
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego está chulo y es entretenido, tiene para echarle horas si quieres desbloquearlo todo, lo malo lleva más de 1 año con un bug que te bloquea toda una rama de objetos, personajes que debían salir que no salen y ninguna noticia de los creadores, está abandonadísimo.
cdk现在很便宜,性价比极极极极高。细节略粗糙但整体非常好玩上头的地牢肉鸽。 翻译ok,少量描述不精准,但试一下就明白效果了,比事无巨细长篇大论一眼看不到重点强。 量超级大我玩了40+h才开了3个角色,而且每个角色机制都有差异化玩法差别还挺大的。 唯一败笔是局外养成(或者说开道具池?)交互粗糙得不行,不方便又难用,建造玩法繁琐又无聊,自由度极低,搞半天还不如就搁那点技能树加一减一呢。 给的任务指引不直观,开道具的材料也不直观,搞的我背了一背包东西出来结果除了商品其他一个都不敢卖,就怕后面新出的道具需要。 还好这部分占比不算大,总体体验原价肯定全是瑕疵,cdk超便宜入手那就是瑕不掩瑜。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this from EA to when released. When it released fully it had and does still have game breaking bugs that softlocks your game. While I enjoy the gameplay sadly it seems it was just abandoned instead of being fixed. Will update review if game every gets fixed but after waiting 2 years nearly I doubt it will.
BUGGY GAME I have lost two runs in a row due to BS bugs. DO NOT BUY that hurts to say as this game had so much potential but as others have said, where did the devs go?
[i]Very[/i], and I mean [b]very[/b], rough around the edges, but the game has a lot of content and I kept wanting to play "one more run."
What a mixed bag of a game. It takes forever to unlock the new characters, legit expect to just be playing the base and maybe second character for 5-10h+. As reference, the first achievment is achieved by ~60% of players. Based on that digit, you can see what % of players actually get anywhere in the game. Less than 50% unlock the first character, less than 15% unlock the last one. It's very telling that ~3% of the players actually cleared the game till the end credits, cause you have to slowly unlock all the areas, then clear with every character, before you get to see it. The game base is fun though. There are a bunch of items and potential builds. I'll be honest, most characters have a handful of builds that stick out above all else - and almost every build comes down to the exact same principle: passive block + an attack. Build enough passive block and whatever attack doesn't really matter. 3 out of 5 characters were fun and unique (enough), and arguably at least the 4th one is decent. No one likes Tote though, what horrible underpowered gameplay. There are many different items to unlock, but again, the only real strategy that works is passive block + an attack - few other builds are viable. The game is buggy and explains itself poorly. Tr3 character has a tutorial with year old posts on reddit of people getting stuck in the tutorial - and I can see why - the tutorial sucks but soft-locks you till you complete it. The game bloody soft-locked on the end credits - which is the final reason I put this on "do not recommend". I would say this is a solid 6.5 that could have been an 8+. It did hook me in the "one more", but more than anything that's because this sub-genre doesn't have a lot of competition. If you can get it cheap and the genre interests you (inventory management rogulite), give it a shot. Be ready to be frustrated for the first 5h+ hours as you unlock nothing really substantial. Hardfocus on the "crystal" thingies that unlock new areas, cause that is gatekeeping the actual game.
В моей сумочке может быть всё, что угодно. И даже не спрашивайте, как туда все поместилось...
A quest item should not be something that shows up in the list of items to use for researching and accidentally sacrifice.
評価がかなり難しいゲーム。 褒めようとしたら悪いところが目に入り、悪いところが故におすすめしないと言うには熱中しすぎる魅力がある。 久々にハマったゲームということで一応おすすめとしておくけど、「おすすめしない」に転がってもおかしくない。 と、ややこしいゲームでありレビューも難しいので勢いで書き切ります。 なぜ熱中するかというと、思考と戦略がダイレクトにゲームに反映されるから。 でも、それがダイレクトに反映されすぎてジレンマがなく、ローグライクに期待するリソースのギリギリ管理みたいなものが求められない。どちらかというと高速なJRPG的な「取捨選択せずに膨らませていく」ゲーム体験。 故にシビアなリソース管理が「味」であるローグライクを求めてプレイするならばオススメはしないんだけど、とは言え「それっぽい味」を噛みながら、JRPGの一番おもろい「自己強化の喜び」みたいなのを高速サイクルで味わえるという意味では「オススメ」になるし、だからこそ熱中度が高い。 と同時にさらに難しく入り組む評価が入るんだけど、「ストーリーモードは本当にしょうもない繰り返し」がある。ローグライク要素0.1%。チュートリアルみたいなステージを延々やらされる。つまらん。だから「ストーリーモードでJRPG的な魅力を味わう」としたらオススメしない。 ただ、繰り返すけど、その魅力はアーケードモード(サブモードみたいな顔して一番シンプルなローグライク要素を味わえる)が持っているし、モードさえちゃんと選んでプレイしたらオススメしないとは言いづらい。 ただ今度はそうなると「ローグライクゲームにおける1プレイで全てが喪失する」という仕様が「JRPG的積み上げ努力を肯定してくれない」という問題につながってくる。 ……と、一生この調子で実装されている要素と、ユーザーがやりたい要素がちぐはぐな印象。 それでも、やっぱりゲーマーとしては「広義のキャラクター育成」という1点の気持ちよさで、ついつい熱中してしまう。 そんなゲーム。 ちなみに他のレビューで「バグが多い」みたいなのありますが、それはマジ。UI・UXの調整不足も含めてかなり終わっている。まだそんなにやり込んでないけど、1ランに1回は遭遇している。一応階層毎に自動セーブがあるっぽいのでやりなおせばいいだけなんだけど、ローグライクほど「やりなおし」が出来てつまんなくなるゲームもないわけで。そしてその上で「やり直すと乱数が変化して結果が変わる」というゴミすぎる仕様もあり。「さっきまでその階層がクリアできた引きだったのに、クリアできなくなる」ということが発生する。セーブの意味とは「最悪同じ進行が可能である」ということなのに、それが担保されないセーブに意味があるのか? 無いだろ。 まともなゲームはアーリーアクセスでも進行不能になる発生しがちなバグを優先して潰すし、それができないならフェールセーフとしての「自動セーブ」があるはずなのに、あんまり考えず「自動セーブつけましたw」と雑につけただけなので、「進行の同一性を担保することへの期待」を叶えるための自動セーブすら実装できていないので、まともなゲームではないです。 でもまぁ、「まともでも面白みのないゲーム」よりは「まともじゃないけど面白みを強く感じるゲーム」ではあるので、オススメ。 いやでもまともだし面白みが限界突破したローグライクであるSlay the Spireとかもあるから、このゲームはオススメしないべきなのか……? というわけで冒頭で書いたとおり、非常に評価が難しいゲーム。 ただ、少なくとも数十時間単位で(バグにぶちあたったりしながらでも)熱中してプレイできたので、いちおうオススメしておきます。 とはいえ、ただまぁ、底は浅そう。 エンドコンテンツというか、「エンドレスモード」という無尽蔵に敵のつよさが上がり続けるモードがたぶん「メインの遊び」だと思うんだけど、割と簡単に一生ゲームプレイできる無限ループ的な構造を作れてしまうので、「その時点でそれをもってゲームクリア」と切り上げるんだとしたら、少なくともポシェット(ペット使い)とCR-8(ロボット)は無限にスケールできる構造が2~3プレイで簡単に再現できそうな雰囲気が見えるので底が浅く見えます。 ただだから繰り返すけど、その上で「高速でローグライクっぽい雰囲気でキャラクター育成の楽しさを超短時間で味わう体験」を求めるなら、熱中できると思います。
This game has a lot of potential, but I haven't had a playthrough that I didn't run into a bug of some kind. Seeing as it's a roguelite, most item bugs aren't the end of the world. But in looking up some of these other bugs, like the save bug, have been around FOREVER. Plus, other bugs like just not being able to build in a certain area. There's also other issues such as being able to tell what item you are going get "RNG". Cuz the program has already decided. So you can just hover over the items for the description and the only item that actually exists and gives you a tooltip is the one your gonna get! I really hope I can one day come back to this game once it has even a single layer of polish and give it a thumbs up. 🤞 **Update**: Just got a bug where I lost my entire save. Until this is fixed this game is unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319K | 724 | 87% | $14.99 | |
| $426.4K | 640 | 84% | $19.99 | |
| $212.1K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 91 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.4K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 |