
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终于集齐了全英雄,鼠鸟青蛙刺猬机器猫,其中前三个玩得很仔细,后两个就简单摸了一下(因为机器猫的最后一个配件让我刷了好几次地牢,直接刷吐了不短期内不想玩了) —————————————————————— 做一个非常简洁的评价,因为我非常话痨,一讲开容易太详细(之前展开讲都是几千字的评价,可能会发个文章详细讲讲,看看反响吧): 背包英雄不应该是这个评分,应该在8~8.5分 大概游玩三十小时才算入门但后面会上手很快 但如果不是真心喜欢,可能十小时左右就会退坑 (因为我就是玩了二十多小时放弃了一阵子 后来在公司午休的时候玩几盘又玩回来了 然后一鼓作气打完了所有区域和角色) —————————————————————— 以下是内容简评: 游戏指引近乎为零需要玩家自己摸索 部分内容有挑战作为教程但太少不具体 --------- 剧情模式倾向较少缺乏驱动性 隔了很久其实也忘记剧情是什么了意义不大 --------- 流派多但是物品随机性太高导致很难成型 难度曲线又对玩家游玩提出更高要求 每个地图阶梯式难度上升 流派不成型很容易坐牢暴毙 --------- 角色多样各有特色但学习成本大 需要反复试错和推倒重来来摸索 --------- 怪物种类较多但随机事件较少 可能玩久了还会发现之前从未见过的怪物 --------- 城市建造设计过于单调意义不大 但特定挑战类任务和流派指引需要城建 --------- 有点小Bug未修复但是基本对玩家有利 比如二选一的分叉路有概率变成两头都能走 --------- 关卡分为三个区域需要解锁 每个区域对应着两种不同的板块 所遇到的敌人和BOSS也符合区域特点 --------- 以背包为特色设计角色让人眼前一亮 角色鼠:升级后获得格子点数升级背包 角色鸟:升级后获得格子板块拼接背包 角色青蛙:角色特色抽卡系统 角色刺猬:角色特色宠物系统 角色机器猫:角色特色电路系统 --------- 大致流派分支,下属小流派分支因为我玩的少不会细讲) 刀剑流派(下属刀剑流和餐刀流) 弓箭流派(应该没有特别醒目的分支) 魔法流派(下属魔杖流派和精华流派) 建筑流派(应该没有特别醒目的分支) 投掷物流派(应该没有特别醒目的分支) 抽卡流派(角色青蛙特定) 宠物流派(角色刺猬特定) 电路流派(角色机器猫特定) —————————————————————— 最后来说一下我个人的总结: 背包英雄应该也算是背包类游戏鼻祖了,诚然有很多不完善的地方,但从后面的更新品鉴过来也能发现制作组在努力,努力也不完善就导致现在游戏很尴尬,现在也不更新了,应该没后续了比较可惜,但这个价位也算是值得了 一旦你接受了学习成本高和指引性弱,尝试不同的流派或者鏖战之下通关了目前你解锁的区域乃至所有的内容,给你的成就感是无与伦比的,真的是无比的畅快,又上头着推动你去开始新的冒险了 就拿我本人来说,我之前玩的少的种类是卡牌,音游,解密,恐怖,策略,买的多但是玩的少。 背包英雄算是我正式的第一款卡牌策略类游戏,中途我也萌生过退坑的想法,但到现在近乎五十个小时的游戏体验,让我真的通过不断的摸索,感觉自己已经从萌新到至少入门了这一种类的游戏,带给我的感觉是非常爽的,甚至已经在想之后玩什么卡牌策略游戏了(也是幻想上从入门到入坟了) 所以,我给背包英雄的个人分是:4.5分,推荐游玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超好玩的小品格游戏,喜欢像素风,也喜欢卡牌战斗类,有策略感
放到24年,那我是推荐的,背包管理类游戏的开创者。 但这个游戏玩法也不更了,BUG一堆也不管 现在 比他玩法完善且更好玩的多了去了
Unfortunate that the devs abandoned this game, while leaving in the summer items, but not having any of the other event items. It can also be a bit buggy at times. That being said, there's still hours and hours of content to have fun with.
I love the gameplay loop, it's very fun & addictive. Also, Purse best girl.
É um jogo incremental com batalhas em turnos e administração de inventário.
Pretty fun game honestly, nice to just chill.
Прошел дважды .
Its a really good PVE backpack manager game
This is great, a perfect pick up and play for 10 minutes type of game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
| $320.1K | 685 | 86% | $14.99 | |
| $235.8K | 661 | 75% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 93 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |