
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.3Kreviews | 90% | — | $26.1M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy Bueno
喜欢玩这游戏的有一个算一个都是m
我的第一部类银河战士恶魔城游戏 非常棒游戏,有着厚重的世界观,浓厚的中世纪氛围,融合了大量西班牙宗教元素,加上完美的美术设计,沉浸感很强。 不过游戏有很多“设计上的不合理”,或者说有一部分直接就是制作组的恶意,就像在大教堂屋顶,一出门没有多少空间,要是跑着出去直接就掉下去死了,还有无处不在的即死地刺,诸如此类。不过要是喜欢这种黑暗的中世纪风格,而且能接受这些宗教元素的话,还是很推荐这款游戏的。 作为缺点的即死地刺对我来说还可以接受,另一个缺点DLC的跳跳乐,这个真的就是纯折磨人的了,可以选择不打,还有很多人诟病的手感我觉得倒是没有别人说的那么烂,升级孽刃之后打斗还是挺有力量感的。只要熬过前期的跑图和收集乱七八糟的物品,后期一步一步的在渎神的道路上前进打完结局和薄暮之殇DLC会特别有成就感 我尤其喜欢的还有游戏里的BOSS设计,每一个BOSS都有着鲜明的特色,不是那种打完隔段时间就会忘记的BOSS,当然不是指太难导致反复打以至于忘不掉,很多人物背后也有着丰富的设定和故事。 总之这款游戏给人带来的体验绝对独一无二,而且对配置完全没有要求,能开机显示屏会亮就行,所以在我还是垃圾设备的时期也给了我很满意的游戏体验,要是什么时候能出风格更接近一代原汁原味的神之亵渎三我就死而无憾了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 752ratings | 88% | #54 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool 2D Platformer game !
Mundane stunlock mobs that'll doggystyle you into instadeath spikes with some of the clunkiest controls I've ever touched. ( ͡° ͜ʖ ͡°)
I got the game for under $5 during a sale, and it took me roughly 20 hours to get (nearly) 100% (I think I'm at 98% right now, some stuff is locked for me because there's an ending that was added alongside the last update, and you CAN get locked out of it. boooooooo). This is also not counting NG+, which has its own new content and bosses, as well as the time trial things. There's a lot here, and a dollar-to-hour value system has this game somewhere between "Solid" to "♥♥♥♥♥♥♥♥♥." Obviously, time isn't everything. Anyone can make an enormous walking sim and call it Crimson Desert, but only a really great game will actually feel worth your time. Blasphemous is one of those games. It just nails everything, top to bottom. The art and world design, the story, the level design and progression, the music JESUS ♥♥♥♥♥♥♥ CHRIST THE MUSIC. Everything is done with a level of polish and care rarely seen in AAA games, much less indie games. It's an honest to god rollercoaster from the first cutscene to the very end of the game, and ♥♥♥♥♥♥♥♥♥♥ was I seated and locked in for the whole playthrough.
Видимо я стар для этого дерьма. Визуал и саунд у игры прекрасный, спору нет Но я видимо слишком казуал и отвык от 2д метроидваний. Бои с боссами мне понравились но не понравилось все остальное в плане геймплея. Исходя из отзывов я понимаю что многие люди для таких игр используют интерактивные карты и что-то заранее об игре знают. Я же по старинке, сам ставил метки на картах, сам бегал туда сюда пытаясь каждый новый предмет отдавать куда попало, сам вчитывался в описания предметов, бил каждую стену и пол в надежде на секретку. Но я никак не мог узнать про [spoiler] донат в 25к в церковь для открытия фасттревела, что сильно бы сгладило перемещение по локациям ибо это первое на что я бы копил [/spoiler], я не мог знать про [spoiler] статуи Исповедника которые открывают арены [/spoiler], но это мелочи эксплоринга на самом деле Я прошел первую локу, с первым из, как было сказано трех больших боссов, и дальше был выбор либо канализация, либо снежные горы, куда я и направился, к сожалению этот выбор и заставил меня дропнуть. Ничего в этой игре не доставляет столько дискомфорта как ЕБУЧИЕ ЛЕТАЮЩИЕ ВРАГИ которые от тебя телепортируются, которым на первом уровне меча нужно 5 ударов и которые сносят тебе двумя лазерами полностью полоску здоровья(прокаченную один раз и с бусиной из начала игры) И атаки которых естественно нельзя блочить без усиления для меча Если вы старый как я или у вас отдельная ненависть к летающим, стреляющим и атакующим через стены врагам - эта игра явно заставит попотеть больше чем многие soulslikи(Из опыта Lies of P(+DLC), Elden Ring, DS 1-2-3, Black Myth Wukong) Короче да, сгорел - проиграл Ну и я сгорел собственно, рекомендую только фанатам жанра, тот же HK был сильно проще даже на пантеонах))))
Es la barreja perfecte entre "Hollow Knight" i "Dark Souls", literalment es com si les dues sagues haguessin tingut un fill. Cunde que flipes
Буду честен: техническая часть игры выполнена мягко говоря не на самом высоком уровне, но сеттинг, визуал и музыка с лихвой покрывают все недочёты
es una hermosura de juego... y aun mas la segunda parte recomendado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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