
Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−60% | 1.6Kreviews | 97% | — | $237.9K |
| $6.79−60% | 43ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yellow Taxi Goes Vroom is a very good car "jump-and-run". + Great mechanics; few buttons combine into a diverse set of movement mechanics + Great theme, visual style, popping fun graphics, characters, environment + Free roam levels + Free discovery (which can be good but also confusing or frustrating) * Easy, hard, and still unreachable objectives are mixed in levels without explicit guidance regarding their difficulty or possibility * Some routing/level-design is very difficult * In most levels you have a depleting "fuel" time limit, but it can reasonably easily be extended to a point where you can freely explore - Top-down camera sections add variety, but they ruined the fun for me - Hub world with distant level entry points; acceptable, but a teleport system after unlocking or entering would be much more convenient, especially when you hit a difficulty barrier and have to search for doable objectives I eventually gave up on progressing even in the main story path because anything more seemed like a hassle to traverse, find, or complete.
Was an awesome game until I found out that if you quit you start from the beginning of the level instead of the check point. You keep collectibles but still need to backtrack to where you were to progress I get that this is probably the same way it worked in Mario 64, but I don't think it makes much sense in modern game design. Between my job and kids I can only play in short to medium sessions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
А ведь реально в игре жёлтая такси делает врум! Не соврали!
Game has 2 bad things about it. You play as a car. This limits control of character and require constant 2-4 button mashing to jump around. Physics are random. Ultra boost can launch you 50 meters in the air, 1 meter up or even down. After completing the story and collecting every golden bunny you get few more levels. They are tiny and challenging. Hat's are not required for 100%.
Yellow Taxi Goes Vroom is one of the most insanely fun games I've ever played. It feels like the 3D spiritual successor to Pizza Tower. At first, everything is chaotic but, once you get used to the controls, you start to understand the genius of the level design. The N64 graphics are on point and the soundtrack bangs from start to finish. This game is the epitome of personality. Truthfully, I've only beaten one of the special postgame levels because this game cranks up the difficulty to an absurd degree in some situations. I felt satisfied getting about 80% of the collectibles but could see myself returning for 100% completion in the future. Yellow Taxi Goes Vroom just crept into my top 10 indies.
May be one of the best 3D platformers I've ever played. Extremely charming and manic. Gameplay is super fun. It's like Mario Sunshine but you're a car. 9/10.
In general a fun little collectathon, but most level gimmicks are horrible in my opinion and some really took away all the fun for me for a bit while playing. I collected all gears besides the final 30 ones (since I'm definitely not collecting all golden bunnies) and I definitely don't yearn for more at this point lol. Would give a mid if I could.
Its literally Super Mario 64 but it took 5 times the safe amount of caffeine and I love it I do think that they could have taught the controls a little better because I didnt know you could super boost until I found out how to do it elsewhere
Good game, collect-a-thon, has interesting mechanics and is very fluid. This game is excellent, I am addicted to it. If there is one thing I will criticize is Morio's mind. What an awful level. I swear the devs should really revisit it if possible. It's so annoying and it completely kills the fun.
This game needs way more love. Core gameplay is so fun that the only complaints people have are that the levels sometimes stray from it (Crash Test Industries was a horrible idea tbqh). 10% of everyone who has launched this game has 100%'d it, what more can I say. Buy it... NOW!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311.6K | 1.7K | 94% | $6.99 | |
| — | 0 | — | — | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $70.7K | 237 | 87% | $14.99 | |
| $25.3K | 224 | 98% | $4.99 | |
| $13.4K | 79 | 70% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $237.9K | 1.2K | 77% | $7.99 | |
| $238K | 432 | 69% | $19.99 | |
| $238K | 1K | 98% | $9.99 | |
| $238.1K | 376 | 61% | $19.99 | |
| $238.2K | 627 | 87% | $15.99 | |
| $237.7K | 318 | 62% | $19.99 |