
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Complex mechanics and a challenging resource management system hides behind it a whole universe of lore and strange stories. There is tedium for sure and some of the design choices aren't very user-friendly, but the writing is remarkably good. One of the most interesting weird fiction / cosmic horror settings I've ever experienced. Book of Hours is much more approachable than Cultist Simulator. There is no failure state, just an endless amount of time, new rooms and new books to uncover, and piecing together the lore of a very strange world. What makes this game particularly enjoyable for me is making a massive excel-sheet of all the books, lore, characters, terminology, cosmology, etc. Might be silly but that really immerses me into the role of the latest librarian of Hush House.
隔壁密教教主在防剿局追捕下东躲西藏还要出去打工赚钱,这边图书管理员不仅衣食无忧还被防剿局奉为座上宾,令人感叹
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本語版ほんとうにありがとうございます。
村里来了个怪人,据说是个图书管理员。那座图书馆不知何时被大火付之一炬,图书管理员在海中被人救起,住进一无所有的废墟。 怪人有颇多学者的怪癖,但又健谈得不像个学者。天刚亮时经常看到他披着斗篷穿过小路,敲门请村里唯一的助产士去他的图书馆里说话,直到午夜才送她离开。在他来后,各种各样的访客穿过布兰库格的乡间小路,敲击那座城堡的大门。不知多少旅客为他驻足此地,他们来访,留宿,离开,眼含热泪,面带笑容。管理员从不相送。 有时候图书管理员在酒馆里替人做些杂事,修补屋顶,抄写账目,也给人算命,每次收几个先令。他几乎不吃饭。他几乎永远醒着。有一天,他在酒馆里开口说话,说他在遗忘的季节迷失了一段记忆。酒馆老板那时正在修补“甜美的骨头”的招牌,闻言忍不住大笑出声。 “那样最好。”他说,“每个人都终有遗忘之物。” 图书管理员在他的眼镜后方微笑。他继续抄写,算命,修补屋顶,每一天,村里的人都能听到他喃喃自语:“如果明天刮风就好了。”每一天,人们都看到他在海滩和山里一圈一圈地踱步,留下一串无法识别的脚印。据说,他每时每刻都在阅读。这显然是矛盾的。最多的时候,他只是站在桥头,凝视着噤声书局的废墟。
Legitimately my favourite game of all time. If you like study, the feeling of learning things, the feeling of finding use for abstract and esoteric knowledge, this is the game for you. This is not a game about being a wizard - this is a game about the joy of becoming a wizard, as a process.
If you like a challenge and games without clear instructions, sure go for it. the game is confusing, both with its mechanics and lack of purpose. I tried for so long, even tried searching the web, for ANY udnerstanding of the games mechanics, and yet at all times I felt confused, annoyed or like I was bashing against a wall. At one point one simply has to cut one's loses, and admit that no matter how weird one might like its games, there is a limit for everyone, and I have finally found mine
I adore the art, the music, the concept of the game. I refunded after a short play, as I came to the conclusion that that the lack of in-game guidance at the beginning which left me at a loss with no groundwork of understanding and the convoluted trial and error nature of the game would not be a good match for me.
没有了生存压力,但是比前作更多的重复劳动,机械没有变化的npc,无休止的整理书籍,毫无惊喜的房间解锁,以及完全让人提不起兴趣的结局,比起九术登顶,更期待下一站的crpg
Did you love reading item descriptions in Elden Ring, but just wish you didn't have to fight so many enemies to read them? This game is for you!
要默念“这是一款宽容的游戏”才能让玩家变得宽容的游戏,特别值得注意的是,一先令是十二便士,一克朗是五先令,半克朗是二点个半先令,但是没有半先令,那是六便士,两个一便士加起来是两便士,两个两便士加起来不是四便士而是一个一便士和三便士,两个先令是一弗罗林,也就是说两个弗洛林和一先令是一克朗,两个十先令是一个英镑,五个英镑是五英镑,但是最大面值不是十英镑,是七英镑
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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