
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性一般,但综合文本,美术和音乐是能让人沉迷的
A la suite de ma première partie terminé, j'ai décidé de laisser un petit commentaire sur le jeu. Détailler ses mécaniques de jeu serait gâcher le plaisir de la découverte. Si le jeu vous intérèsse, c'est à dire que si vous avez lu la description du jeu via Steam sans regarder de vidéo de gameplay, alors vous êtes dans les meilleures conditions pour apprécier le jeu dans sa globalité. J'insiste beaucoup sur la découverte du jeu (histoire et lore), ainsi que sur l'apprentissage et l'expérimentation des mécaniques de jeu. C'est vraiment satisfaisant de découvrir comment fonctionne le jeu par vous-même, ce qui est aussi le cas pour Cultist Simulator. Je précise qu'il me reste beaucoup de choses à voir dans ce jeu et que j'ai gratté 30% du jeu (et encore ...). Et j'y reviendrai, c'est certain. Et encore un grand merci à Wareita pour la traduction française qui est très propre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
图书管理员依然履行着她的职责...
可玩性其实不强,但是文案很美丽的学畜模拟器,毕竟在现实中不可能同时读八本书同时开会(不过买了dlc才是个完整游戏
I've nominated this game for Labour of Love category. This team clearly has a passion for their stories and worlds, expressed in many forms - including their merch. (I'm proud to say I have both the original tarot deck as well as the one with the transparent backs). Looking forward to Travelling at Night!
I got this game on impulse. Then I disappeared for... two weeks. I think. The game requires a little time and patience to figure out--you may need to restart your first run after you've tinkered with the mechanics--but it's SO rewarding once you start catching on. I had a great time playing around with reading and sorting books, learning new skills, and crafting new things I didn't think existed. Over time, it turns into a very soothing card game with some tantalizing puzzles you can tackle.
Это очень интересная игра для специфических игроков - здесь нет шутерного адреналина, нет каких-то геймплейных приколов, характерных для игр с встроенными мини-играми. По сути здесь вся игра строится на продуманном тайм-менеджменте каждого игрового дня, который встраивается в общее повествование и ведет к определенной концовке. Из-за специфики игры и сложного языка я так и не нашел нормального гайда на русском, поэтому пришлось перерабатывать иностранные
第一次打没注意到闰时教诲全清空了,强迫症直接重开了二周目,祝我九术登顶
This is a hard one. I loved Cultist Simulator, and I wanted more of "discover game mechanics" and mysterious feeling of acquiring occult knowledge... But this game is so so so so so TEDIOUS. I broke, man- had about 10 rooms remaining and was mastering end-game books on some of the souls, but I finally just read a wiki. Nothing, nothing. The game is just the same thing from day 1. Look at the weather, read stuff to get the memories you need, boost materials. You never get the sense of empowerment that you got near the end of Cultist Simulator. Frankly, there just isn't a game mechanic. Just slow burn tedium, to do the same stuff but even slower. This game needs half the soul aspects, half the rooms, and half the books, an eighth of the lessons. Mid-level artifacts shouldn't be expendable and the Keeper level artifacts should be discoverable via hints in book and/or examining objects (more of a puzzle). Keeper-level items shouldn't just be found laying around (I know you can craft them too, because they're consumables). I think that would make it feel like more of an accomplishment to master whatever aspect you want to specialize in. Ack, the Tree of Wisdom is no Mansus - just a button click away instead of one of the best reveals I've seen in game (Cultist Simulator). I saw the DLC and was like, "No way would I stretch this out even more." Love the art, love the writing, but this just wasn't the medium for it.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 808 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.4K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 8.2K | 95% | $14.99 |