
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a cultist simulator veteran it took me a few hours to get used to the new board and systems but once i had a handle on it the increased depth and scope of the new systems was really fun to explore, even if the wiki becomes almost required on a restart as recipes are not kept between save files. A part of me also misses the pressure of the first game. while the more laid back nature of this game makes things easier in the beginning the late game feels more like an inevitability than an accomplishment in this game. still its pretty fun.
The game loop is basically drawn-out solitaire to reach increasingly higher numbers. There's some flavor text going on about the long history of the place, but it's scattered around so haphazardly that it's hard to keep track of. I still haven't read anything that changed my worldview, or felt like a crazy surprise - just loads of little scraps of lore that won't change the island you're stuck on. Everything is designed to be a pain to access - cards' attributes can only be seen on click (enjoy clicking 20+ skills to find the one with 2 Forge points), books require skill checks any time you want to reread, and there's daily RNG for weather and visitors. It's fine, since there's no time limits, but it's just a relaxed time sink to hit stat checks over and over. I'm usually that guy making spreadsheets to track gear and skills, but there's just no interaction so interesting here that I'm driven to note down whether each card grants 2 or 3 points of some attribute - it just unlocks the next, bigger stat check.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A worthy successor to Cultist Simulator. Beautiful art and soundtrack, addictive gameplay loop.
It's a great game, and it's ok to look up things to figure out how to play the game. The learning curve is pretty steep, which fits thematically, but isn't really that fun to sort through your own misunderstanding of game mechanics. The first time I played, I mis-learned quite a few things and had to undo that before the game became fun. There's a number of spoiler-free/lite guides of steam. If you really want to go in with a basically spoiler-free mindset, I highly recommend just reading the titles of the guides. Helped me realize that there were things I could do that are essential to the gameplay loop that I thought were not possible.
super cozy, fun and non-punishing way to experience the Cultist Simulator lore
九术给我手合废了。
This is my cat's absolute favorite game. The instant she hears me start the music its straight into my lap and tons of purrs. She loves it so much that she has played it with me for three whole playthroughs. I play it with my mom (and cat) and she made a multipage chart for organization with important information we've learned. (That's why my hours are so low). We usually play one day before the cat puts me to sleep. Thankfully each day is a good play length. Absolutely a great game. Definitely unintuitive at first, there were lots of things I just didn't understand, but reading books gives clues to the world lore and how to unlock harder items.
Покупая эту игру у меня была надежда что разработчики что-то вынесли из критики их прошлой игры Симулятор культиста, но к сожалению нет, обучения как такового нет, некоторые механики еще более менее понятные, я открыл комнат 10, правда толку от этих комнат и книг в них я так и не увидел, видимо в эту игру тоже нужно играть с вики, к сожалению.
boring tedious and a massive step back from cultist simulator
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| $4M | 8.2K | 93% | $19.99 | |
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| $4M | 4.1K | 79% | $24.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 9.6K | 83% | $18.99 |