
Hop, spin, and time-travel your way through 11 vibrant worlds in this lovingly crafted 3D platformer. Join Clive the rabbit and Wrench the monkey on his back as they chase an evil genius across history to save the future. And yes, it all unfolds from the chilly cockpit of a 1950s refrigerator.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
When mad scientist Dr. Daucus steals top-secret time travel blueprints, it’s up to Clive and his sidekick Wrench to jump through history and stop him before the timeline unravels completely. Your ride is a time-traveling refrigerator, and your mission is to jump, double-jump, roll, twirl, and glide through a wild ride of nostalgic 3D platforming adventure.
11 WORLDS. ALL OF HISTORY
Leap from the icy cliffs of the Ice Age to the sandy ruins of Ancient Egypt. Explore 11 unique time-themed worlds filled with challenges, quirky characters, and hidden collectibles. Ancient Stones, lost pocket watches, and scattered keys are waiting for curious players to discover.
OLD-SCHOOL MOVES WITH MODERN FLOW
Clive brings athletic parkour skills, and Wrench adds power and stretch. Master their full move set to scale tricky towers, dodge traps, and take on foes from across time. Learn the flow of movement and find hidden shortcuts as you improve your runs.
CELEBRATING A CLASSIC GENRE
Clive 'N' Wrench is a heartfelt revival of the 3D collect-a-thon platformers from the N64 and PS1 era. Created by a lifelong fan of the genre over more than a decade, it brings together era-hopping level design, fluid movement, and a playful sense of discovery.
Features
Embark on a full 3D platforming adventure across 11 time-hopping worlds
Collect Pocket Watches, Keys, and Ancient Stones hidden throughout each level
Master agile parkour moves like wall jumps, flips, and the powerful Chimp Chopper
Meet a cast of eccentric heroes and villains pulled from across history
Conquer challenging boss battles and enjoy a nostalgic retro atmosphere
Stats
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 140reviews | 66% | — | $20.4K |
| $29.99 | 110ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game helped me pass college! plenty of fun levels to play while listening to boring lectures!
It was fun! Good ol' collect-a-thon platformer, with all the cheesy puns and references you can expect from the genre. The mobility you get in this game is also pretty insane; I had a ton of fun finding my own quirky solutions to platforming challenges, instead of following the intended path. Sure, it's a bit rough around the edges. Janky enemy hit boxes, sometimes animations don't transition right, camera isn't great. But none of these were game-breaking issues for me. On the contrary, I was able to laugh at and with the game whenever these things came up!
this game is plagued with animation glitches and other minor bugs, but if you're willing to stick it out until the 2nd level, you'll find a pretty enjoyable collectathon! the cutscenes are very awkwardly paced and the story wasn't very deep, but the gameplay was fun, and thats what matters with a game like this. i will say, i'd recommend picking it up on sale though...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−75% |
| 16ratings |
| 68% |
| — |
| not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outside of the final boss... Pretty good.
In this Banjo-Kazooie-like platformer, Clive ‘n’ Wrench wears its 90s inspirations on its sleeve—and for the most part, it wears them well. Right off the bat, it has that Banjo-Kazooie like charm with the way people speak in the game and the moveset as well is similar with the way Clive swings Wrench like a helicopter or to bash enemies! The worlds are amazing to explore their isn't a dull moment as their are many hidden easter egg's to other games (Some actually from other games), great platforming using the advantage of your full moveset, and fun to find collectibles (Plus if your ever missing any clocks, you have a radar kinda like Sparx from Spyro)! However, this game isn't without its flaws with it sometimes not being able to indicate when you take damage, the 'carrot cake' life-bar may go down, but I would recommend some sort of invincibility frame or have the player glow red when hurt. You most often find your health bar depleted before you even realize you’ve stepped into a hazard. And there's the camera with it feeling a bit finicky in tight spaces and not so great swimming controls (But you hardly ever have to swim in any of the levels). Overall, it's a great experience for people who like old-school collectible platformers, note this made by a solo creator, so if you're willing to put up with some jank, but want a fun platformer to play, this is the one!
control scheme is a little weird but i do enjoy it, need to come back and finish this at some point
l'impression de jouer à un jeu pas terminé (c'est bête car y'a des bonnes idées dans tout ce bordel)
ОПУПП-ЭТЬ!!!!-ЭНТО ПРОСТО : ПРАЗЗДНИКК-КАКОЙ ТО (КАК СКАЗАЛ БЫ ВЕЛИККИЙ БАРМАЛИННИ-И ПРИ ЭТОМ ПОДАРИЛ БЫ МНЕ: МЕШОК КОКАИНА).ОЧУМЕЛЛАЯ-ИГРА-НА 100% КАЧЕСТВЕННЫЙ КРАСОЧНЫЙ ПЛАТФОРМЕР.-СОВЕТУЮ СОВЕРШЕННО ВСЕМ К НЕМПЕДЛЕННОЙ ПОКУПКЕ -СЧИТАЮ ЭТОТ ПРОДУКТ НЕДООЦЕНЁННОЙ ИГРОЙ.
Here we have the perfect example of a game that fails at almost everything that it sets out to be. It wants to be a buddy duo platformer like Banjo or Yooka but fails in the most basic of ways. Jumping, arguably the most important part of the genre, is a struggle at best. Every single items on this game seems to have it's own gravitational pull and not in a good way. It feels like you're in space and the fun wore off a couple of hours ago so now you are horrified as you drift away from what ever you wanted to jump on and into the loving jaws of the floor. On later levels this gets very frustrating. Hitboxes are also atrocious. Hitting an enemy is a gamble and if you consistently hit something, you should run to the nearest gas station and buy a lottery ticket. It's awe full. Now normal enemies aren't too hard to deal with, but where it gets annoying is in bosses. Particularly anything that summons minions during the fight, see voodoo frog boss as an example. Anything with projectiles is a guaranteed hit, though thankfully they seem to drop health as a reward. There's also no indication on if you hit or not. They simply either drop with a goofy early 2000's ragdolls or vanishes into the ether. On a slightly worse note however is the controls. You move like a bunny covered in butter and aren't capable of making sharp turns because of the camera. Camera which has no option to adjust sensitivity, which for people like me it's a big deal. Infact it has very little options as you can't even rebind controls in game. You have to jump through many hoops just to adjust the basics. On a more positive note the level design is somewhat fun. They have that nostalgia of games from the time it's trying to replicate such as swamps, cities, and houses full of toys and junk scattered around that makes you feel like you're in toy story. The character though hideous is decent enough for my daughter to like him. She likes that the bunny is similar to Mr cinnamon (her pet bunny) and the monkey you seem to use as a weapon is fun enough to see flailing about. I could go on and make a detailed thesis about this game but i just wanted a short review. Wish i could give a mixed review because i've liked it so far but it does get draining. TLDR - It's a fun enough game if you can get past the jank but not worth full price. Wait for a sale to pick up or get someone who makes bad financial decisions to buy it for you. Whatever they wanted to do here, they failed in a spectacular show of lack of talent.
Es una mezcla entre Spyro, Crash, Bugs Bunny: Lost in Time y Toy Story 2 Si hubiera salido en 1998 sería GOTY
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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