
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game allows in-depth milking of certain highly creamy men, his utters are beautifully rendered.
The level of creativity, humor and deeply philosophical wisdom in this unseeming platformer is criminally underrated.
I slept on this game for so long. I’m glad I finally got around to it. Such an amazing game! Definitely check it out. I can’t wait to play Psychonauts 2!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game by itself is very good. The lore, the free roam mechanic, the story, the secrets... But its an old game and it shows. The boss battles are shabby almost as if they werent fully completed. The mechanics and abilities are very thought out and are very well implemented in combat. The platforming is very well planned but some obstacles require some deep thinking since the game doesnt give you some specific guideline. You can always use bacon for agent Crullers help but sometimes you have to figure it out on your own. I recommend saving before going onto the elevator to the top of the asylum since the game locks you out from free roam after that point, I didnt do this and now I cant get the other achievements without starting a new game. But after 20hrs of gameplay I want to play it all over again. The game leaves you longing for more so I will definitely play tge sequel. Very much recommend!!
It's cute. It has great dialogue and a distinctive art style, but that's really it. Psychonauts is a great-looking, stylish game. The telekinesis movement is awesome, and I'd die for Mommy Mila. It took me like 18-20 hours to 100% the game with some tactical reloads. What it makes up for in style, it lacks in game design. Almost everything from a gameplay perspective falls flat. The level design is insanely bad, the difficulty feels frustrating for the wrong reasons due to how a lot of the enemies are just more annoying than challenging. It feels like it was designed by people who didn't fully understand how to make a satisfying third-person platformer. Collectibles are also really frustrating to obtain because of the rough level design, and even navigating the camp is a chore due to its awkward layout. It's probably one of the most overrated games I've played. Third-person platformers from the same era were significantly better, including games released four or five years earlier like the original Ratchet & Clank. Psychonauts has plenty of style and personality, but I don't think its gameplay is anything special, but definitely worth at least one playthrough if you are intrigued and its cheap enough to be worth the price of entry.
Psychonauts is such a great game because it’s genuinely different from anything else. The world is weird in the best way, and every level has its own style and ideas that make exploring feel exciting. I really loved how the game takes you inside different characters’ minds, because each one feels completely unique and tells you something about that character. The humor is also one of the best parts. The characters are memorable, the dialogue is funny, and there are so many small details that make the world feel alive. The platforming is fun, but what really makes Psychonauts special is its creativity and personality. It’s a game with a lot of heart, and even though it’s old, it still feels charming and original today.
Alright, first note, this game is listed as playable on the Steam Deck when it is unplayable, constant screen spinning and graphical glitches. I have played it on my Windows 11 laptop, decent specs which I will make available so you can compare. Psychonauts has one of the most unique casts of characters you can only find in a Tim Schafer game, the levels are all vastly different but with their own fun gimmicks, my top 3 levels are in order: 1. Black Velvetopia 2. Milkman Conspiracy 3. Waterloo World. My only real complaint is that the figments are sometimes unjustifiably hard to see or find, such as in Milla's Dance Party where the environment makes the figments blend in and make it impossible to see them normally. I know it's an old game but I would really like it if the figments were more visible by default or there was an option to make them more visible. I'm fairly sure this issue was fixed in the sequel, but a little update might do the game some justice In Conclusion. Psychonauts is a game I have owned many times, yet failed to finish, this time I actually locked in (I am now medicated), and completed the game. People said that the Meat Circus level was deeply unfair and buggy when I honestly didn't have many problems. If you utilize the bacon correctly Agent Cruller will give you the hints you need to complete a section, even the bosses. Use your abilities and items at the appropriate times and it'll be a breeze, the opening escort mission is a pain in my ass though lmao My rating for this game is an overall: 9/10.
Of course it's impossible to properly judge such a timeless classic. But having played it for the first time this year, I have to say that yes, it's a timeless classic for good reasons. It might have some rough corners here and there. It can feel very "rigid" due to how heavily it followed its script. But that enables it to have some of the most unique and interesting aspects I've ever seen in a game. It's a fun little game about some nerds who have to deal with each other in a super secret camp, while the protagonist is a circus boy who's really good at acrobatics and has to save the day. I mean, how cool is that by itself from the get-go? Platforming is a bit underwhelming at times, but that does not make the game any less interesting. The entire plot about the psyche, jungian school of psychology, the stupid gags between the kids, everything simply feels amazing and it's like you're constantly reading an interactable comic book, like the coolest one you could find as a kid. Some "mind worlds" can feel a bit repetitive in some spots, specially at the middle point of the game, but even those have their quirks, gags and this insanely creative uniqueness plastered all over. The entire subplot of each character and the reason each is the way they are is quite charming, and it's quite a brave thing to approach some quite dark plots in such a silly and quirky game. Feels like it's meant to be played as an adult. A lot of gags I'd never get if I were younger. But definitely a fun experience if I were to play this as a 12 year old. Anyway, that's enough from me. Go play it yourself to find out why I say so.
This game is broken on steam deck i spent hours trying to remap the controller bottoms and my camera seems to spin and pan no matter what i do , i wish i can refund even tho i spent less than 5$ on it but its too late i’ll just play it on ps2 emulator eventually
I regret not playing this sooner. This game is a masterpiece! Every level is so smartly developed to fit the characters its focusing on. Every level got me excited to learn about the new characters! I love this game and can't wait to finish it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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