
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I could not stop taking pictures in this game, the environment is really pretty. The story is decent too but it felt weird that the whole story takes place in the span of one night.
[h1] 𝕎𝕙𝕒𝕥 𝕒 𝕥𝕖𝕣𝕣𝕚𝕓𝕝𝕖 𝕟𝕚𝕘𝕙𝕥... 𝕥𝕠 𝕣𝕦𝕟 𝕕𝕖𝕝𝕚𝕧𝕖𝕣𝕚𝕖𝕤. [/h1] Cloudpunk is one of those games that you can play literally anytime, anywhere. One of its greatest perks is that it's always on SAVE, that means you can exit it anytime you want and it will allow you to pick up right where you left off; no checkpoints asked! You play as Rania, a new driver for an illegal delivery service in the sprawling vertical metropolis of Nivalis. The core gameplay is simple: fly your hovercar from point A to point B, drop off packages, and try not to ask too many questions. There’s no combat and no real fail state, which makes the experience feel deliberately relaxed. Instead, the focus is on exploration, conversation, and atmosphere. You’re encouraged to take your time, land on rooftops, wander alleyways, and talk to strangers who often have more to say than you expect. Where Cloudpunk truly shines is its writing and world-building. The city feels alive in a quiet, in a very melancholic, dystopian way. Conversations frequently present moral gray areas, and while your choices don’t radically reshape the world, they do affect how you see it. The voxel art style, paired with constant rain and glowing led lights, gives the game a distinct, cozy-but-lonely vibe that sticks with you long after you stop playing... It's a Cyberpunk exploration game where you're ONE with the world, in a sense. That said, the game isn’t for everyone. The slow pace, minimal mechanics, and heavy reliance on dialogue may frustrate players looking for action or deep systems. The lack of variety in missions also tend to put you off and in my case, I couldn't play this game for more than an hour before getting completely bored with the premise. I bought the DLC and didn't even touch it, because once I was done with the main game I was like "That's that". The missions are all the same, literally speaking; the only redeeming thing about them are the characters and dialogue that leaves you really questioning your opinions about so many real life subjects. My verdict would be that CloudPunk is a great game, if you're looking for a relaxing, philosophical ride through a Cyberpunk night, where people AND their Androids are outside, wondering why they even exist. It's a [b]8/10[/b] game that you can play anywhere, and that's how accessible this game is. Whether it be on your lunch break, or your 10 minutes cigarette break, this is a great game to pick up! It's long, ardous, repetitive definitely, but still decent enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 24.2K | 79% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.4K | 528 | 63% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm pretty darned impressed by this game. I love the voice actor of the main character - as well as her dog companion. She reminds me of Daria and they have very funny and insightful chats about your ethics and decisions. The characters are well-voiced and the plot is fun. Lots of vendors and thinks to collect/buy. I really enjoy the art and atmosphere of the whole game; really captures the cyberpunk vibe well. I like that I can customize my dwelling, too. The car driving system is fun, and the multiple perspectives are nice to toggle between. Overall I'm having a lot of fun with this game so far, and would already recommend it just several hours in. 5/5
Woah! I was quite taken aback by how much I enjoyed Cloudpunk. I bought it w/o really reading the description. I expected it to be a relatively minimal courier type game, with only token story; enough dressing to justify the gameplay. It turns out it’s the opposite. This was a wonderful and charming cyberpunk story with light gameplay elements. The story of Cloudpunk is elevated by it’s voice acting. All characters have a voice, and it really helps flesh out this world. The quality of said voice acting and aspects of gameplay are a bit amateurish at times. Other times the voice acting is wonderful, soulful, and engaging. Our main characters are voiced really well and they helped keep me deeply engaged. Cloudpunk is almost more of an interactive story with light gameplay elements than a traditional game. It’s great for it, though don’t jump in expecting harrowing and challenging gameplay. It's rare that I play a game and feel compelled to tell my friends about it. This is one of the rare games I've made several recommendations for. Great work, I'm sad I slept on this game for so long. Oh and Couldpunks got vibes. Immaculate and intense vibes. It has minimal yet beautiful visuals and great audio design that really really sell Navallis as a living dystopian cyberpunk city. 9/10 loved it.
奔著賽博朋克像素風買的。非常值的一款開車模擬器(我老撞墻TT)劇情挺有趣的我很推薦!用來消磨時間很舒服
It's a pretty good game. I like the Vibe of the City. Some places looks so stunning but I'm not quite on board with the NPC models. Also, for a driving game, it's kinda annoying to drive on the "road" because of the mindless cars driving non stop and does not react to you at all. I like to roleplay when playing games but can't do that with this mindless traffic. Still a great game though with interesting people and stories. looking forward for the next game.
因为2077真的是一部在各个方面都太优秀的赛博朋克设定佳作了,但是的确——夜之城不让我开浮空车!我最开始以为这是一个很枯燥的送快递游戏,但是不知道是什么魔力让我一直想要玩下去。大错特错了,原来这是一个好真实的异乡人赛博见闻录。我因为工作遇见各种各样的生命体接触不同的意识形态,我并不是来去匆匆什么都没有留下的无名小辈,在结尾的时候我甚至决定了这座城市的命运。我觉得这部作品把每个能对话交互的小角色都做得非常饱满,甚至成为了我走遍全图的巨大动力,甚至就这么默默捡完了全图的废品们。现在更期待尼瓦利斯了!
The gameplay is very simple and it's dripping with atmosphere and good stories. Very cozy game.
This game sat in my library waiting to be played for over 2 years. I can't say how happy I am that I finally gave it a go and played it. Beautiful game with amazing voice acting.
Its a game that sells itself on the aesthetics, but everything feels clunky. If you get to your car too fast then you have to wait for dialogue to finish before knowing where to drive instead of just getting a waypoint while dialogue resolves. Story just didn't pull me in enough to want to continue on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.