
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
강의 시간에 하면 제일 재밌는 게임 1위
This game has a lot of potential, but I haven't had a playthrough that I didn't run into a bug of some kind. Seeing as it's a roguelite, most item bugs aren't the end of the world. But in looking up some of these other bugs, like the save bug, have been around FOREVER. Plus, other bugs like just not being able to build in a certain area. There's also other issues such as being able to tell what item you are going get "RNG". Cuz the program has already decided. So you can just hover over the items for the description and the only item that actually exists and gives you a tooltip is the one your gonna get! I really hope I can one day come back to this game once it has even a single layer of polish and give it a thumbs up. 🤞 **Update**: Just got a bug where I lost my entire save. Until this is fixed this game is unplayable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
легендыч жанра который делали миллион лет поэтому многие наигрались до релиза
I would give the game about 3.5/5 stars. Gameplay is quite fun, but the difficulty scaling is not high enough which hampers long-term replay value. There are tons of challenge modes you can run and multiple characters with unique aspects to play, but all of them are really just trying to get a busted enough build to make it out of the early game and then absolutely stomp the last few levels. That said, I managed to get 50 hours of gameplay, so I can't really complain too much about replayability. The story and characters are... Not good. The story is tied to an overworld base-building aspect of the game that feels very unfinished, and the writing is simply uninteresting. Fortunately, it is a relatively minor part of the game, but it does drag the score down. The game is fairly buggy. I had to close and reopen the game after it froze a few times, and while it did fix the issue it made for a worse overall experience. Additionally, I was softlocked out of the proper ending after getting my first win with a character other than the main one. Given how bad the writing was, that may be for the best, but not being able to finish the game properly leaves a bad taste in my mouth, and I refuse to go through the whole story again just to see the proper ending. The game has not received any updates in about a year. The last update mentioned a coming rework for one of the characters, but given the developer has seemingly gone MIA, I can only assume this is the game's finished state. Overall: The game is good, but probably not worth $20. It does go on sale often, so I would recommend buying it if you can get it for under $12.
Главная проблема игры это отвратительный перевод, который часто просто убивает описание предмета и механик. Сюжетный же режим я забросил чисто из-за перевода. Помимо этого игра интересная и правда предлагает много интересных механик и билдов.
Backpack Hero is a unique puzzle roguelike that is a bit too rough around the edges. The core conceit works pretty well: items all have space and orientation aspects to their usage, so your backpack has to be configured and reconfigured constantly to maximize efficacy. This combines with status effects messing up your backpack to create fun little puzzles in every room of the dungeon. The problem is that the runs end way too quickly to feel like you're building up steam. Grinding through mini roguelike runs means that the slow initial build-up is most of what you're doing most of the time. Item variety is also not great - for that the game provides challenge runs with specific starting items. Still, what you collect in the dungeon will rarely alter your strategy. The game encourages you to hang onto dead-weight items for crafting outside the dungeon, but that's just not as fun as refining your build. Additionally there are quite a few bugs and softlocks. I only ran into a couple annoyances, but the forums are full of workarounds and frustration. Overall this is a neat concept but feels like it needed more QA and testing to dial in that delicate balance a roguelike needs to be fun long-term.
Great idea, shoddy execution and low production value. Was close to a thumb down because of the various bugs with the inventory grid, in particular with the exotic unlocked characters. Art is basic and rough, mostly unappealing. But beyond that, it's a decent little rogue-like. There's a good variety of items and combos, lots of unlocks and upgrades. The town building meta-game in story mode works and gives continuity and progression. It's not spectacular and the bugs and imperfections are unfortunate, but it's serviceable and it certainly has its moments.
Вот и закрыла последнее достижение, завершила сюжетку, осталось только дозакрыть все миссии. Однако, даже после прохождения сюжетного режима (а его можно и не проходить изначально) игра не перестает нравиться, так как это рогалик с множеством предметов и генераций. На выбор нам дадут пять персонажей, у каждого из которых уникальная механика игры. На классической мышке играется комфортно и легко, птиц имеет разорванные карманы и, при желании, можно делать колоду классическую или уникальную, Почета призывает до трех питомцев, которые сражаются за нее и помогают. Но есть два персонажа, которые могут вызвать вам разрыв ж*пы. Робот по механике своей скучен в бою, так как вам придется нажимать буквально только одну кнопку во время боя и смотреть. Сложность его в том, чтобы переставлять сумку, если находишь что-то вкусненькое, но уже к середине забега делаешь это все реже и реже (но у него есть очень сложные миссии в сюжетной игре). Жабка - один из не любимых мною персонажей, потому что ее колода - это рандом. Приходится ее уменьшать, чтобы не попадалось чего лишнего, но, в итоге, все равно рандом может зарешать не в вашу пользу (и, как вы понимаете, у нее тоже много миссий, которые надо делать). Если говорить о достижениях в игре, то почти все делаются по мере прохождения сюжетного режима, за редким исключением. Я ничуть не жалею, что столько наиграла в нее и буду продолжать. Но есть очень главный жирный минус. Если вы играете с русификатором, то помянем вас. В игре он не просто из гугл транслита, но максимально кривого и старого.
This is an amazing indy game. It turns inventory management, traditionally a chore if not a pain point into a well designed puzzle that is the heart of this charming game.
I love the game, it has a unique concept and creative mechanics, and it's full of charm. Unfortunately it is way too easy in my experience - you pretty much never lose a run, which greatly diminishes my enjoyment playing the game. This could be easily fixed with an adjustable Difficulty setting, which would not compromise its casual-friendly nature.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319K | 724 | 87% | $14.99 | |
| $426.4K | 640 | 84% | $19.99 | |
| $235.7K | 661 | 75% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 91 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.4K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 |