
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idea, shoddy execution and low production value. Was close to a thumb down because of the various bugs with the inventory grid, in particular with the exotic unlocked characters. Art is basic and rough, mostly unappealing. But beyond that, it's a decent little rogue-like. There's a good variety of items and combos, lots of unlocks and upgrades. The town building meta-game in story mode works and gives continuity and progression. It's not spectacular and the bugs and imperfections are unfortunate, but it's serviceable and it certainly has its moments.
玩了一会,感觉家园系统肝得深不可测,折寿
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот и закрыла последнее достижение, завершила сюжетку, осталось только дозакрыть все миссии. Однако, даже после прохождения сюжетного режима (а его можно и не проходить изначально) игра не перестает нравиться, так как это рогалик с множеством предметов и генераций. На выбор нам дадут пять персонажей, у каждого из которых уникальная механика игры. На классической мышке играется комфортно и легко, птиц имеет разорванные карманы и, при желании, можно делать колоду классическую или уникальную, Почета призывает до трех питомцев, которые сражаются за нее и помогают. Но есть два персонажа, которые могут вызвать вам разрыв ж*пы. Робот по механике своей скучен в бою, так как вам придется нажимать буквально только одну кнопку во время боя и смотреть. Сложность его в том, чтобы переставлять сумку, если находишь что-то вкусненькое, но уже к середине забега делаешь это все реже и реже (но у него есть очень сложные миссии в сюжетной игре). Жабка - один из не любимых мною персонажей, потому что ее колода - это рандом. Приходится ее уменьшать, чтобы не попадалось чего лишнего, но, в итоге, все равно рандом может зарешать не в вашу пользу (и, как вы понимаете, у нее тоже много миссий, которые надо делать). Если говорить о достижениях в игре, то почти все делаются по мере прохождения сюжетного режима, за редким исключением. Я ничуть не жалею, что столько наиграла в нее и буду продолжать. Но есть очень главный жирный минус. Если вы играете с русификатором, то помянем вас. В игре он не просто из гугл транслита, но максимально кривого и старого.
This is an amazing indy game. It turns inventory management, traditionally a chore if not a pain point into a well designed puzzle that is the heart of this charming game.
I love the game, it has a unique concept and creative mechanics, and it's full of charm. Unfortunately it is way too easy in my experience - you pretty much never lose a run, which greatly diminishes my enjoyment playing the game. This could be easily fixed with an adjustable Difficulty setting, which would not compromise its casual-friendly nature.
the idea is great but the end product is boring. The progress and the story do not hit the marks for me.
[h1]元祖バックパックゲー[/h1] バックパック管理ゲーの元祖。これが無ければBackPackBattlesも生まれていません。 ダンジョンを進んでいき3体のボスを倒すとクリア。基本的にはそれだけのゲームですが、アイテムの組み合わせでビルドを組み立てるのが非常に楽しく、5人のキャラクターごとにゲーム性がガラッと変わるので無限に遊べます。 対人要素は一切なし。 アーリーの段階ではアーケードモードしかありませんでした。 正式リリースに際してストーリーモードが追加されましたが、それが壊滅的なつまらなさの為評価がどんどん下がった経緯があります。 アーケードモードをやりましょう。
Got tired quite fast, all wins were from the same strategy, did not enjoy enough to continue exploring
перевод ИМБА
A distinctly good game, that could really use some small balance tweaks and bugfixes... that it really doesn't seem like it's gonna get. On the whole the game is quite good but there's just a persistent sort of awkwardness: - In story mode, you will EASILY build up more... sparks? I forgot the name, than you can possibly spend, and you can't get rid of them, so they just sit in your inventory. - Relics (boss rewards) are wildly unbalanced, even accounting for some working best on specific builds. This is most obvious with the energy relics: Ice Cream changes your energy gain from 3 per turn to (turn count) per turn - which takes 6 whole turns to actually be a net positive (and leaves you incredibly vulnerable on the first 2). Glass Bottle and Humble Offering give you 1 energy a turn in exchange for hefty downsides (only works if you had no block at the end of your last turn - yikes, no rewards above uncommon - YIKES). Spicy Ginger gives 2 energy a turn in exchange for making organization hell, and Mouse Wood gives 1 per turn for every 5 empty spaces - usable, but restrictive, and you'll pretty much never get more than 3 extra energy per turn without aggressively building into it. Meanwhile, Ore gives you 1 energy per turn for every 40 gold you have, at the high cost of... losing 3 gold when you take damage. In a game where you're already almost always trying to never take damage, and there's often nothing worthwhile to spend your money on. I often have 200-300 gold sitting around by the final boss - that can TRIPLE your energy per turn. Nothing else remotely compares. For another example, Tote has Lily Pad, a relic that lets her discard all carvings in her backpack for one mana , and Frog Hat, a relic that lets her toss for free... Which discards all carvings in her backpack and deals damage. 1 mana and no damage vs free and low damage... Yeah. - Poison from enemies is a serious threat, ignoring block and being fairly hard to reliably get rid of outside of consumable potions... and the 1 tile rare shield that not only negates it, but turns it into block. It's not even overpowered, just weird that one item completely counteracts the whole debuff. Unfortunately, the game doesn't seem like it's gonna get any changes. It's not in a bad state, but it does kinda feel like it's one patch away from complete. It's totally playable, and quite fun, but... well, I've rambled enough. You get the idea.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $4.5M | 10.4K | 95% | $12.99 | |
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