
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.3Kreviews | 90% | — | $26.1M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的第一部类银河战士恶魔城游戏 非常棒游戏,有着厚重的世界观,浓厚的中世纪氛围,融合了大量西班牙宗教元素,加上完美的美术设计,沉浸感很强。 不过游戏有很多“设计上的不合理”,或者说有一部分直接就是制作组的恶意,就像在大教堂屋顶,一出门没有多少空间,要是跑着出去直接就掉下去死了,还有无处不在的即死地刺,诸如此类。不过要是喜欢这种黑暗的中世纪风格,而且能接受这些宗教元素的话,还是很推荐这款游戏的。 作为缺点的即死地刺对我来说还可以接受,另一个缺点DLC的跳跳乐,这个真的就是纯折磨人的了,可以选择不打,还有很多人诟病的手感我觉得倒是没有别人说的那么烂,升级孽刃之后打斗还是挺有力量感的。只要熬过前期的跑图和收集乱七八糟的物品,后期一步一步的在渎神的道路上前进打完结局和薄暮之殇DLC会特别有成就感 我尤其喜欢的还有游戏里的BOSS设计,每一个BOSS都有着鲜明的特色,不是那种打完隔段时间就会忘记的BOSS,当然不是指太难导致反复打以至于忘不掉,很多人物背后也有着丰富的设定和故事。 总之这款游戏给人带来的体验绝对独一无二,而且对配置完全没有要求,能开机显示屏会亮就行,所以在我还是垃圾设备的时期也给了我很满意的游戏体验,要是什么时候能出风格更接近一代原汁原味的神之亵渎三我就死而无憾了
Видимо я стар для этого дерьма. Визуал и саунд у игры прекрасный, спору нет Но я видимо слишком казуал и отвык от 2д метроидваний. Бои с боссами мне понравились но не понравилось все остальное в плане геймплея. Исходя из отзывов я понимаю что многие люди для таких игр используют интерактивные карты и что-то заранее об игре знают. Я же по старинке, сам ставил метки на картах, сам бегал туда сюда пытаясь каждый новый предмет отдавать куда попало, сам вчитывался в описания предметов, бил каждую стену и пол в надежде на секретку. Но я никак не мог узнать про [spoiler] донат в 25к в церковь для открытия фасттревела, что сильно бы сгладило перемещение по локациям ибо это первое на что я бы копил [/spoiler], я не мог знать про [spoiler] статуи Исповедника которые открывают арены [/spoiler], но это мелочи эксплоринга на самом деле Я прошел первую локу, с первым из, как было сказано трех больших боссов, и дальше был выбор либо канализация, либо снежные горы, куда я и направился, к сожалению этот выбор и заставил меня дропнуть. Ничего в этой игре не доставляет столько дискомфорта как ЕБУЧИЕ ЛЕТАЮЩИЕ ВРАГИ которые от тебя телепортируются, которым на первом уровне меча нужно 5 ударов и которые сносят тебе двумя лазерами полностью полоску здоровья(прокаченную один раз и с бусиной из начала игры) И атаки которых естественно нельзя блочить без усиления для меча Если вы старый как я или у вас отдельная ненависть к летающим, стреляющим и атакующим через стены врагам - эта игра явно заставит попотеть больше чем многие soulslikи(Из опыта Lies of P(+DLC), Elden Ring, DS 1-2-3, Black Myth Wukong) Короче да, сгорел - проиграл Ну и я сгорел собственно, рекомендую только фанатам жанра, тот же HK был сильно проще даже на пантеонах))))
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 752ratings | 88% | #54 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Данная игра восхитительна=Она повествует нам о Кающемся, последнему выжившему после резни, который ищет Mea Cupl'y. С первых минут игры вы познаете красоту 2d игр, рисовку, музыку, катсцены, они восхитительны, их полное изобилие, да-игра покажется тяжелой, условно как Dark Souls, не легкая-согласен, но часок=вы уже готовы, в игре куча концовок(НЕ СПОЙЛЕР) замейчайте мелочи, играйте в кайф, желательно на геймпаде, = БЫТЬ ДОБРУ =
[h1]这才是真正的苦痛奇迹[/h1] [b]!内有剧透 因为这次我看懂了喵![/b] 还是先把DLC以外本体的内容品鉴完了,差血污联动待会儿去跳,久仰大名我看看怎么个事[spoiler]希望不会破防改差评[/spoiler] 先说结论:[h3]强烈推荐喜爱类银河恶魔城的玩家购入,强烈不推荐刚接触或不喜爱这类游戏的玩家购买![/h3] [b]如果你决心想入坑,那渎神将带给你一段曲折上升的游玩体验[/b][spoiler]真是令人愉悦啊,我大抵永远不会忘记你了吧[/spoiler] 先二后一,不得不说,制作组确实有听取玩家意见,针对一些问题对渎神2进行了全方面的改进。刚进游戏,我无疑是非常难受的:因为除了最基本的攻击模组,本作相较于续作操作手感真的极差。相信大家或多或少地一定遇到过原地挥刀、扒不住墙、按不出推刺和下砸、抓不住梯子,诸如此类的一系列困扰。而在游戏前期,还未完全适应游戏手感的玩家若是误入雪山,所有问题将集中爆发。陷阱即死本身还能接受,但配合诡异的风向判定、莫名其妙扒不住的墙面、对新手来说分布较匮乏的火堆,以及雪山的几个阴间怪(如果一级孽刃进来每次博弈都是生死局)很容易被打得道心破碎。我想半路放弃的玩家至少有90%都是拜此地所赐。诚然,群峰墓地的地图熟悉背板之后难度尚可,不过它在流程种的位置确实过于靠前。难度曲线的平滑程度也是地图设计的一环,这一点渎神1做的并不好。但若是你度过了这一关,那你的游戏体验将稳步提升,后续除了图书馆有点阴再无卡关点。 渎神系列的装备搭配放眼整个类银大区里也算最丰富的一批,战斗辅助方面,祷文、念珠和剑心花样繁多的搭配依旧能衍生出各种流派[spoiler]同时产出各种良性BUG(喜)[/spoiler]地图探索方面的圣遗物也有着不错的效果。本作的遭遇战没那么多,Boss战则依旧少,不过说到Boss,二代至少有几位还算有点画面,这作全流程领袖则打包加起来压力不如跑图大,招式还可以,无奈忏悔者太过数值。要体验Boss真正的实力还得多周目。 音画方面,我理解为什么大家都在说美术退步了。应该说二代不算差,只是一代太惊艳了,极度浓厚的色彩,极具鲜明化的特征,几张大地图的背景精细无比,引人入胜。过场动画的演出则更契合作品氛围,过剧情时很有沉浸感,直接给到夯。 地图设计,能看出二代是站在巨人的肩膀上做文章。地图之间的联通性相当出彩,各地区之间衔接自然,让你清楚了解什么区域在哪个方向,还没开图就大致猜到那些地方可以互通。这是其他很多只把不同地图当不同房间割裂设计的类银理应学习的。 上次没谈到剧情,究其原因还是二代的叙事太零散化,npc也更加的谜语,仅凭过图很难梳理出具体的剧情脉络。而一代的故事线就精巧清晰的多,npc虽然也很多不说人话,但大致是能听懂表意的。这里不过多提及,但我认为本作更为符合神之亵渎这个标题,且无论是道中还是结局的发展都很合我胃口。 神之亵渎系列,实际拥有独特的气质,不是宗教故事背景,也不是我在上面提到的一切,而是一种神秘的驱动力。这种驱动力让我在游玩过程中,死亡后也许红温,但仍想复活继续而非关掉游戏。不断尝试,或者说是习惯了受苦[spoiler]变成了抖M[/spoiler],我说这也是一种苦修有没有懂的。持之以恒的努力,终将创就苦痛奇迹。
es una hermosura de juego... y aun mas la segunda parte recomendado
Cool 2D Platformer game !
A pesar de que ya tiene unos años esta muy bueno la música la jugabilidad todo 10/10 .
juegazo hecho en España
This is like if Silksong was as bad as people say it is. The controls are super janky and unforgiving, the mechanics are both difficult [i]and[/i] unengaging somehow, the exploration drags, the combat is mid, and the platforming is unnecessarily punishing. The only upsides are the design and story, which I did find genuinely interesting, but the gameplay was just so absolutely godawful that I couldn't even enjoy those.
[h1]MY. GREAT. GUILT[/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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