
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA SIMS type of DLC.... and the saddest part is - the game mode is actually good and fun... but can't be priced extra (and if it has to be done - i understand your situation Relic... then 5€ max) 20+€ for this unfinished slob is just sad... I bought every DLC... been a fan since COH2 where i bought ton of your sh1t... but this literally pushed the bar below ground.... and its so sad i say again.. cuz the mode is actually fun... get your act together.. i'm not going to refund cuz i'm a long time fan of this series.... but if you won't fix it to make up for the 20+€ spend for something that should be in the game free... then i'm not buying anymore DLCs ever again... why only 2 players in co op (maps have spawn for 3 for example) first wave is one squad of riflemen? really? Last was 5 tanks along other things... its not balanced, its not finished... but it would be fun with friendS! not A friend... fix this please.. let us believe again... I'll gladly change my review when this happens
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 581 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für den Preis auf gar keinen fall! Ich habe es ca. 2h gespielt, bevor ich eine Rückerstattung beantragt habe. Dieser Mod sollte im normalen CoH3 bereits enthalten sein, und nicht als Standalone verkauft werden. Matchmaking sucht man vergebens, somit bleibt nur alleine gegen KI, oder mit einem Freund gemeinsam gegen KI. Eine Riesen Frechheit, dies so zu Verkaufen.
Парни, у кого не работает Final Stand, ставьте zapret и warp, и будет вам счастье. С уважением, Ваш кладовщик.
final stand is a tower defense game defend a couple outpost and your hq against hordes of enemys in the coh 3 game. A good fun player versus cpu addition to the game
시간 때우기는 좋긴 한데 리롤 같은거 넣어 주시면 안되나요.... 거기에 최대 2명만 가능해서 친구들과 같이 하기도 그렇고 왜 별도로 게임으로 해놓고 본편으로 켜서 해야 하나요? 그리고 멀티 방 참가는 자꾸 실패하고 새로고침 버튼은 장식인가요? 나중에는 모르지만 일단 지금은 좀 많이 지나야 할만한 겜이 될꺼 같네요
一个单机这么肝
Shallow but fun in short bursts. Worth $30.
The Final Stand is an ok DLC, nothing more, nothing less. Is it worth the price is subjective, but I've been hooked on it since buying. I've been waiting for some commanders to go on sale, but since its been a while from their release and they never went for less than 20% I decided to grab this one while my 30% off lasts. For some reason, you get it both in CoH3 and as a separate library entry, but in there achievements don't unlock, for now at least. So, what did I get for my money? Five maps, all the units randomly unclocking durring the mission, and several difficulty options. The start is a bit slow, you can hardly hope to hit Expert++ difficulties with your stock army, but completing missions gets you perk points, which you can use to upgrade your units, give them bonuses, upgrade outposts to better defend themselves, etc. You have to finish 12 waves, and after that you get the option to hit the endless mode, for now I've only managed to hit wave 17. My friend also started playing and we are having a blast. Some might find annoying that units and abilities are random picks in the mission, but being able to grab whatever you want might turn boring fast using always the same things. This way at least you are forced to adapt and use whatever the game randomly gets you to pick. Reminds of of selecting a random loadout in games like Helldivers.
属于是经典的机制没啥机制数值大部分还很保守,局内外既没有各种“叠叠乐”也没有“砍掉车轮换翅膀”基本上除了解锁装备就是数值加成,目前见到的所谓爽局也就肉鸽大家庭下最无聊的纯叠攻速,局外阵营本身也是纯扯淡,该做的肉鸽内容不做把游戏基本内容阉割后给别人肝不叫肉鸽局外成长叫没苦硬吃。 然后就是想问问不同对局的差异化在哪里?局内爽点在哪里?队友在哪里?
Should just have been a DLC, but fun.
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