
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogaço, alguns leves bugs graficos e principalmente de audio mas de resto jogaçooo! aviso! multiplayer tem como jogar partida privada e convidar jogadores porem a sensibilidade é bugada igual do bioshock 1 original
Gameplay: 10/10 Story: 10/10 Stability: 7/10 (See later comments for fixes) Graphics: Dated, its an old game, but it still looks great, its got a great atmosphere to it! Immersion: 10/10 I lose track of time in this game. Overall: 9.5/10 One of the best campaign stories of all time. I've played all of the BioShock games, out of all them, this is my favorite. Infinite is a self contained story in my opinion, it supposedly connects to the first two games. But in my mind it's in a separate universe. The first two game's remasters unfortunately suffer from crashes for some people, but it is a known issue that is solvable through various mods or game file setting changes. Just look up Bioshock remastered crash fixes, in my experience the nexusMod fix works best. From what I've read, the non-remasters don't suffer the same problems as much. But it's well worth fixing the game IMO. If you haven't played any of the games yet, snag them on sale, or buy them outright if you want a good campaign that you can spend a good amount of time on. The combat is good, the story is great, you'll get lost in the world. If you take your time on the story, you can easily spend 12+ hours in it. TLDR: Great game, needs some fixes to get it stable. If you like longer campaigns or darker stories/semi-horror games, this one will tickle your fancy. If you've never played I highly recommend trying it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game gets a lot of underserved hate for being the sequel to Bioshock 1, but really Bioshock 2 is great game that meaningfully builds on it's predecessor. I have a lot of fond memories of playing this. The ability to combine abilities and set traps was so fun. I loved protecting little sisters while they harvest. Being able to have your ability in one hand and your gun in the other was also a welcome change. The story is engaging and endearing. I love this game and people hating on it are idiots.
Achei mais fácil que o primeiro, porém, a história é superior. O game continua com aquela sensação de exploração ampla e gostosinha que eu tive com o primeiro. Um ótimo simulador de pai, ser um Big Daddy e encher splincer, Big Sister e o Stanley de bala foi ótimo.
INGIOCABILE Il 1o capitolo un vero capolavoro sia storico che grafico soprattutto il remastered... Il 2o una M3RD4 INGIOCABILE OGNI 3X2 CRASHA... MA COME C4ZZ0 FATE A DARE COME RECENSIONI MOLTO POSITIVE... P0RC0 D10 HO DOVUTO DISINSTALLARLI TUTTI E 2 PERCHè UNO PIù MERD4 DELL'ALTRO... D10 B4ST4RD0 UNO DEI GIOCHI PEGGIORI CHE ABBIA MAI GIOCATO
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Jogo totalmente uma bomba relógio simplesmente eu fui comprar o jogo pensando que eu ia jogar uma maravilha que todo mundo falava que era bom mas eu acabei quebrando a cara do pior jeito primeiramente o jogo é mal otimizado fica fechando toda hora na primeira vez que fechou eu simplesmente resolvi o problema como ajudazinha de ia ela me deu um comando específico até funcionou por um período de tempo agora eu fui jogar hoje fechou de novo aí eu decidi vou desinstalar essa bomba relógio o jogo é mal otimizado e simplesmente não roda sendo que eu tô com notebook honesto da Dell Inspiron 15 core i3 geração 12 3520 simplesmente não roda direito sendo que é um jogo de 2010 também não tem legenda em português pelo amor de Deus nem half-life 2 pelo menos é um jogo de 2004 mas entrega mais que esse jogo aqui que eu tô falando o que primeiramente tem legenda você pode ir lá e vai ter uma legenda configurações então o que eu tenho a dizer esse jogo totalmente é uma forma mais sebosa de enganar o consumidor que joga jogos e eu aconselho assim quem for jogar não compra com o valor cheio compre com o valor em promoção eu não me arrependo pelo menos eu comprei o jogo aproximadamente as 4,49 um valor de um recheado eu não dou o valor cheio em jogo eu só dou valor em jogo em promoção então não me arrependo
Este es un clásico imposible de perderse muy buen juego
Просто на тыщу голов выше 1 части и гораздо лучше нахваленного Infinite Под конец решили несильно затягивать с беготней туда-сюда как было в 1 части, за это разрабам отдельный респект. Как проходил и как поступил с персонажами и сестричками — такой финал и мировоззрение будет у дочери Дельты в конце. Большую часть способностей можно эффективно использовать и комбинировать вместе, можно ходить с билдом под бур, а можно просто ходить да ломать всю электронику в игре для выгоды и не трогать даже врагов. Из минусов разве что вылеты, которые исправляются внутри файлами игры.
The sequel to BioShock, which takes much of what made the original game great and improves on a lot of its systems. [hr][/hr] BioShock 2 is once again a shooter set in the underwater city of Rapture, to which you return as one of the iconic Big Daddies roaming its halls. At its core, this is rather similar to that of the original game, though there are a lot of smaller and bigger changes, making almost every aspect of the gameplay more streamlined and enjoyable You’re once again making your way through Rapture, figuring out what happened to the city after the original game’s ending, essentially expanding the established narrative, which is a bit janky but works well enough. This time, your character is looking for his daughter, who he sets out to rescue and escape Rapture with. Aside from this, the narrative again focusses on the city’s inner workings, showcasing how things have developed and shining some more light on the events predating even the first game. You explore previously unseen parts of Rapture, once more learning about the fates of new and returning characters through audio diaries. While the story doesn’t reach the heights of intrigue found in the first game, it’s still decently interesting and explores some new themes, while also managing a more graceful ending. Being a Big Daddy, your arsenal of weapons is changed a bit, with basic gun archetypes in a modified form. You also gain some completely new weapons, like the iconic drill, as well as some more interesting battle options enabled by new, much more distinct-feeling ammo types. Similarly, the Plasmids featured for the most part originate from the original game, but are reworked, with their upgrades in particular feeling much more meaningful and giving them a very unique feel. Adding to these changes are some major quality of life improvements, most notably the ability to use weapons and Plasmids at the same time, which feels great. Things like reloading and changing ammo have been notably sped up, making combat more fluid. Gene Tonics were also reworked, giving them more interesting effects and simplifying the selection process by removing the different categories in favour of letting you create a big pool of whatever kinds of Tonics you want. Another major rework was done for Researching, which now requires you to do various kinds of damage to an enemy in a set amount of time instead of interrupting gameplay to snap a bunch of photos, making it feel less intrusive. Similarly, the ever-present hacking minigame was simplified to a reaction-based one and no longer pauses the game, making it far less disruptive and creating much more interesting situations. Failing a hack has actual consequences now, as you’ll have to avoid the alerted security while retrying. Additionally, hacks now feature bonus zones, rewarding you with additional items and other extras for being precise. The different crafting materials are done away with, with an influx of simple cash replacing them quite nicely. And for a last mention, door codes you discover are displayed when using the relevant code lock, instead of you having to remember or write them down. As for enemies, most of the ones found in the first game make a return, with a couple of new types being added, including an all-new Big Daddy variant, to change things up. This is further achieved by the addition of so-called Big Sisters, which are just as tanky as the Big Daddies but also much more agile. These are rarer and fight in a more varied way, creating very tense battles. After defeating a Big Daddy, you’re now also given the option to complete up to two tower-defence-style sections in order to increase the amount of Adam gained from their Little Sister. These see you defending said Little Sister from enemy waves, giving you an opportunity to utilize your increased number of defensive tools and generally providing a nice change of pace from the established gameplay loop. Just like in the original, the gameplay provides some good challenge but never really feels overpowering due to the generous respawn system. Even when playing on the highest difficulty and without respawns, I found only the early game to be properly hard to complete, with plenty of available resources making encounters a very manageable after the first few levels. The game’s atmosphere is once again stellar, expanding on the intriguing world of Rapture while maintaining constant tension as you navigate its claustrophobic and broken-down areas. Graphics and sound are done just as well as in the original game and hold up well, with noticeable improvements having been made to the game’s menus and general interaction flow. Unlike the original BioShock, all special characters you meet throughout the campaign got proper custom models, with the game in general using more specialized assets and feeling more detailed, not least thanks to more frequent ambient animations featuring Rapture’s inhabitants. While technically mostly solid and devoid of bugs, the game suffers from regular crashes even more so than its predecessor, which is likely to annoy you even with regular saves. After completing the story, there’s a bit more content available with the Protector Trials, a series of 24 challenges in which you defend a gathering Little Sister, being graded by the amount of Adam the girl can extract uninterrupted. These feature 6 modified locations from the campaign, each with 3 different loadouts you have to use. This is great for exploring previously unused tools and makes for a neat diversion, though I’d have liked a bit more variety. Completing the trials not only unlocks various concept art and videos but also rewards you with a bonus for BioShock 2’s story DLC. Said DLC titled “Minerva’s Den” introduces a whole new area of Rapture along with some new gameplay features. It essentially condenses the BioShock loop of exploring, fighting and finding new tools, providing you with most of the weapons, abilities and upgrades you’re acquainted with in the main game, but massively shortening the downtime in-between, which makes for a fantastic experience. It also introduces a new weapon, an all-new Plasmid and a new type of Big Daddy to try your new tools on. Throughout Minerva’s Den, you’re once again shown previously unmentioned yet important aspects of Rapture, with a focussed and genuinely interesting narrative that comes quite close to the best parts of the original BioShock. Also bundled with the game is a multiplayer mode, which offers various PvP modes for up to 10 players. Included are most items from the main game as well as some wholly new ones, letting you build varied loadouts containing 2 weapons with an upgrade each, 2 Plasmids and 3 Gene Tonics. Matches are set in various locations introduced in BioShock 1 and 2 and feature a bunch of game modes, including regulars like deathmatch, but also more BioShock-feeling ones in which you e.g. have to capture and protect a Little Sister. As you complete matches, you unlock new guns, gun upgrades, Plasmids and Gene Tonics as well as challenges, which keeps things fresh, but also felt a bit grindy for me, outlasting the novelty of the mode. With the multiplayer taking place during the city’s downfall, it provides look at a more put-together Rapture as well as some bits of lore, which I quite liked. While the multiplayer is decently enjoyable, the game’s age sadly results in the multiplayer being mostly abandoned, meaning you’ll likely have to put some work into setting up matches from outside the game. There’s a remaster available for BioShock 2, which mostly overhauls the game’s presentation and removes the multiplayer mode, but otherwise hardly differs from this regular version content-wise. [hr][/hr] I had a great time with BioShock 2 and found it to be a fantastic sequel, improving on almost all aspects of its predecessor while delivering a fun gameplay experience and an interesting narrative.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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