
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.3Kreviews | 90% | — | $26.1M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a única blasfêmia aqui é dizer que não tem dinheiro pra comprar essa obra de arte. Vale o preço cheio. Tirando os desafios de Miriam, 11/10.
I got the game for under $5 during a sale, and it took me roughly 20 hours to get (nearly) 100% (I think I'm at 98% right now, some stuff is locked for me because there's an ending that was added alongside the last update, and you CAN get locked out of it. boooooooo). This is also not counting NG+, which has its own new content and bosses, as well as the time trial things. There's a lot here, and a dollar-to-hour value system has this game somewhere between "Solid" to "♥♥♥♥♥♥♥♥♥." Obviously, time isn't everything. Anyone can make an enormous walking sim and call it Crimson Desert, but only a really great game will actually feel worth your time. Blasphemous is one of those games. It just nails everything, top to bottom. The art and world design, the story, the level design and progression, the music JESUS ♥♥♥♥♥♥♥ CHRIST THE MUSIC. Everything is done with a level of polish and care rarely seen in AAA games, much less indie games. It's an honest to god rollercoaster from the first cutscene to the very end of the game, and ♥♥♥♥♥♥♥♥♥♥ was I seated and locked in for the whole playthrough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 752ratings | 88% | #54 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mundane stunlock mobs that'll doggystyle you into instadeath spikes with some of the clunkiest controls I've ever touched. ( ͡° ͜ʖ ͡°)
[h1]这才是真正的苦痛奇迹[/h1] [b]!内有剧透 因为这次我看懂了喵![/b] 还是先把DLC以外本体的内容品鉴完了,差血污联动待会儿去跳,久仰大名我看看怎么个事[spoiler]希望不会破防改差评[/spoiler] 先说结论:[h3]强烈推荐喜爱类银河恶魔城的玩家购入,强烈不推荐刚接触或不喜爱这类游戏的玩家购买![/h3] [b]如果你决心想入坑,那渎神将带给你一段曲折上升的游玩体验[/b][spoiler]真是令人愉悦啊,我大抵永远不会忘记你了吧[/spoiler] 先二后一,不得不说,制作组确实有听取玩家意见,针对一些问题对渎神2进行了全方面的改进。刚进游戏,我无疑是非常难受的:因为除了最基本的攻击模组,本作相较于续作操作手感真的极差。相信大家或多或少地一定遇到过原地挥刀、扒不住墙、按不出推刺和下砸、抓不住梯子,诸如此类的一系列困扰。而在游戏前期,还未完全适应游戏手感的玩家若是误入雪山,所有问题将集中爆发。陷阱即死本身还能接受,但配合诡异的风向判定、莫名其妙扒不住的墙面、对新手来说分布较匮乏的火堆,以及雪山的几个阴间怪(如果一级孽刃进来每次博弈都是生死局)很容易被打得道心破碎。我想半路放弃的玩家至少有90%都是拜此地所赐。诚然,群峰墓地的地图熟悉背板之后难度尚可,不过它在流程种的位置确实过于靠前。难度曲线的平滑程度也是地图设计的一环,这一点渎神1做的并不好。但若是你度过了这一关,那你的游戏体验将稳步提升,后续除了图书馆有点阴再无卡关点。 渎神系列的装备搭配放眼整个类银大区里也算最丰富的一批,战斗辅助方面,祷文、念珠和剑心花样繁多的搭配依旧能衍生出各种流派[spoiler]同时产出各种良性BUG(喜)[/spoiler]地图探索方面的圣遗物也有着不错的效果。本作的遭遇战没那么多,Boss战则依旧少,不过说到Boss,二代至少有几位还算有点画面,这作全流程领袖则打包加起来压力不如跑图大,招式还可以,无奈忏悔者太过数值。要体验Boss真正的实力还得多周目。 音画方面,我理解为什么大家都在说美术退步了。应该说二代不算差,只是一代太惊艳了,极度浓厚的色彩,极具鲜明化的特征,几张大地图的背景精细无比,引人入胜。过场动画的演出则更契合作品氛围,过剧情时很有沉浸感,直接给到夯。 地图设计,能看出二代是站在巨人的肩膀上做文章。地图之间的联通性相当出彩,各地区之间衔接自然,让你清楚了解什么区域在哪个方向,还没开图就大致猜到那些地方可以互通。这是其他很多只把不同地图当不同房间割裂设计的类银理应学习的。 上次没谈到剧情,究其原因还是二代的叙事太零散化,npc也更加的谜语,仅凭过图很难梳理出具体的剧情脉络。而一代的故事线就精巧清晰的多,npc虽然也很多不说人话,但大致是能听懂表意的。这里不过多提及,但我认为本作更为符合神之亵渎这个标题,且无论是道中还是结局的发展都很合我胃口。 神之亵渎系列,实际拥有独特的气质,不是宗教故事背景,也不是我在上面提到的一切,而是一种神秘的驱动力。这种驱动力让我在游玩过程中,死亡后也许红温,但仍想复活继续而非关掉游戏。不断尝试,或者说是习惯了受苦[spoiler]变成了抖M[/spoiler],我说这也是一种苦修有没有懂的。持之以恒的努力,终将创就苦痛奇迹。
Iha paska koiran myyrä imekää kullia
Probably one of the most inconsistent and unfun platformers i've ever played.
es una hermosura de juego... y aun mas la segunda parte recomendado
just not fun, gameplay feels really really sluggish. World feels a little boring. Art style + writing are phenomenal but that's kind of it
Ive played through the story once now. And with a broken heart I have to say that Blaspemous did not meet my expectations. While the story is super interesting and something I quickly got invested in, the combat leaves to be desired, more specifically the bosfights. Sadly they feel unpolished and very predictable. Every boss has one gimmick which gets overused and quite quickly boring. Which led to the boss fights feeling super unrewarding especially the final boss. Now i have only gotten one of the endings so far so perhaps i still get wowed further down the road. Another fail in my book is the map traversal. Not being able to fast travel from wherever to Teleport stations feels very tidious. Especially since you do not get any real hints on where to go or unlock specific items. So roaming around just to maybe find a new plattform thats been revealed, feels more like a task than fun. I really wanted to enjoy this game especially since i cannot praise this games art style enough, but in the end it left much to be desired for me personally
Muy Bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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