
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool !
Somehow i played it from the start exactly 5 years since my first playthrough. I remembered one or two quests but i have forgotten how good the writing really is. this game is a masterpiece. I think i lost some stuff i could do, but i did most of the stuff i wanted to do. The buttercups are simply amazing. I hate them :P I hope I made the right choice. Also the atmosphere and the art style are amazing. 10/10 They were some awkward moments of gameplay but they were mostly the result of the limited scope of the mechanics. The writing is good enough that you will willingly ignore it at the moment By the way if you can play the whole or at least the majority of the game in first person both in the HOVA and at the streets the game really hits differently. Maybe i will be back in 5 years again to replay it. Finally a very important note. The fact that you can finish the game in the amount of time that a shift would take is just a icing on the cake. It elevates the feeling and urgency of everything and it takes full advantage of the medium the story is told through.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly well built game. It even has features for first person flying that most space sims are missing. From what I can tell, Ion Lands is a game development studio with only seven employees. This is an incredible feet for seven people to accomplish.
I went into this game blind, not knowing what kind of game it would be. The more I played the more I fell in love with the city and the people. Defintely a unique experience! Interested in checking out the dlc now.
What was a spontaneous purchase. Turned into an amazing journey of dialogue and delivery. It's a good game if you have time to relax and deliver. Can't wait for Nivalis!
neat!
Unbelievable that a bunch of voxels skillfully arranged and orchestrated could end up being so entertaining. Loved the environment design, so complex and detailed in its cubic simplicity, the characters are well written, with profound dialogues and reflections on par with ♥♥♥♥ or Asimov, the city is well designed with a solid world building and the atmosphere has nothing to envy to titles like Cyberpunk 2077 and speaking of that one, Cloudpunk gave us something sorely missing from CP2077: frigging FLYING CARS!!!! So yes, every fan of cyberpunk genre should take a HOVA out for a spin around Nivalis.
Muito bom.
I really liked it a lot. It's a game where the story takes place over one endlessly rainy night, and you're doing deliveries for a dubious company to try and make ends meet. Like most (or all) stories set in a cyberpunk world, there is great dystopia just beneath the surface, if it even manages to go that deep. As always, there is a great disparity between the haves, the have-nots, and the have-nothings. While on first blush the districts you visit in the game all largely look the same, there are differences, and they become especially clear when you move between the wealth classes The game itself plays out in a fairly interesting manner, all taking place in one night. While the game is fairly laid back for the most part (even with all the craziness going on), there is generally an undercurrent feeling the whole game of other characters instilling the thought of "I hope I make it through the night" within you. As you begin, it's all fairly standard delivery fare, but as time goes on the story picks up while still having you play the courier, and as such, a dichotomy of sorts plays out; on one side you are a powerless cog in the machine of an unkind world. On the other, you are actually able to impact and affect peoples lives, for better or worse, even if only for a moment. The environment is divine, and the voxel style aesthetic works really well in its favour. The story is quite decent, but due to the scope of the games development you will sometimes wander in to stories or characters for only a short time, and get left wanting more. On the flip side, the game length felt correct for what it was, I could have finished an hour two sooner had I not spend as much time on driving around following the loot markers on the map. In terms of problems I had with the game, I think the voice acting was weak at times, the main characters tone/cadence/emotion when speaking didn't always match up properly with the situations she was in, but she had good moments too. I think the writers perhaps failed with rule 2, given they repeatedly say don't ask what's in the package and Rania asks every single time, without consequence. Camus felt really wooden early on and at parts throughout, although I think that was intentional due to how the character is, whilst also having to exist in a less optimised space. I did enjoy Camus talking about sex though, I thought it was written in a way that was humourous and unexpected. Huxley is obviously a standout character, who is both annoying and endearing with how they speak, I also liked Control. My second issue would be that for a game where the actual active gameplay is driving, the driving itself was kind of blah. Driving and walking through the city felt so immersive and I loved it so much, but parking and especially turning always felt a little difficult. Finally, there is one side quest (for Evelin) which goes on forever, due to requiring you to pick up an absurd number of punch cards for her quest. Going from 20 to 15 would have made a big difference, 10 might have been the sweet spot of just enough. Although my criticisms of the game have been longer than my praises, I've spent the whole time writing this review looking up at the screenshot slideshow cycle through, and it makes me want to hop back on and maybe knock out a couple of the dozen or so achievements I still need. The games atmosphere really is magical and has left me wanting more. I don't know how well Nivalis do at capturing the magic that is within Cloudpunk, but I've been keen to play it for what feels like an eternity, and I'm glad I gave Cloudpunk a go.
I recommend this game for the charming world-building. Don't let the blocky aesthetics discourage you because the music and environment are thematically cohesive. Personally, the world is the heart of this game, which is a good thing, because the mundane stories you can slap into this world can make this fictional cyberpunk game feel so grounded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.5K | 82% | $24.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.2K | 766 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 27.5K | 88% | $8.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.8K | 85% | $11.99 |