.99 | |
| $98.8K |
| 467 |
| 89% |
| $9.99 |
| $5.1K | 20 | 100% | $9.99 |
| $802 | 6 | 67% | $5.59 |
| — | 0 | — | — |