
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可玩性其实不强,但是文案很美丽的学畜模拟器,毕竟在现实中不可能同时读八本书同时开会(不过买了dlc才是个完整游戏
This is way more chill than Cultist Sim, I will constantly restart a new save to go through it again. I will play it while reading or watching other stuff, or ill just adjust the libary.
I got this game on impulse. Then I disappeared for... two weeks. I think. The game requires a little time and patience to figure out--you may need to restart your first run after you've tinkered with the mechanics--but it's SO rewarding once you start catching on. I had a great time playing around with reading and sorting books, learning new skills, and crafting new things I didn't think existed. Over time, it turns into a very soothing card game with some tantalizing puzzles you can tackle.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это очень интересная игра для специфических игроков - здесь нет шутерного адреналина, нет каких-то геймплейных приколов, характерных для игр с встроенными мини-играми. По сути здесь вся игра строится на продуманном тайм-менеджменте каждого игрового дня, который встраивается в общее повествование и ведет к определенной концовке. Из-за специфики игры и сложного языка я так и не нашел нормального гайда на русском, поэтому пришлось перерабатывать иностранные
第一次打没注意到闰时教诲全清空了,强迫症直接重开了二周目,祝我九术登顶
This is a hard one. I loved Cultist Simulator, and I wanted more of "discover game mechanics" and mysterious feeling of acquiring occult knowledge... But this game is so so so so so TEDIOUS. I broke, man- had about 10 rooms remaining and was mastering end-game books on some of the souls, but I finally just read a wiki. Nothing, nothing. The game is just the same thing from day 1. Look at the weather, read stuff to get the memories you need, boost materials. You never get the sense of empowerment that you got near the end of Cultist Simulator. Frankly, there just isn't a game mechanic. Just slow burn tedium, to do the same stuff but even slower. This game needs half the soul aspects, half the rooms, and half the books, an eighth of the lessons. Mid-level artifacts shouldn't be expendable and the Keeper level artifacts should be discoverable via hints in book and/or examining objects (more of a puzzle). Keeper-level items shouldn't just be found laying around (I know you can craft them too, because they're consumables). I think that would make it feel like more of an accomplishment to master whatever aspect you want to specialize in. Ack, the Tree of Wisdom is no Mansus - just a button click away instead of one of the best reveals I've seen in game (Cultist Simulator). I saw the DLC and was like, "No way would I stretch this out even more." Love the art, love the writing, but this just wasn't the medium for it.
Good game
一抬头天黑了,再一看第二天了(盗版玩过一百多个小时)
really cool game, tho the mecanics can be overwhelming at the beginning
新手引导几乎等同于没有,不去看攻略根本玩不下去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 808 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.4K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 8.2K | 95% | $14.99 |