
Hop, spin, and time-travel your way through 11 vibrant worlds in this lovingly crafted 3D platformer. Join Clive the rabbit and Wrench the monkey on his back as they chase an evil genius across history to save the future. And yes, it all unfolds from the chilly cockpit of a 1950s refrigerator.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
When mad scientist Dr. Daucus steals top-secret time travel blueprints, it’s up to Clive and his sidekick Wrench to jump through history and stop him before the timeline unravels completely. Your ride is a time-traveling refrigerator, and your mission is to jump, double-jump, roll, twirl, and glide through a wild ride of nostalgic 3D platforming adventure.
11 WORLDS. ALL OF HISTORY
Leap from the icy cliffs of the Ice Age to the sandy ruins of Ancient Egypt. Explore 11 unique time-themed worlds filled with challenges, quirky characters, and hidden collectibles. Ancient Stones, lost pocket watches, and scattered keys are waiting for curious players to discover.
OLD-SCHOOL MOVES WITH MODERN FLOW
Clive brings athletic parkour skills, and Wrench adds power and stretch. Master their full move set to scale tricky towers, dodge traps, and take on foes from across time. Learn the flow of movement and find hidden shortcuts as you improve your runs.
CELEBRATING A CLASSIC GENRE
Clive 'N' Wrench is a heartfelt revival of the 3D collect-a-thon platformers from the N64 and PS1 era. Created by a lifelong fan of the genre over more than a decade, it brings together era-hopping level design, fluid movement, and a playful sense of discovery.
Features
Embark on a full 3D platforming adventure across 11 time-hopping worlds
Collect Pocket Watches, Keys, and Ancient Stones hidden throughout each level
Master agile parkour moves like wall jumps, flips, and the powerful Chimp Chopper
Meet a cast of eccentric heroes and villains pulled from across history
Conquer challenging boss battles and enjoy a nostalgic retro atmosphere
Stats
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 185reviews | 70% | — | $27K |
| $29.99 | 110ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encantan los juegos de plataformas 3D, pero aquí hay poco qué ofrecer, todos los niveles son iguales: un mapa grande con los mismos coleccionables en cada uno y las misiones principales andan tiradas en cualquier parte sin mucho preambulo, los jefes son más o menos y la presentación en un mix, a veces se ve genial, otras se ve horrible. Lo que sí es que si lo comparamos a los clasicos de Nintendo 64 está arriba de la norma, osea, si este juego hubiese salido en esa época sería de culto, pero en comparación a nuevos intentos de reponer este hermoso género, poco hay para innovar y todo termina viendose medio pobre. Solo recomendado a los obsesionados con este tipo de juegos, yo soy uno de esos y hasta me lo pasé al 100%, pero poco sentí que gané.
This game is a great 3D Platformer, but it STILL needs some work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−75% |
| 16ratings |
| 68% |
| — |
| not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible game! I couldn't make it past the tutorial. Instant refund.
I fully cleared the game and I ended up more or less enjoying my time with it, but something felt pretty deeply missing most of the time I was playing. For most of the game's runtime you have a rewardingly powerful (if not polished) 3D platformer moveset, but not much to *do* with it. Levels are largely just static polygons you wander around on to collect whatever objects stand out - there's a core loop but very little dynamism - and most of the actual boss fights are weak, at best (except perhaps Count Vlad the Impala). The mechanical highlights, and parts that show some serious promise, are the not-actually-a-boss "fights" (climbing an Egyptian temple full of traps, a treacherous path to a pirate ship attacked by a kraken) and the very last couple of levels, especially the dinosaur-themed one. The environments start being actually dynamic, there are bespoke mechanics and elements, there's platforming worth doing, and reasons to actually flex your control of the movement. It just... takes a while to actually get there. If a sequel comes out with more of that, I'd definitely play it. As it is, I can only recommend it for people seriously needing a scratch of their 3D platformer itch and willing to wade through some pretty suboptimal (other than visual design) levels to get to something good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 19.3K | 95% | $9.99 | |
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| $871.3K | 1.1K | 93% | $20.99 | |
| $778.6K | 992 | 92% | $29.99 | |
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| $669K | 1.5K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27K | 128 | 80% | $9.99 | |
| $27K | 751 | 89% | $2.99 | |
| $27K | 223 | 91% | $8.99 | |
| $27K | 71 | 31% | $29.99 | |
| $27K | 356 | 90% | $3.99 | |
| $27K | 69 | 67% | $19.99 |